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Creating an entity from scratch in 1.16


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I asked this question before, but I got confusing answers that didn't solve everything. The mod I'm making is heavily mob-based, so if I can't create entities, then the whole thing has to be scrapped.

I want to know the entire process of making an entity. I want to know how to connect a 3d model to code, how to register an entity, everything.

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On 5/28/2021 at 9:59 AM, urbanxx001 said:

I'd recommend a tutorial based on McJty's code, HarryTalks, as well as MBE80 by TGG. From your previous thread it looks like you want to create a mob that floats and passes through walls. I would take a look at how the Vex handles it.

Thanks for the help, HarryTalks has the majority of what I need.

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