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Mod Loading Server Error [1.16.5]


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Hi!
I had this mod that adds new chest, and when i launch it in a single player world it works good.
But when i try to load it on a server, i receive this error:

13.05 11:48:37 [Server] modloading-worker-11/INFO [ne.mi.co.ForgeMod/FORGEMOD]: Forge mod loading, version 36.1.13, for MC 1.16.5 with MCP 20210115.111550
13.05 11:48:37 [Server] modloading-worker-11/INFO [ne.mi.co.MinecraftForge/FORGE]: MinecraftForge v36.1.13 Initialized
13.05 11:48:37 [Server] modloading-worker-2/ERROR [ne.mi.fm.ja.FMLModContainer/LOADING]: Failed to create mod instance. ModID: tenchest, class com.ike.tenchest.TenChest
13.05 11:48:37 [Server] INFO java.lang.BootstrapMethodError: java.lang.IllegalAccessError: no such constructor: com.ike.tenchest.minichest.MiniChest.<init>()void/newInvokeSpecial
13.05 11:48:37 [Server] INFO at com.ike.tenchest.Blocks.<clinit>(Blocks.java:63) ~[tenchest:1.0] {re:classloading,pl:runtimedistcleaner:A}
13.05 11:48:37 [Server] INFO at com.ike.tenchest.TenChest.<init>(TenChest.java:54) ~[tenchest:1.0] {re:classloading}
13.05 11:48:37 [Server] INFO at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) ~[?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at java.lang.reflect.Constructor.newInstance(Constructor.java:423) ~[?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at java.lang.Class.newInstance(Class.java:442) ~[?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:81) ~[forge:36.1] {re:classloading}
13.05 11:48:37 [Server] INFO at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4(ModContainer.java:120) ~[forge:?] {re:classloading}
13.05 11:48:37 [Server] INFO at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1640) [?:1.8.0_292] {}

13.05 11:48:37 [Server] INFO at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1632) [?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) [?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1056) [?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1692) [?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:175) [?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO Caused by: java.lang.IllegalAccessError: no such constructor: com.ike.tenchest.minichest.MiniChest.<init>()void/newInvokeSpecial
13.05 11:48:37 [Server] INFO at java.lang.invoke.MethodHandleNatives.linkMethodHandleConstant(MethodHandleNatives.java:483) ~[?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO ... 15 more
13.05 11:48:37 [Server] INFO Caused by: java.lang.NoClassDefFoundError: net/minecraft/tileentity/IChestLid
13.05 11:48:37 [Server] INFO at java.lang.ClassLoader.defineClass1(Native Method) ~[?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at java.lang.ClassLoader.defineClass(ClassLoader.java:756) ~[?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:138) ~[modlauncher-8.0.9.jar:?] {re:classloading}
13.05 11:48:37 [Server] INFO at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:98) ~[modlauncher-8.0.9.jar:?] {re:classloading}
13.05 11:48:37 [Server] INFO at java.lang.ClassLoader.loadClass(ClassLoader.java:351) ~[?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at net.minecraftforge.eventbus.EventSubclassTransformer.buildEvents(EventSubclassTransformer.java:62) ~[eventbus-4.0.0.jar:?] {}
13.05 11:48:37 [Server] INFO at net.minecraftforge.eventbus.EventSubclassTransformer.transform(EventSubclassTransformer.java:44) ~[eventbus-4.0.0.jar:?] {}
13.05 11:48:37 [Multicraft] Skipped 83 lines due to rate limit (30/s)
13.05 11:48:37 [Server] main/FATAL [ne.mi.fm.ModLoader/LOADING]: Failed to complete lifecycle event CONSTRUCT, 1 errors found
13.05 11:48:37 [Server] main/FATAL [ne.mi.co.ForgeMod/]: Preparing crash report with UUID 449cf277-bc9c-4a21-b16a-3f07d0d4e0c4
13.05 11:48:37 [Server] main/INFO [STDOUT/]: [net.minecraft.crash.CrashReport:func_85057_a:196]: Negative index in crash report handler (16/18)

13.05 11:48:37 [Server] main/FATAL [ne.mi.fm.se.ServerModLoader/]: Crash report saved to ./crash-reports/crash-2021-05-13_11.48.37-fml.txt
13.05 11:48:37 [Server] INFO ---- Minecraft Crash Report ----
13.05 11:48:37 [Server] INFO // Daisy, daisy...
13.05 11:48:37 [Server] INFO Time: 5/13/21 11:48 AM
13.05 11:48:37 [Server] INFO Description: Mod loading error has occurred
13.05 11:48:37 [Server] INFO java.lang.Exception: Mod Loading has failed
13.05 11:48:37 [Server] INFO at net.minecraftforge.fml.CrashReportExtender.dumpModLoadingCrashReport(CrashReportExtender.java:85) ~[forge:?] {re:classloading}
13.05 11:48:37 [Server] INFO at net.minecraftforge.fml.server.ServerModLoader.load(ServerModLoader.java:51) ~[forge:?] {re:classloading}
13.05 11:48:37 [Server] INFO at net.minecraft.server.Main.main(Main.java:95) ~[?:?] {re:classloading}
13.05 11:48:37 [Server] INFO at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_292] {}
13.05 11:48:37 [Server] INFO at net.minecraftforge.fml.loading.FMLServerLaunchProvider.lambda$launchService$0(FMLServerLaunchProvider.java:51) ~[forge_1.16.5.jar:36.1] {}
13.05 11:48:37 [Server] INFO at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] {}

13.05 11:48:37 [Server] INFO at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.9.jar:?] {}
13.05 11:48:37 [Server] INFO at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] {}
13.05 11:48:37 [Server] INFO at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] {}
13.05 11:48:37 [Server] INFO at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] {}
13.05 11:48:37 [Server] INFO at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63) [forge_1.16.5.jar:?] {}
13.05 11:48:37 [Server] INFO at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60) [forge_1.16.5.jar:?] {}
13.05 11:48:37 [Server] INFO at net.minecraftforge.server.ServerMain.main(ServerMain.java:57) [forge_1.16.5.jar:?] {}
13.05 11:48:37 [Server] INFO A detailed walkthrough of the error, its code path and all known details is as follows:
13.05 11:48:38 [Multicraft] Server shut down (running)
13.05 11:48:38 [Multicraft] Restarting crashed server in 300 seconds
13.05 11:48:38 [Multicraft] Server stopped
13.05 11:50:33 [Multicraft] Received kill command
13.05 11:50:33 [Multicraft] Server stopped

What can i do?

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Ok so, i think that the problem is i register a ISTER Property of the Item while i initialize the server.
But how can I separate item/block registration between client and server?

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Ok, i removed it.
But i use Item.Property.setISTER() for render the Block on the inventory, and the ItemStackTileEntityRenderer is only on Dist.CLIENT
How can i make it work also on the server side?

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Can you explain better?
This is my class where i register the blocks and relative itemblocks:

package com.ike.tenchest;

import com.ike.tenchest.basechest.BaseChestItemStackRenderer;
import com.ike.tenchest.colossalchest.ColossalChest;
import com.ike.tenchest.colossalchest.ColossalChestPart;
import com.ike.tenchest.drillchest.DrillChest;
import com.ike.tenchest.invisiblechest.InvisibleChest;
import com.ike.tenchest.lootchest.LootChest;
import com.ike.tenchest.lootchest.LootChestTileEntity;
import com.ike.tenchest.minichest.MiniChest;
import com.ike.tenchest.monsterchest.MonsterChest;
import com.ike.tenchest.pitfallchest.PitfallChest;
import com.ike.tenchest.pocketdimensionchest.PocketDimensionChest;
import com.ike.tenchest.pocketdimensionchest.PocketDimensionChestTileEntity;
import com.ike.tenchest.smeltingchest.SmeltingChest;
import com.ike.tenchest.smeltingchest.SmeltingChestTileEntity;
import com.ike.tenchest.teleportchest.TeleportChest;
import com.ike.tenchest.teleportchest.TeleportChestTileEntity;
import com.ike.tenchest.trapchest.TrapChest;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.tileentity.ChestTileEntity;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.IModBusEvent;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;

import java.util.concurrent.Callable;
import java.util.function.Function;
import java.util.function.Supplier;

/**
 * @author Ike
 * @version 1.0A
 **/
@Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD)
public class Blocks implements IModBusEvent {

    public static final DeferredRegister<Block> BLOCKS;
    public static final DeferredRegister<Item> ITEMS;

    public static final RegistryObject<MiniChest> MINI_CHEST;
    public static final RegistryObject<SmeltingChest> SMELTING_CHEST;
    public static final RegistryObject<InvisibleChest> INVISIBLE_CHEST;
    public static final RegistryObject<TrapChest> TRAP_CHEST;
    public static final RegistryObject<PitfallChest> PITFALL_CHEST;
    public static final RegistryObject<DrillChest> DRILL_CHEST;
    public static final RegistryObject<TeleportChest> TELEPORT_CHEST;
    public static final RegistryObject<LootChest> LOOT_CHEST;
    public static final RegistryObject<MonsterChest> MONSTER_CHEST;
    public static final RegistryObject<PocketDimensionChest> POCKET_DIMENSION_CHEST;
    public static final RegistryObject<ColossalChest> COLOSSAL_CHEST;
    public static final RegistryObject<ColossalChestPart> COLOSSAL_CHEST_PART;

    static {
        BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, TenChest.MODID);
        ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, TenChest.MODID);
        MINI_CHEST = register("mini_chest", MiniChest::new, Blocks::baseChestRenderer);
        SMELTING_CHEST = register("smelting_chest", SmeltingChest::new, Blocks::smeltingChestRenderer);
        INVISIBLE_CHEST = register("invisible_chest", InvisibleChest::new, Blocks::baseChestRenderer);
        TRAP_CHEST = register("trap_chest", TrapChest::new, Blocks::baseChestRenderer);
        PITFALL_CHEST = register("pitfall_chest", PitfallChest::new, Blocks::baseChestRenderer);
        DRILL_CHEST = register("drill_chest", DrillChest::new, Blocks::baseChestRenderer);
        TELEPORT_CHEST = register("teleport_chest", TeleportChest::new, Blocks::teleportChestRenderer);
        LOOT_CHEST = register("loot_chest", LootChest::new, Blocks::lootChestRenderer);
        MONSTER_CHEST = register("monster_chest", MonsterChest::new, Blocks::baseChestRenderer);
        POCKET_DIMENSION_CHEST = register("pocket_dimension_chest", PocketDimensionChest::new, Blocks::pocketDimensionChestRenderer);
        COLOSSAL_CHEST_PART = register("colossal_chest_part", ColossalChestPart::new);
        COLOSSAL_CHEST = register("colossal_chest", ColossalChest::new, Blocks::baseChestRenderer);
    }

    @OnlyIn(Dist.CLIENT)
    private static Callable<ItemStackTileEntityRenderer> baseChestRenderer() {
        return () -> new BaseChestItemStackRenderer(ChestTileEntity::new);
    }

    @OnlyIn(Dist.CLIENT)
    private static Callable<ItemStackTileEntityRenderer> smeltingChestRenderer() {
        return () -> new BaseChestItemStackRenderer(SmeltingChestTileEntity::new);
    }

    @OnlyIn(Dist.CLIENT)
    private static Callable<ItemStackTileEntityRenderer> teleportChestRenderer() {
        return () -> new BaseChestItemStackRenderer(TeleportChestTileEntity::new);
    }

    @OnlyIn(Dist.CLIENT)
    private static Callable<ItemStackTileEntityRenderer> lootChestRenderer() {
        return () -> new BaseChestItemStackRenderer(LootChestTileEntity::new);
    }

    @OnlyIn(Dist.CLIENT)
    private static Callable<ItemStackTileEntityRenderer> pocketDimensionChestRenderer() {
        return () -> new BaseChestItemStackRenderer(PocketDimensionChestTileEntity::new);
    }

    private static <T extends Block> RegistryObject<T> register(String name, Supplier<? extends T> sup, Supplier<Callable<ItemStackTileEntityRenderer>> renderMethod) {
        return register(name, sup, (block) -> item(block, renderMethod));
    }

    private static <T extends Block> RegistryObject<T> register(String name, Supplier<? extends T> sup) {
        return register(name, sup, (block) -> item(block));
    }

    private static <T extends Block> RegistryObject<T> register(String name, Supplier<? extends T> sup, Function<RegistryObject<T>, Supplier<? extends Item>> itemCreator) {
        RegistryObject<T> ret = registerNoItem(name, sup);
        ITEMS.register(name, (Supplier) itemCreator.apply(ret));
        return ret;
    }

    private static <T extends Block> RegistryObject<T> registerNoItem(String name, Supplier<? extends T> sup) {
        return BLOCKS.register(name, sup);
    }

    private static Supplier<BlockItem> item(RegistryObject<? extends Block> block, Supplier<Callable<ItemStackTileEntityRenderer>> renderMethod) {
        return () -> {
            BlockItem blockItem = new BlockItem(block.get(), (new Item.Properties().tab(TenChest.MOD_GROUP).setISTER(renderMethod)));
            return blockItem;
        };
    }

    private static Supplier<BlockItem> item(RegistryObject<? extends Block> block) {
        return () -> new BlockItem(block.get(), (new Item.Properties()));//.tab(TenChest.MOD_GROUP)));
    }

}

How can i separate the process between server and client?

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Posted (edited)

Ok i can't make it work.

It gives me this error "java.lang.RuntimeException: Attempted to load class net/minecraft/client/renderer/tileentity/ItemStackTileEntityRenderer for invalid dist DEDICATED_SERVER"

I try to move the chestRenderer() methods to a separate class but it keeps to give me this error. I don't know how to separate the Supplier<Callable<ItemStackTileEntityRenderer>> renderMethod parameter to the server registration.

I tryied to make a class for only the items, removing it from the Blocks class:
 

public class Items {

    public static final DeferredRegister<Item> ITEMS;

    private static final RegistryObject<Item> MINI_CHEST;
    private static final RegistryObject<Item> SMELTING_CHEST;
    private static final RegistryObject<Item> INVISIBLE_CHEST;
    private static final RegistryObject<Item> TRAP_CHEST;
    private static final RegistryObject<Item> PITFALL_CHEST;
    private static final RegistryObject<Item> DRILL_CHEST;
    private static final RegistryObject<Item> TELEPORT_CHEST;
    private static final RegistryObject<Item> LOOT_CHEST;
    private static final RegistryObject<Item> MONSTER_CHEST;
    private static final RegistryObject<Item> POCKET_DIMENSION_CHEST;
    private static final RegistryObject<Item> COLOSSAL_CHEST;

    static {
        ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, TenChest.MODID);
        MINI_CHEST = register("mini_chest", Blocks.MINI_CHEST, ItemBlockRenderer::baseChestRenderer);
        SMELTING_CHEST = register("smelting_chest", Blocks.SMELTING_CHEST, ItemBlockRenderer::smeltingChestRenderer);
        INVISIBLE_CHEST = register("invisible_chest", Blocks.INVISIBLE_CHEST, ItemBlockRenderer::baseChestRenderer);
        TRAP_CHEST = register("trap_chest", Blocks.TRAP_CHEST, ItemBlockRenderer::baseChestRenderer);
        PITFALL_CHEST = register("pitfall_chest", Blocks.PITFALL_CHEST, ItemBlockRenderer::baseChestRenderer);
        DRILL_CHEST = register("drill_chest", Blocks.DRILL_CHEST, ItemBlockRenderer::baseChestRenderer);
        TELEPORT_CHEST = register("teleport_chest", Blocks.TELEPORT_CHEST, ItemBlockRenderer::teleportChestRenderer);
        LOOT_CHEST = register("loot_chest", Blocks.LOOT_CHEST, ItemBlockRenderer::lootChestRenderer);
        MONSTER_CHEST = register("monster_chest", Blocks.MONSTER_CHEST, ItemBlockRenderer::baseChestRenderer);
        POCKET_DIMENSION_CHEST = register("pocket_dimension_chest", Blocks.POCKET_DIMENSION_CHEST, ItemBlockRenderer::pocketDimensionChestRenderer);
        COLOSSAL_CHEST = register("colossal_chest", Blocks.COLOSSAL_CHEST, ItemBlockRenderer::baseChestRenderer);
    }


    private static <T extends Item> RegistryObject<T> register(String name, RegistryObject<Block> block, Supplier<Callable<ItemStackTileEntityRenderer>> renderMethod) {
        return register(name, block, (item) -> item(block, renderMethod));
    }

    private static <T extends Item> RegistryObject<T> register(String name, RegistryObject<Block> ret, Function<RegistryObject<Block>, Supplier<? extends Item>> itemCreator) {
        return ITEMS.register(name, (Supplier) itemCreator.apply(ret));
    }

    private static Supplier<BlockItem> item(RegistryObject<? extends Block> block, Supplier<Callable<ItemStackTileEntityRenderer>> renderMethod) {
        return () -> {
            BlockItem blockItem = new BlockItem(block.get(), (new Item.Properties().tab(TenChest.MOD_GROUP).setISTER(renderMethod)));
            return blockItem;
        };
    }
}

But the items are not registered, and i don't know why.
It gives to me this:
 

[16:06:18] [Render thread/INFO] [ne.mi.re.GameData/REGISTRIES]: Injecting existing registry data into this CLIENT instance
[16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:colossal_chest
[16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:colossal_chest_part
[16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:drill_chest
[16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:invisible_chest
[16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:loot_chest
[16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:mini_chest
[16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:monster_chest
[16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:pitfall_chest
[16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:pocket_dimension_chest
[16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:smelting_chest
[16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:teleport_chest
[16:06:18] [Render thread/INFO] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry Item: Found a missing id from the world tenchest:trap_chest
[16:06:18] [Render thread/DEBUG] [ne.mi.re.GameData/REGISTRIES]: There are 12 mappings missing - attempting a mod remap
[16:06:18] [Render thread/ERROR] [ne.mi.re.GameData/REGISTRIES]: Unidentified mapping from registry minecraft:item
	tenchest:colossal_chest: 987
	tenchest:colossal_chest_part: 986
	tenchest:drill_chest: 981
	tenchest:invisible_chest: 978
	tenchest:loot_chest: 983
	tenchest:mini_chest: 976
	tenchest:monster_chest: 984
	tenchest:pitfall_chest: 980
	tenchest:pocket_dimension_chest: 985
	tenchest:smelting_chest: 977
	tenchest:teleport_chest: 982
	tenchest:trap_chest: 979

 

Edited by Yurim64
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Where do i set the ISTER only in the client side? without call it on the server side? There is a way? Where do i need to call the Callable<ItemStackTileEntityRENDERER>?

 

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