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  1. Code: package com.github.darkly.rigmodresurrected.block; import net.minecraft.block.AbstractBlock; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.material.Material; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.enchantment.Enchantments; import net.minecraft.entity.EntityClassification; import net.minecraft.entity.EntityType; import net.minecraft.entity.SpawnReason; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.loot.LootContext; import net.minecraft.loot.LootParameters; import net.minecraft.util.ActionResultType; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.world.World; import net.minecraft.world.server.ServerWorld; import net.minecraftforge.registries.ForgeRegistries; import javax.annotation.Nonnull; import java.util.Collections; import java.util.List; import java.util.Random; import java.util.stream.Collectors; public class EntityBlock extends Block { private final List<EntityType<?>> randomEntities; public EntityBlock() { super(AbstractBlock.Properties.create(Material.IRON).hardnessAndResistance(0.6F)); randomEntities = ForgeRegistries.ENTITIES.getValues().stream() .filter(entityType -> entityType.getClassification() != EntityClassification.MISC) .filter(entityType -> !isProjectileOrBoss(entityType)) .collect(Collectors.toList()); } private boolean isProjectileOrBoss(EntityType<?> entityType) { // Define your logic to identify projectiles and bosses return entityType.equals(EntityType.ENDER_DRAGON) || entityType.equals(EntityType.WITHER); } @Nonnull @Override public ActionResultType onBlockActivated(@Nonnull BlockState state, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull PlayerEntity player, @Nonnull Hand hand, @Nonnull BlockRayTraceResult hit) { if (!world.isRemote && !randomEntities.isEmpty()) { int fortuneLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, player.getHeldItem(hand)); spawnRandomEntities(world, pos, fortuneLevel); return ActionResultType.CONSUME; } return ActionResultType.SUCCESS; } private void spawnRandomEntities(World world, BlockPos pos, int fortuneLevel) { Random random = new Random(); int numberOfEntities = 1 + random.nextInt(fortuneLevel + 1); for (int i = 0; i < numberOfEntities; i++) { EntityType<?> entityType = randomEntities.get(random.nextInt(randomEntities.size())); if (entityType != null && entityType.create(world) != null) { entityType.spawn((ServerWorld) world, null, null, pos.up(), SpawnReason.SPAWNER, true, false); } } } @Override public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) { ItemStack tool = builder.get(LootParameters.TOOL); if (tool != null && EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, tool) > 0) { return Collections.singletonList(new ItemStack(this)); } return super.getDrops(state, builder); } } errors: EntityBlock.java S problems A Overrides deprecated method in 'net.minecraft.block.AbstractBlock' :48 A Not annotated method overrides method annotated with @MethodsReturnNonnullByDefault :69 A Overrides deprecated method in 'net.minecraft.block.AbstractBlock' :69 A Not annotated parameter overrides @ParametersAreNonnullByDefault parameter :69 A 'getDrops(net.minecraft.block.BlockState, net.minecraft.loot.LootContext.Builder)' is deprecated :74
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