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Global Loot Modifier help


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Posted (edited)

Minecraft 1.16.5 Forge latest 

This is my /data/forge/loot_modifiers/global_loot_modifiers.json 

{
  "replace": false,
  "entries": [
    "multimod:blaze_loot"
  ]
}

 

This my /data/multimod/loot_modifiers/blaze_loot.json (serialized json)

{
  "conditions": [
    {
      "condition": "minecraft:killed_by_player"
    },
    {
      "condition": "minecraft:entity_properties",
      "predicate": {
        "type": "minecraft:blaze"
      },
      "entity": "this"
    }
  ]
}

 

and now I want that the Entity Blaze can drop my custom item (custom_item) in this GlobalLotModifiers.java

package com.squidxtv.multimod.core.init;

import com.google.gson.JsonObject;
import net.minecraft.item.ItemStack;
import net.minecraft.loot.LootContext;
import net.minecraft.loot.conditions.ILootCondition;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.loot.GlobalLootModifierSerializer;
import net.minecraftforge.common.loot.LootModifier;

import javax.annotation.Nonnull;
import java.util.List;

public class GlobalLootModifiers extends LootModifier {

    /**
     * Constructs a LootModifier.
     *
     * @param conditionsIn the ILootConditions that need to be matched before the loot is modified.
     */
    protected GlobalLootModifiers(ILootCondition[] conditionsIn) {
        super(conditionsIn);
    }

    @Nonnull
    @Override
    public List<ItemStack> doApply(List<ItemStack> generatedLoot, LootContext context) {
        return null;
    }

    private static class Serializer extends GlobalLootModifierSerializer<GlobalLootModifiers> {
        @Override
        public GlobalLootModifiers read(ResourceLocation location, JsonObject object, ILootCondition[] ailootcondition) {
            return null;
        }

        @Override
        public JsonObject write(GlobalLootModifiers instance) {
            return null;
        }
    }
}

but how can I do this?

Edited by SquidXTV
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Posted (edited)
3 hours ago, diesieben07 said:

In the doApply method you need to add whatever drops you want to the provided list and return the list.

 

@Nonnull
    @Override
    public List<ItemStack> doApply(List<ItemStack> generatedLoot, LootContext context) {
        doApply(List<ItemInit.CUSTOM_ITEM> generatedLoot, );
        return null;
    }

thats what I have now

Edited by SquidXTV
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12 hours ago, SquidXTV said:

   @Nonnull
    @Override
    public List<ItemStack> doApply(List<ItemStack> generatedLoot, LootContext context) {
        return null;
    }

"This method cannot return null."
"Return null."

Yes I'm sure that'll compile. 😒

44 minutes ago, SquidXTV said:

everyone say that to me...

There just might be a good reason...

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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