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Posts posted by LexManos
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The reobf does not reobf strings.
How could it?
You have to take that into account.
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1) Your names are horrible, use better naming scheme.
2) How the hell do you expect the item to use your code if you never tell it to use your code?
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No, Forge will not provide any in-game content.
This has been suggested a few hundred times, the answer has been and always will be no.
The Ore Dictionary provides a powerful enough System that it allows for clean use of any ore registered in it. No more is needed then that.
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Learn to use code tags -.-
Also, the fuck you have 3 different 4096 fixes installed for?
Also, no this isn't from forge.
Looking at the mods you have installed NOTHING should be in your jar aside from forge.
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Thats actually quite similar to how El does it.
Except instead of creating a new ItemStack like a berp, she just edits the ItemStack instance.
stack.damage++;
stack.stackSize++;
Done.
As for this line:
if(j.getItem() != null && j.getItem() == this.pickSapphire)
the PROPER line should be:
if(j != null && j.getItem() == this.pickSapphire)
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This isn't anything related to forge, this is all related to ChickenBones and his code, you will have to speak with him.
All these issues seem to extend out based on some assumptions that ChickenBones does.
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number all your blocks in hex, you'll see a pattern. It's quite easy.
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Protip, use hex.
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ah yes, I ment to delete all the build.* files, they arnt needed anymore. Just for testing, Should probably clean these up.
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You must of done something wrong because you're using 1/2 updated shit.
inject_versions was MOVED to a python script int he same commit, it was not removed completely.
Not sure how you managed that one.
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client.srg and server.srg
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You would have to send the chests's tile entity. There is no simple way.
Are you sure your code should be on the client side for this?
And to preserve your profile, just add a name to the parameters in your run config.
Also, please use edit, dont triple post -.-
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You have to wait for them to update.
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Quintuple post again and I will fucking ban you -.-
The issue is that you're either deleting something in forge/minecraft when you copyu over, or your code has issues, you need to fix them.
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You dont ever set the icon index.
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NetworkMod:
load()
ModLoader.registerEntityID()
MinecraftForge.registerEntity()
Should work fine.
I'd debug and see if you're receiving the ModsList packet from Forge with a proper ID, and what happens when you get the EntitySpawn packet.
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You're screwing somethign up to cause MCP to loose some of its source files.
You should use Forge's install script to setup your MCP worksapce.
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Shouldnt be, instanceof checks the full tree, not just the parent.
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Ya there is no generic way to do it, you'd have to replace SlotCrafting and do it that route.
However, forge is always up for incoperating well designed hooks.
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Replace the fire blocks.
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Because on the client, there is no way to get the network handler for the current connection.
And on the server there are many many users, so it makes sense that they have such things built in.
Interesting, then im not sure why your mod wouldn't be assigned an id.
Perhaps try debugging and sticking something in the ModList packet handler to see if it's sending your a ID.
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There is no hook for that because it's stupid and thats not how the recipe system works.
However, you can write your own replacements for the crafting table to allow you to filter the recipies all you want.
Modloader.setPrivateValue failing after reobfuscation
in Support & Bug Reports
Posted
By using MCPBot on espernet.
EXA:
Or, looking at the maping files inside the conf folder, those are fairly self explanatory.