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problem with modded server it crashes and is super laggy


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https://spark.lucko.me/KBmCzYXfx0

I recently started this server for me and 2 of my friends and I have been trying to get it to work but it just wont pls help.

 

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    • Are the methods called? Do they do the correct thing? Check with the debugger.
    • Ive made it like this, but nothing changed: public static class SoulProvider implements ICapabilitySerializable<INBT> { @CapabilityInject(SoulCap.class) public static Capability<SoulCap> SOUL_CAP; private final LazyOptional<SoulCap> instance = LazyOptional.of(() -> new SoulCap()); @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { return cap == SOUL_CAP ? instance.cast() : LazyOptional.empty(); } @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap) { return cap == SOUL_CAP ? instance.cast() : LazyOptional.empty(); } @Override public INBT serializeNBT() { return SOUL_CAP.getStorage().writeNBT(SOUL_CAP, this.instance.resolve().get(), null); } @Override public void deserializeNBT(INBT nbt) { SOUL_CAP.getStorage().readNBT(SOUL_CAP, this.instance.resolve().get(), null, nbt); } }  
    • For attached capabilities to be saved your ICapabilityProvider needs to implement INBTSerializable (or you can use the combination interface ICapabilitySerializable) and it needs to save any capabilities it provides to NBT.
    • It works fine in-game, but when I re-enter the world, all the fields are set to their default values. Its strange because Ive implemented writeNBT and readNBT methods. Also client and server are synchronized, so its not the problem. Capability code:   public class SoulCap { public int parryTimer = 0; public int CATimer = 0; public boolean justParried = false; public boolean rightClicked = false; public boolean leftClicked = false; public double mana = 0; public double maxMana = 10; public HashMap<String, Integer> usedKeyItems = new HashMap<>(); public boolean trySpendMana(double a) { if (mana >= a){ mana -= a; return true; } return false; } public void addMana(double a){ mana += a; if (mana > maxMana) mana = maxMana; } public CompoundNBT getNbt(){ CompoundNBT tag = new CompoundNBT(); tag.putInt("parryTimer", parryTimer); tag.putInt("CATimer", CATimer); tag.putBoolean("justParried", justParried); tag.putBoolean("rightClicked", rightClicked); tag.putBoolean("leftClicked", leftClicked); tag.putDouble("mana", mana); tag.putDouble("maxMana", maxMana); CompoundNBT keyItems = new CompoundNBT(); for (String s : usedKeyItems.keySet()){ keyItems.putInt(s, usedKeyItems.get(s)); } tag.put("usedKeyItems", keyItems); return tag; } public SoulCap setNbt(CompoundNBT nbt){ parryTimer = nbt.getInt("parryTimer"); CATimer= nbt.getInt("CATimer"); justParried = nbt.getBoolean("justParried"); rightClicked = nbt.getBoolean("rightClicked"); leftClicked = nbt.getBoolean("leftClicked"); mana = nbt.getDouble("mana"); maxMana = nbt.getDouble("maxMana"); CompoundNBT keyItems = nbt.getCompound("usedKeyItems"); for (String s : keyItems.keySet()){ usedKeyItems.put(s, keyItems.getInt(s)); } return this; } public static class SoulProvider implements ICapabilityProvider { @CapabilityInject(SoulCap.class) public static Capability<SoulCap> SOUL_CAP; private final LazyOptional<SoulCap> instance = LazyOptional.of(() -> new SoulCap()); @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { return cap == SOUL_CAP ? instance.cast() : LazyOptional.empty(); } @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap) { return cap == SOUL_CAP ? instance.cast() : LazyOptional.empty(); } } public static class SoulStorage implements Capability.IStorage<SoulCap> { @Override public INBT writeNBT(Capability<SoulCap> capability, SoulCap soulCap, Direction side) { return soulCap.getNbt(); } @Override public void readNBT(Capability<SoulCap> capability, SoulCap soulCap, Direction side, INBT nbt) { soulCap.setNbt((CompoundNBT)nbt); } } } Registering:   @Mod("soul") @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD) public class Soul { // //various stuff // @SubscribeEvent public static void setup(final FMLCommonSetupEvent event) { CapabilityManager.INSTANCE.register(SoulCap.class, new SoulCap.SoulStorage(), () -> new SoulCap()); } } Attaching: @Mod.EventBusSubscriber public class CapabilityEvents { @SubscribeEvent static void playerCapability(AttachCapabilitiesEvent<Entity> event){ if (event.getObject() instanceof PlayerEntity) { event.addCapability(new ResourceLocation(Soul.id, "soul"), new SoulCap.SoulProvider()); } } }  
    • https://minecraft.fandom.com/wiki/Tutorials/Creating_a_resource_pack#Animation_Properties
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