I don't know if there is any documentation, but at least half the mods you play with are configurable - you find their source code and look at it. there is really no way to explaining this other than dumping a bit of code: public class OptionsHolder { public static class Common { private static final int defaultInt1 = 37; private static final boolean defaultBool1 = true; public final ConfigValue<Integer> Int1; public final ConfigValue<Boolean> Bool1; public Co
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