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Found 14 results

  1. Steps: 1- Have a capability. 2 - Get the capability. Example: public static IExample getCapability(Entity entityIn) { return entityIn.getCapability(CAPABILITY).orElseThrow(NullPointerException::new); } 3 - Use an event. Example: PlayerTickEvent. 4 - Kill the player. (/ kill) 5 - The game throws NullPointerException.
  2. I'm not sure why, but whenver I run the command ./gradlew setDecompWorkspace, I get this error: ERROR: JAVA_HOME is set to an invalid directory: C:\Program Files\Java\jdk1.8.0_191\bin Please set the JAVA_HOME variable in your environment to match the location of your Java installation. I've added the JAVA_HOME variable under my System Environment Variables as this: JAVA_HOME=C:\Program Files\Java\jdk1.8.0_191\, my system path contains this: C:\Program Files\Java\jdk1.8.0_191\bin;C:\Program Files\Java\jdk1.8.0_191
  3. Okay so I have a custom furnace that smelts 2 items into 1 and I'm currently have a bit of an issue with it. The furnace is sometimes doubling the output when I only want it to output a single item. I always end up with 15 instead of 8. I believe the first one it makes is doing it right but then after that it outputs 2 instead of one. It also doesn't always work, sometimes when it is placed or after the items are taken out and the GUI closed and reopened it will no longer smelt items. Then most of the time if I pull the items it smelted out they just disappe
  4. Strangely, I can't open chests anymore since updated to 14.1.2604 of Forge. I get an error like this whenever I do so: [15:01:46] [Server thread/FATAL]: Error executing task java.util.concurrent.ExecutionException: java.lang.AbstractMethodError: net.minecraft.block.state.BlockStateContainer$StateImplementation.doesSideBlockChestOpening(Lnet/minecraft/world/IBlockAccess;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;)Z at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_151] at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_151] at
  5. I've noticed a bug every so often I try to create a new world or enter a world. The game would finish creating it, but then when it gets to sending me to the world, it spits out this long error and it displays '0%' on the screen. I'm using Forge with several mods that I'm using to create a modpack. Here's my FML Log
  6. There's currently no way to specify custom config GUI entries for properties created through the annotation-based config system without reflecting the Configuration instance from ConfigManager and calling Property#setConfigEntryClass manually. Could an annotation be added that allows a custom Property.Type or IConfigEntry class to be specified for the generated Property? On a related note, it's currently not possible to use GuiConfigEntries.BooleanEntry, GuiConfigEntries.CycleValueEntry or GuiConfigEntries.ChatColorEntry with Property#setConfigEntryClass because their c
  7. TL;DR reproduction case: import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import org.apache.logging.log4j.Logger; @Mod(modid = "itemstackholder") public class ISHMod { private Logger logger; @GameRegistry.ObjectHolder("minecraft:iron_bars") private static Item itemIronBars; @GameRegistry.ItemStackHolder("m
  8. I've made a mod with a bunch of armor items that worked fine, until I tried updating the mod to 1.12. I dug through the code (ctrl + H is my friend) and found that the only place where Item#onArmorTick (a method that should update the armor every tick) gets called is in InventoryPlayer#setPickedItemStack, a method for handling pickblocking (so I could only fly my jetpack for a split second while pickblocking, which is no good), with a message from Forge saying "FORGE: Tick armor on animation ticks". How would I go about doing that (I don't have a separate class for rendering my armors or anyth
  9. For some reason, I keep on getting this error: * What went wrong: Unable to start the daemon process. This problem might be caused by incorrect configuration of the daemon. For example, an unrecognized jvm option is used. Please refer to the user guide chapter on the daemon at https://docs.gradle.org/2.14/userguide/gradle_daemon.html Please read the following process output to find out more: ----------------------- Error occurred during initialization of VM Could not reserve enough space for 2097152KB object heap I've added the gradle.properties and used the one that came
  10. Hey everyone, I am having problems with the new way of registering blocks. I can register items just fine, but blocks seem to fail (I get no console error, but my blocks are not appearing in my creative tab, nor can I give them to player via eventhandler) Registering the blocks (the events are getting called, I double checked that) @SubscribeEvent public void registerBlocks(RegistryEvent.Register<Block> event) { event.getRegistry().registerAll(blockkitchen); } @SubscribeEvent public void registerModels(ModelRegistryEvent event) { registerBlock(block
  11. Hey there, I am having problems registering the textures for my items. I know that I am missing something seriously obvious and hope that some1 can point me in the right direction. I got the following item-class public class ItemLearnScroll extends Item{ public ItemLearnScroll() { setMaxStackSize(1); setUnlocalizedName("learnscroll"); //For testing until i got my own tab setCreativeTab(CreativeTabs.FOOD); setRegistryName("learnscroll"); } } I register the item in the event @SubscribeEvent pub
  12. TheSunCat


    First, I want to say that I am viewing this site from an iPad. For some reason, on all posts, the user's avatar is on top of the text. This's is very odd and I cannot read the posts properly. Is this a bug, or could I somehow fix it? Also, how do you change your profile picture? Has that feature "vanished"? My (cute) cat avatar now looks like a waffle coming out of a toaster (aka: the default user avatar. :D) and I can't change that. Also, what happened to the "edit" button? I can't seem to edit any of my posts... D: Help?
  13. Tried with the last Forge releases for Minecraft 1.10.2 and 1.11.2 ( Forge- and Forge- respectively). After death, you always respawn on negative X and Z coordinates (always northwest of the world spawn). How to reproduce the bug: 1. Start a new game. 2. Type the command /gamerule spawnRadius 5000 (for example). 3. Kill your character. 4. You respawn northwest of the world spawn on negative X and Z coordinates. Probably this has something to do with this issue: https://github.com/M
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