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gcewing

Forge Modder
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Posts posted by gcewing

  1. I really like your idea High-pressure Glowstone bulb. Would give another great use to diamonds.

    Okay, I'm thinking the recipe would use 4 diamonds but give you 4 bulbs, so the cost would be 1 diamond per floodlight. Does that sound expensive enough?

     

    Another thing I'm thinking about is making the plain version use redstone as a fuel. Maybe at the rate of 1 redstone per minecraft day or so.

     

    Why redstone? Because sticking wood or coal in the things doesn't seem right... they should be a bit more sophisticated than that!

     

    The pack itself is for personal use, and not for download. So, I'm not asking permission to release it or anything. :)

    I wouldn't actually mind if you did... I'm not out to make money from it or anything.

  2. Maybe you could do some fancy things and if Universal Electricity is installed, have it use power?

    Yes, no doubt I can recognise other mods that have published APIs.

     

    The big sticking point seems to be Redpower. That's the one I'd most like to be compatible with, because IMO it has the nicest and best thought out power system of them all. But interfacing with it seems to be off-limits for the time being.

  3. No, there's no redpower API

    Hm. Just been looking at UE, and it's rather less interesting than it looked. Far from unifying the existing power systems, it seems to be Yet Another Power System all of its own. That's not what I want.

     

    Anyone know if Eloraam is planning to ever publish any APIs for interfacing with her power and cabling systems? It's very frustrating that Redpower is so closed.

  4. For the recipe you could create new items: compressed glowdust (fill the grid with glowstone dust) ... compressed redstone (fill the grid with redstone)

     

    That doesn't really make it very expensive, though. Redstone and glowstone are both pretty common.

     

    Maybe a high pressure glowstone bulb that has a diamond shell?

  5. Maybe make it Universal Electricity compatible? These are some cool gadgets.

     

    Yes, I'll have to look into UE at some point. It would be nice to be able to use batteries from other mods and maybe have a rechargeable version.

     

    How well developed/supported is UE at the moment? If I hooked into UE, would that automatically give me the ability to use Redpower batteries, for example?

  6. Very handy.  Just need it to be MP capable and probably be more expensive.  ;)

     

    It's already MP-capable, or at least it should be -- if you find any problems, let me know.

     

    I'm open to suggestions as to what the recipe should be like. I agree it should probably be more expensive, but I don't like to just chuck gold or diamonds into a recipe at random -- there should be a reason for each resource it needs.

  7. News Highlights

     

    Version 1.11.2

    Fixed last beam block not being removed when a floodlight is broken.

    Floodlights now turn on and off slowly, to limit the number of lighting updates per tick. There should no longer be a lag spike when toggling a floodlight in a large open area.

     

    Version 1.11.1

    Fixed lighting items not appearing on Greg's Lighting creative tab.

     

    Version 1.11.0

    Updated for Minecraft 1.7.10 and IC2 2.2.

     

    Older News

     

     

     

    Version 1.10.1

        Fixed CreativeTabs-related crash on dedicated server.

     

    Version 1.10.0

        Updated for Minecraft 1.7.2.

     

    Version 1.9.1

        Updated for Minecraft 1.6.4.

        Fixed crash on sprinting and jumping into a floodlight beam.

     

    Version 1.9.0

        Updated for Minecraft 1.6.2.

     

    Version 1.8.4

        Fixed failure to recognise Forestry water capsules.

     

    Version 1.8.3

        Fixed lighting and positioning of floodlight blocks rendered in the hand.

        Fixed failure to recognise water containers from other mods.

        Fixed carbide floodlight using too many items from water slot when refilling water tank.

     

    Version 1.8.2 - Made more robust against block/tile entity mismatches.

     

    Version 1.8.1 - Updated for changes to the IC2 API that occurred around build 1.115.340-lf or so.

     

    Version 1.8.0 - Updated for Minecraft 1.5.1 - 1.5.2. Also fixed a bug that could cause an infinite recursion crash in certain circumstances.

     

    Version 1.7.1 - Fixed serious brokenness in IC2 floodlights. Note: If you had any IC2 floodlights with the internal switch turned on, you may need to turn them on again after installing this update.

     

    Version 1.7 - Floodlights can now face in any direction, providing an easy way to light up long narrow spaces such as tunnels and corridors. Some changes have also been made to the recipes, and the unpowered floodlight is now enabled by default.

     

    Version 1.6.8 - Updated for Minecraft 1.4.6.

     

    Version 1.6.7 - Block and item IDs are now auto-assigned.

     

    Version 1.6.6 - Floodlight beams no longer prevent tree from growing nearby.

     

    Version 1.6.5

    • Changed the way the IC2 floodlight handles energy to make it more CPU-efficient, so large lighting networks should now be much more server-friendly. Also, hopefully the log messages some people have been receiving about incorrect IC2 API usage will no longer occur.

    Version 1.6.4 - Fixed crash on trying to shift-click in the carbide floodlight GUI.

     

    Version 1.6.3 - Updated for Minecraft 1.4.4.

     

    Version 1.6.2

    • Simple floodlight recipe can now be enabled with a configuration setting.
    • Can shift-right-click on an IC2 floodlight to place a block against it.

    Version 1.6.1 - Fixed interference with Railcraft tanks.

     

    Version 1.6 - Updated for Minecraft 1.4. I haven't tested the IC2 floodlight myself, but it reportedly works with the IC2 Open Beta 1.108.57.

     

    Version 1.5

    • The IC2 API is no longer included in the jar. This should make it more robust in the face of minor IC2 API changes.
    • The IC2 floodlight now has an integral on-off switch as an alternative to redstone control, to facilitate controlling it by turning the power on and off instead.

    Version 1.4 - Updated for Minecraft 1.3.

     

    Version 1.3.1

    • Fixed dropping floodlight beam blocks under various conditions.
    • IC2 floodlights now explode if fed with excessive voltage.

    Version 1.3 - Fixed failure to load when IndustrialCraft2 not present.

    Version 1.2 - Fuel or power sources now required to run floodlights.

    Version 1.1 - Fixes some problems concerning transparent blocks placed in the light beam.

     

     

    Greg's Lighting

     

    In one of his videos, Direwolf20 was lamenting how hard it is to light up very large rooms adequately without putting light sources near the floor. So, I created a small mod to help with that.

     

    This mod currently provides just one item, the Floodlight. It produces light that propagates at full brightness for up to 64 blocks or until it hits a nonempty block.

     

    The following screenshots illustrate the effect. The first one is lit just with a torch near the ceiling, and the second one has the floodlight turned on.

    SplashText.png

     

    FloodlightOff.jpg

    FloodlightOn.jpg

     

    You can also light up a long tunnel, corridor or roadway using a single horizontally-placed floodlight. Or put floodlights on the walls to light a wide room.

     

    LitTunnel75.png

    LitRoads75.png

     

    Home Page

     

    Further information and download instructions can be found here:

     

    http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/GregsLighting/

    • Like 1
  8. News

     

    Version 1.6.0

        Updated for Minecraft 1.6.2

    Version 1.5.0

        Updated for Minecraft 1.5.1-1.5.2

     

    Greg's Prospecting

     

    This mod provides a few items to help you find rare resources.

     

    Slimophone

     

    Slimes are ridiculously hard to find, which wouldn't be a problem except that you need slimeballs to create some of the more interesting items -- including the Mining Radar featured below. The Slimophone assists by picking up their sounds and helping you home in on them.

     

    Mining Radar

     

    Something I don't like about Minecraft is that apart from depth, placement of ores is completely random. This makes mining rather boring after a while, since there's no reason to dig in one direction rather than another.

     

    So I created a little gadget to help, the Mining Radar. It gives you a kind of X-ray view of what's in the ground a short distance ahead. It's a rather indistinct view, and the range is limited, so it won't lead you directly to a pile of diamonds. But it's a lot better than just digging around at random until you happen to find something.

     

    ScreenshotReduced.png

     

    Information and Download

     

    Further information and download instructions can be found here:

     

    http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/GregsProspecting/

  9. This is an excellent idea.

     

    I would further suggest that the id mapping should be kept with the world save. That way you can load someone else's world save in single player and get all the right mappings. And Forge could warn you if you are missing the mod corresponding to any of the mappings.

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