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LexManos

Forge Code God
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Posts posted by LexManos

  1. Preloading a texture just tells the renderer to load the texture, its literally a 1 line helper function.

    But read the licenses that are included with Forge.

    Yes Forge is ©, but it has a very open license.

     

    Also, You should use full forge as a base for everything for compatibility sake.

  2. I'd prefer to stay away from unknown adf.ly knockoffs.

    Adf.ly works, it doesn't make much but whatever, something is better then nothing.

    If you really wanna support the devs, donate directly, or just click the links/ads more :P

     

    Also, I think you've been misinformed:

    Adfoc.us: $6.50 CPM (1,000)

    Adf.ly: $5.90 CPM (1,000)

     

    Plus, most people don't care about adf.ly's and I can tell you a lot of the traffic still rolls through the direct link, I'm not particularaily concerned.

    Basically the the ads allow me to pay for my internet, and buy a pizza or two, thats about it :P

  3. Who define the rarity?

    Who define which is more rarer then something else?

    Who defines how much say, EMC something is worth?

    How would the conversion of emeralds go?

    This is not something like the ore dict, this would cause to much bickering if added without proper design that mods would not clash.

  4. So this means Forge leader (Lex) can start working on the new version of Forge? Sweat :D
    No, 1.3 aint out, we cant work on 1.3 if it doesnt exist yet.

     

    I thought Mojang said the pre-release was (supposedly) identical to the actual release?

    In theory, yes, but in practice, not so much.

    So just hold your horses.

  5. To quote: http://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/

    On a packet scale, this is pretty simple. The packet ID is 250 (0xFA), and the format is as follows:

     

    String,        // Plugin Channel - something unique to the mod and this type of message. 16 chars max.

    int,            // Message Length - length of the message, must be below short.MAX_LENGTH (32,767).

    byte[]          // Plugin Message - the message itself, whatever it may be.

    .... It has a pretty strict max length.

    Don't go over it. If you do, split it into multiple packets and recombine it on the other side.

     

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