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Best way to go about creating a Monster List


Nasch

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I was wondering what was the best way to go about making a list of just the monster entities? Essentially, I want to randomly spawn a monster type enemy from a list. After looking through, I saw that monsters had an EntityClassification, but wasn't sure if I could use that to compile a list of just monsters.

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On 5/5/2021 at 5:41 PM, poopoodice said:

Create an instance of the entity (iirc there's a method in EntityType called create() or something), and then add it through world.addEntity.

Hmm, any chance you can provide or are aware of an example for how this works?

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List<EntityType<?>> MONSTERS = new ArrayList<>();

void summonRandomMonster()
{
  if (MONSTERS.isEmpty())
    MONSTERS.addAll(ForgeRegistries.ENTITIES.getValues().filter((type) -> is type classification monster))
  Entity entity = (random EntityType from MONSTERS).create(world);
  if (entity != null)
  {
    entity.setPosition(x, y, z);
    world.addEntity(entity);
  }
}

 

Edited by poopoodice
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On 5/10/2021 at 7:38 PM, poopoodice said:

List<EntityType<?>> MONSTERS = new ArrayList<>();

void summonRandomMonster()
{
  if (MONSTERS.isEmpty())
    MONSTERS.addAll(ForgeRegistries.ENTITIES.getValues().filter((type) -> is type classification monster))
  Entity entity = (random EntityType from MONSTERS).create(world);
  if (entity != null)
  {
    entity.setPosition(x, y, z);
    world.addEntity(entity);
  }
}

 

Appreciated, got it working. Just realized I need to filter out the big bosses now as I didn't consider it until the Ender Dragon was spawned, but that is simply just doing another filter over the list.

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  • 3 weeks later...

Just to add on this - if I wanted to add a cooldown to the enemy spawning (since I'm doing the enemy spawning based on an enchantment being on an armor piece) - would it be best to do through NBT on the armor piece for a cooldown?

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