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LexManos

Forge Code God
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Posts posted by LexManos

  1. By using MCPBot on espernet.

    EXA:

    <LexManos> gcf Minecraft.thePlayer

    -MCPBot- [ GET CLIENT FIELDS ]

    -MCPBot-  Side        : client

    -MCPBot-  Name        : Minecraft.thePlayer

    -MCPBot-  Notch      : Minecraft.h

    -MCPBot-  Searge      : field_6322_g

    -MCPBot-  Type/Notch  : LEntityPlayerSP; | Lvq;

    -MCPBot-  Description : The player who's actually in control of this game.

    Or, looking at the maping files inside the conf folder, those are fairly self explanatory.

  2. No, Forge will not provide any in-game content.

    This has been suggested a few hundred times, the answer has been and always will be no.

    The Ore Dictionary provides a powerful enough System that it allows for clean use of any ore registered in it. No more is needed then that.

  3. Thats actually quite similar to how El does it.

    Except instead of creating a new ItemStack like a berp, she just edits the ItemStack instance.

    stack.damage++;

    stack.stackSize++;

    Done.

     

    As for this line:

    if(j.getItem() != null && j.getItem() == this.pickSapphire)

    the PROPER line should be:

    if(j != null && j.getItem() == this.pickSapphire)

  4. Because on the client, there is no way to get the network handler for the current connection.

    And on the server there are many many users, so it makes sense that they have such things built in.

     

    Interesting, then im not sure why your mod wouldn't be assigned an id.

    Perhaps try debugging and sticking something in the ModList packet handler to see if it's sending your a ID.

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