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Posts posted by Ugdhar
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If it were me, I'd probably take a look into capabilities, and add whatever the item handler capability is called (been a hot minute since I've tinkered with them, so no idea if they've changed) to the mobs I wanted when they are spawned into the world.
Give it a try, if you run into problems, post your code (pref to a working github repository) for further help. Good luck!
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On 10/16/2023 at 4:02 AM, FunGold132 said:
a reboot/restart.
The way this reads, you're asking how to stop and start the server. Just type stop and press enter at the server console, and it will stop the server. Then run whatever command executes the server (often times a batch file, ending with .bat) to start it back up.
If that's not what you mean, then I don't think you can "refresh" the server without wiping stuff out, and more or less starting the world over.
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10 hours ago, allanteamo said:
[20Aug2023 21:29:17.374] [main/ERROR] [net.minecraftforge.fml.loading.ModSorter/LOADING]: Missing or unsupported mandatory dependencies:
Mod ID: 'valhelsia_furniture', Requested by: 'valhelsia_structures', Expected range: '[1.19.2-1.0.0,)', Actual version: '[MISSING]'
You should make your own thread with your issue, instead of posting on someone else's old post. But it looks like you are missing mods that mods you have require.
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[19Aug2023 14:16:05.133] [main/ERROR] [net.minecraftforge.fml.loading.ModSorter/LOADING]: Missing or unsupported mandatory dependencies:
Mod ID: 'geckolib', Requested by: 'occultism', Expected range: '[4.2,)', Actual version: '[MISSING]'
Mod ID: 'sophisticatedcore', Requested by: 'sophisticatedbackpacks', Expected range: '[1.20.1-0.5.62,)', Actual version: '[MISSING]'
Mod ID: 'smartbrainlib', Requested by: 'occultism', Expected range: '[1.11,)', Actual version: '[MISSING]'
Mod ID: 'moonlight', Requested by: 'supplementaries', Expected range: '[1.20-2.8.3,]', Actual version: '[MISSING]'
Mod ID: 'modonomicon', Requested by: 'occultism', Expected range: '[1.38.1,)', Actual version: '[MISSING]'
Looks like you are missing some mods that other mods require.
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That does not look like a complete debug.log. You should post it to a paste site like hastebin or something, and then post the link to it here.
However, I would remove optifine and see if that helps.
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Have you made an item? That's the first step, an item that does nothing that you can hold in your (off)hand.
After that, I guess it somewhat depends what passive effect you are looking for. Will this need to be applied on equip/removal? Or is it something that can be detected elsewhere (i.e. damage-taking event, checking for totem equipped, then reducing dmg)
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6 minutes ago, TaxEvader said:
no debug log
Are you using the curseforge launcher? If so, you will need to go into the settings and enable the debug.log.
I do not use the curseforge launcher, so cannot tell you the exact steps for how to do so.
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Those logs do not look complete, they look as though they've been cut off.
That second log doesn't even have a crash in it.
When you have a lot of things and need to find the one(s) that are problematic, there's a method for doing it that's easier than 1 by 1:
- Remove half of the existing things, and put them aside.
- Run the program / game.
- Does the issue still exist?
- If YES: Repeat from step 1 with the current things.
- IF NO: Swap out the current things with the ones set aside, and repeat from step 1.
- Repeat this process until the problematic thing/s have been found.
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9 hours ago, freshgenie said:
i removed optifine from the mods list so it shouldnt even be in it
Apologies, not sure how I thought it was still there, that line was from the old log, sorry.
16 hours ago, freshgenie said:Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: Unexpecteded ClassMetadataNotFoundException whilst transforming the mixin class: [MAIN Applicator Phase -> vs_eureka-common.mixins.json:client.PlayerEntityModelMixin -> Apply Methods -> (Lnet/minecraft/entity/LivingEntity;FFFFFLorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V:handler$zbo000$setupAnim -> Transform Instructions -> INSTANCEOF org/valkyrienskies/mod/common/entity/ShipMountingEntity -> desc=org/valkyrienskies/mod/common/entity/ShipMountingEntity]
Broken or conflicting mixin(s). Honestly I can't tell which mod(s) exactly are doing it, so unless someone else knows, you'll have to trial and error remove mods and test to figure out which ones aren't working together.
The joys of mod developers directly modfiying the minecraft code, weeee
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That is either not the debug.log, or it is not complete. There is no crash present in that log you posted.
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Search github for projects, many of them are open source and published for anyone to look at.
There may be ways to reverse-engineer someone's code if they do not make the source available, but it's usually best to have permission/find open-source mods to look at.
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Make sure you have the latest amd gpu drivers
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On 8/10/2023 at 11:51 PM, freshgenie said:
/OptiFine_1.16.5_HD_U_G8.jar OptiFine TRANSFORMATIONSERVICE
This crash still uses optifine.
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I'm not seeing that error in that log, it should tell you the mod using the improper character in the resourcelocation right around that error. Remove/update that mod,
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Remove Optifine and try again, if it crashes again post a new log please.
Also, logs are easier to read if you paste them to a paste site like hastebin or a github gist.
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Post a debug.log, it will have the most information.
And you do not need to make so many threads about the same issue, 1 will suffice.
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48 minutes ago, Herobrine9890 said:
net.minecraft.ResourceLocationException: Non [a-z0-9/._-] character in path of location: ore:plankWood
Whichever mod is doing that (I don't see one named "ore") is breaking stuff. Can't have capital letters it item/mod IDs.
If you can figure out which one it is, remove it. If you're not sure, you don't have too many mods, you can start removing one or a few at a time that seem likely and testing, putting back ones that don't affect the issue.
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9 hours ago, syfexgr said:
Caused by: java.lang.RuntimeException: Failed to load Force Resource Cache Configuration from C:\Users\vkara\curseforge\minecraft\Instances\Cobblemon\config\forge-resource-caching.toml
9 hours ago, syfexgr said:Caused by: com.electronwill.nightconfig.core.io.ParsingException: Not enough data available
This usually means the configuration file is broken. You can either delete or rename it, and it should be recreated on the next run. You might run into more, so search your log for "failed to load" or "caused by" if it crashes again.
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Need more information. Post your entire debug.log to a github gist or something, and then share the link here.
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53 minutes ago, Catomax26 said:
[12ago.2023 17:22:30.129] [Render thread/FATAL] [net.minecraftforge.fml.ModLoader/CORE]: Error during pre-loading phase net.minecraftforge.fml.ModLoadingException: Mod §epuzzleslib§r requires §6forge§r §o40.2.7 or above§r §7Currently, §6forge§r§7 is §o40.2.5
So how does later foge "break everything"?
Based on this error, if you don't want to upgrade forge, then you need to downgrade puzzleslib to a version that'll accept your version of forge.
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Looks like something broken in projectmmo, something is nothing when it shouldn't be.
*maybe if you rename/delete the configs for it? It looks like it might be trying to read one that's broken.
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Create a github account, if you do not have one.
Go to gist.github.com
Drag & drop the debug.log into the text area, and it will fill it in for you. You can also give it a name/description/etc.
Click the create gist button at the bottom right
Share the url of that page here, there's a dropdown button (I think it starts with 'Embed') that has shareable link option.
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14 hours ago, MFMods said:
NF discord
To be fair, Minecraft Forge has a discord server as well, and seems unfair to direct them elsewhere, especially from here. (that being said, I'd join both)
Mob containers
in Modder Support
Posted
There are examples of capabilities on the forums and in the forge docs as well as the forge github that you could use to get started. Poke around some. You can use this to get started: https://docs.minecraftforge.net/en/latest/datastorage/capabilities/
Try some stuff, write some code and share a link to it, it's like bait when fishing, you'll get a bite faster/more bites than an empty hook!