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Posts posted by LexManos
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Update your forge
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It should be unlike the majority of other 'apis' out there, we are:
open
continuously evolving
working with the community
providing things modders needs
trying to help prepare modders for the fabled api.
etc...
If you're a modder, you should try out forge. It make take a little bit to get used to, but it is worth it.
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Why do launchers always go through the backdoor and do things weird?
Should be a fairly easy fix on the laucnher side just need to specify minecraft.applet.WrapperClass
Point him this direction: https://github.com/cpw/FML/blob/master/common/cpw/mods/fml/relauncher/FMLRelauncher.java#L249
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Event system
Texture fixes
Tons of code on top of MC that makes almost all mods able to be mods folder mods
Lots of bug fixes for mc itself
Think of Forge as an entire toolbox, where as ML is a single small flathead.
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Nope, its only in your MC/libs folder.
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The ingots is a modder issue, Forge provides all functionality that modders need, it's up to them to use it.
As for the energy system, once again, modders need to work on it. Not us, there is already a project for it lower down in the forums.
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This sounds like a really old vanilla bug, where it will continuously try to pickup a item, that it can not.
If you can provide some steps to reproduce, I will look into it after sleep.
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MCP problems?
If you can make a mod with MCP at all {mod loader mods} you should be able to install forge just fine.
Many many people use macs with forge.
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Line numbers are encoded in the class files, so yes, it would cause them to be modified.
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ItemRendererHD is optifine's code.
Not minecrafts.
You will have to complain to them to add support for 4096.
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I have spoken with them, Forkk came and bitched to me on Teamspeak, it's there issue, not ours.
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Right.. thats retarded.
When you write a double to the stream
It write 8 bytes
When you read a int from the stream
you read 4 bytes
see an issue here?
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MultiMC's problem, not ours.
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Im pretty sure FML/ML expose a sendPacket fucntion.
As for sending as Double and reading as a int, well no shit that wont work u.u
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Not going to dig through all of your code, so linking to specific files would help.
But I dont get the 'merging together' part, seems to me like you're fucking something up if things are getting merged together.
its not difficult to transfer something over the network and pick it up on the other side.
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With the imminent drop of 1.3.2 we've decided not to release officially for 1.3.1. {Though as you can see, there are plenty of builds that work for 1.3.1}
Current jenkins builds are for 1.3.2, so get to testing.
As long as we get good feedback. I plan on making a official release when 1.3.2 drops.
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Post your FML log file from your MC folder.
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I was going to take a look into this after the first official release.
What I was going to do was add a pair of arrows to the open space on the top right in the main square.
And just have it cycle through 'pages' of tabs.
That way you keep the sexy look that is the new creative gui, but allow for an arbitrary number of pages.
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Allows what to exist?TL;DR: It isn't as much a race between FML and ML as it is FML pushing cripple old ML forward in a wheelchair.
You can't really compare the two like that. FML is an API, and ML is a system that allows it to exist.
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Mark your packet as a chunk packet.
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Would sound like it yes.
ModLoader providing block coords is rather.. stupid...
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Delete your server project
Everything was merged to client.
If you want to debug the Dedi-server environment, run MinecraftServer.main.
Nothing is missing, it was one on purpose to make everything a unified codebase.
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How exactly is having one item overwrite another not conflicting?
Things may not explode right away no. But I'm sure modders would fuck something up and expect oen things from the item that isnt there if it's overwritten.
Like reading the item from the list and trying to cast it to it's internal class, for example.
Either way, advocating id conflicts is still retarded.
Modders just need to learn to work together.
[Solved] Help with setting up MCP/Forge for MC 1.3.2pre
in Modder Support
Posted
Update to the latest release, should not be a issue anymore