Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.16.5] Entity has no attributes


Recommended Posts

Posted (edited)

I am having a problem with entity attributes. I feel like have set them correctly, but when I launch the game I get multiple errors stating that I, in fact, have not.

I'm not sure where the problem lies, so I was hoping someone could help me.

 

Here is the log: https://privatebin.net/?0938f12eb189ae59#H5EKLWjp8BL2iZ6tAgVFmAyheUSmJDVhBgMcbHS12G79

 

Here is the entity class:

Spoiler

package com.isensehostility.entity_testing.entities;

import net.minecraft.entity.AgeableEntity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.MobEntity;
import net.minecraft.entity.ai.attributes.AttributeModifierMap;
import net.minecraft.entity.ai.attributes.Attributes;
import net.minecraft.entity.ai.goal.*;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;

import javax.annotation.Nullable;

public class TestEntity extends AnimalEntity {

    public TestEntity(EntityType<? extends AnimalEntity> type, World worldIn) {
        super(type, worldIn);
    }

    @Nullable
    @Override
    public AgeableEntity func_241840_a(ServerWorld p_241840_1_, AgeableEntity p_241840_2_) {
        return null;
    }

    @Override
    protected void registerGoals() {
        super.registerGoals();
        this.goalSelector.addGoal(0, new SwimGoal(this));
        this.goalSelector.addGoal(3, new WaterAvoidingRandomFlyingGoal(this, 1.0D));
        this.goalSelector.addGoal(4, new WaterAvoidingRandomWalkingGoal(this, 1.0D));
        this.goalSelector.addGoal(5, new LookAtGoal(this, PlayerEntity.class, 6.0F));
        this.goalSelector.addGoal(6, new LookRandomlyGoal(this));
    }

    public static AttributeModifierMap.MutableAttribute setAttributes() {
        return MobEntity.func_233666_p_()
                .createMutableAttribute(Attributes.MAX_HEALTH, 1.0D)
                .createMutableAttribute(Attributes.MOVEMENT_SPEED, 0.25D);
    }


}

 

Here is the registry class:

Spoiler

package com.isensehostility.entity_testing.registries;

import com.isensehostility.entity_testing.EntityTesting;
import com.isensehostility.entity_testing.entities.TestEntity;
import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntityType;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;

public class EntityRegistry {

    private static final DeferredRegister<EntityType<?>> ENTITIES = DeferredRegister.create(ForgeRegistries.ENTITIES, EntityTesting.MODID);

    public static void init() {
        ENTITIES.register(FMLJavaModLoadingContext.get().getModEventBus());

    }

    public static final RegistryObject<EntityType<TestEntity>> TEST_ENTITY = ENTITIES.register("test_entity", () -> EntityType.Builder.create(TestEntity::new, EntityClassification.CREATURE).size(1.0F,1.0F).build(new ResourceLocation(EntityTesting.MODID, "test_entity").toString()));
}

 

Here is the main class:

Spoiler

package com.isensehostility.entity_testing;

import com.isensehostility.entity_testing.entities.TestEntity;
import com.isensehostility.entity_testing.registries.EntityRegistry;
import net.minecraft.entity.ai.attributes.GlobalEntityTypeAttributes;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.DeferredWorkQueue;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;

@Mod("entity_testing")
public class EntityTesting
{
    public static final String MODID = "entity_testing";

    public EntityTesting() {
        EntityRegistry.init();
        MinecraftForge.EVENT_BUS.register(this);
    }

    @SubscribeEvent
    public static void setup(final FMLCommonSetupEvent event) {
        DeferredWorkQueue.runLater(()->
                GlobalEntityTypeAttributes.put(EntityRegistry.TEST_ENTITY.get(), TestEntity.setAttributes().create()));

    }

}

 

If more info is needed tell me and I will add it.

Edited by ISenseHostility
removed quotes because it looked weird
Link to post
Share on other sites

Well, first the event handler is not attached to the mod event bus so EntityTesting#setup is never called. Second, entity attributes are now registered via EntityAttributeCreationEvent. That event is still called on the mod event bus.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.