Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Custom render player skin [1.16.5]


Recommended Posts

I think that what you want can be solved with Layer Renderers. (I think, I'm not quite sure wha you want really)

extend Layer Renderer for the PlayerEntity and PlayerModel generic type parameters, and then override the render method. the layer renderer will always try to render, so you'll need to handle the condition logic of wether it should render or not.

to "register" this, just an instance of the layer to the player's renderer in the RenderPlayer event

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.