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[1.15] Adding Recipe Book compatibility for Custom Furnace with Custom Recipes


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I created a furnace like TileEntity that performs its own unique processes with its unique recipes. It performs exactly as intended with item processing and GUI display.

At this point I want to add this Custom Furnace and its recipes to be viewed like a Furnace in the Recipe Book. What can I look at to figure out how to do this?

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27 minutes ago, FuzzyAcornIndustries said:

At this point I want to add this Custom Furnace and its recipes to be viewed like a Furnace in the Recipe Book. What can I look at to figure out how to do this?

Without the use of coremods, not possible. Recommended to use JEI instead.

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Posted (edited)
1 hour ago, FuzzyAcornIndustries said:

What do you mean by "coremods"?

Coremods are a specific type of modding hook that burrows down into the Java bytecode by way of the ASM package.

Coremodding is heavily discouraged and little documentation exists for instructing people how to make coremods because of how easy it is to write code that looks like it works, but when your mod intersects with someone else's mod, the game catches fire, dies, and points the blame at Mojang (or the other modder), making users head to the wrong place to report a bug.

You can do literally anything via a coremode and that's why it's discouraged: you can do ANYTHING and that includes unsafe things.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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On 5/17/2021 at 3:38 PM, Draco18s said:

Coremods are a specific type of modding hook that burrows down into the Java bytecode by way of the ASM package.

Coremodding is heavily discouraged and little documentation exists for instructing people how to make coremods because of how easy it is to write code that looks like it works, but when your mod intersects with someone else's mod, the game catches fire, dies, and points the blame at Mojang (or the other modder), making users head to the wrong place to report a bug.

You can do literally anything via a coremode and that's why it's discouraged: you can do ANYTHING and that includes unsafe things.

Oooh, thanks for clearing that up. Thanks, I definitely understand that is not something to try and do.

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Yeah, it's a super last resort sort of deal. I've done it once and I hated that I had to, but my use-case was so niche that doing something like making a PR to Forge was just going to get rejected (as an example, I wanted to change how long a moon phase was) and there was no other way to affect it, as it was a hardcoded value.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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