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LexManos

Forge Code God
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Posts posted by LexManos

  1. Forge Version: 3.3.7.135

    Minecraft Version: 1.2.5

    Dependencies: None

    Downloads:

    Changlog:

    Minecraft Forge 3.3.7 Changelog:
    ============================================================================
    Updated to FML #133
    
    MAJOR: Droped ModLoader as a dependancy, ModLoader functionality is bundled with FML now, which is bundled with Forge. You only need to install Forge, nothing else.
      For the end-user, this means you need to install nothing else into your minecraft.jar
      For MCP coders, this means both minecraft.jar and minecraft_server.jar need to be 100% clean.
    
    MAJOR: Built in support for HD textures up to 128x via Forge ModLoader. For more features, or higher resolutions, use Optifine
    
    BugFix: Added missing disconnect reson to disconnect event.
    BugFix: Fixed AStyle descrepancies between Linux and Windows that could cause patch files to fuxx
    BugFix: All distrabutions now come with all associated license files.
    BugFix: Fixed getCartClassForItem/getCartTypeFromItem returning null improperly.
    
    Misc: Cleaned up render related hooks for Optifine compatibility
    
    New: Added logo file and information on Forge for FML's Mod List page.
    New: Bundled CodecIBMX from PaulsCode, and related license info. To support AudioMod functionality by default.
    New: Leafe/tree hooks to allow modders more control over tree related world generation.
    New: Ore generation hook for moders to play nicer with generating ores.
    New: All Item/Blocks are now ITextureProviders, and have associated functions, to help modders have cleaner code.
    New: New Ore Dictionary recipies, to allow modders simpler access to ore dictionary, and simpler usage on the end user's side. Allows for mix and match of ores in the same recipe. 
      IOreHandler should be used in only special cases from now on.
    

  2. I can not reproduce the 'stacking bug', All items stack normally for me, for any mod I test. If you could provide code or samples of what you are talking about it would help. Anything related to item stack sizes is all vinella minecraft, neither ModLoader or FML edit that functionality.

     

    As for the next recomended, I'll release it once I get all these bug reports squashed....

    Trust me, I know the issues people get on things, and as soon as I can figure out/reproduce them. I can fix them.

     

  3. 1) Edit your posts, dont quadruple post.

    2) Stack trace or we cant help.

    3) It looks like your initial error is with ItemBow, which we edit, but don't add that constructor in. So check your mods and see who edits what. You're gunna have to decide which mods to use of the ones that are incompatible.

  4. As long as you keep updated, it should be fine, there is a small growing period we are in when we are switching away from ML and squashing all the bugs from that.

    But, Client side all mods *should* work.

    If you could provide more detailed properties, the versions of the mods your using. The version of forge you're using.

    Direct download links to the mods/configs.

    Step-by-step to reproduce.

     

    etc...

     

    If we get good bug reports, we can squash them.

  5. The line of code is this:

    ModLoader.addShapelessRecipe(new kp(powerPipeHV), new Object[] { (id)Class.forName(new StringBuilder().append(instance.getClass().getPackage() != null ? 
    new StringBuilder().append(instance.getClass().getPackage()
    .getName()).append(".").toString() : "").append("BuildCraftTransport")
    .toString()).getField("pipePowerWood").get(null), getIC2Item("advancedCircuit") });

    Which is the most fuckedup/retarded thing I have ever seen.

    It isn't changing any properties, it's trying to get pipePowerWood.

     

    Anyways, it looks like the issue is that it isn't being sorted properly. The fact that this is server side and you say it works in 108.. tells me either you're lying or something is severely fucked up on your side. As the sorting code for the server has not been touched since before 108

     

    I'll look into it more when i get a chance to talk to CPW.

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