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New Event From ItemStack.class


tarun1998

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I made a Thirst Mod with another friend. I just want that when you drink from a either a potion, milk bucket or soup to add stats to the thirst bar. I was previously able to do it by editing their respective classes but I figured out that with the following code I was able to add stats from ItemStack.class/onFoodEaten:

 

if(getItem()) == Item.potion) {
       Utilities.getStats.addStats(10, 2f);
}

 

I don't want to edit any classes so thats why I was asking for an interface. Otherwise the only way is to edit ItemStack.class or the drink classes. Thanks

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Why didn't I think of that earlier. Java Reflection works perfectly except for the conflict that pops up when the game is loading. The code for anyone else who may need it.

 

 

 

try {
		Class item = Item.class;
		Field soup = item.getField("bowlSoup");
		Item soupObj = (new ItemSoupMod(26, ).setIconCoord(8, 4).setItemName("mushroomStew");
		soup.set(Item.bowlSoup, soupObj);
	} catch (SecurityException e) {
		e.printStackTrace();
	} catch (NoSuchFieldException e) {
		e.printStackTrace();
	} catch (IllegalArgumentException e) {
		e.printStackTrace();
	} catch (IllegalAccessException e) {
		e.printStackTrace();
	}

 

 

 

You've got your thanks OverMind. Thanks a lot.

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Why didn't I think of that earlier. Java Reflection works perfectly except for the conflict that pops up when the game is loading. The code for anyone else who may need it.

 

 

 

try {
		Class item = Item.class;
		Field soup = item.getField("bowlSoup");
		Item soupObj = (new ItemSoupMod(26, ).setIconCoord(8, 4).setItemName("mushroomStew");
		soup.set(Item.bowlSoup, soupObj);
	} catch (SecurityException e) {
		e.printStackTrace();
	} catch (NoSuchFieldException e) {
		e.printStackTrace();
	} catch (IllegalArgumentException e) {
		e.printStackTrace();
	} catch (IllegalAccessException e) {
		e.printStackTrace();
	}

 

 

 

You've got your thanks OverMind. Thanks a lot.

 

as a general rule of thumb for programming like this, is it not acceptable to just use just one catch(Exception e) for the try-catch methods? i thought Exception caught all Errors?

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Okay done and all finished. Thanks so much!

 

Heres the code for anyone:

 

 

try {
		Item.itemsList[282] = null;
		Item.itemsList[373] = null;
		Item.itemsList[335] = null;

		Class item = Item.class;
		Field soup = item.getField("bowlSoup");
		Item soupObj = (new ItemSoupMod(26, ).setIconCoord(8, 4).setItemName("mushroomStew");
		soup.set(Item.bowlSoup, soupObj);

		Class itemPotion = ItemPotion.class;
		Field potion = itemPotion.getField("potion");
		ItemPotion potionObj = (ItemPotion)(new ItemPotionMod(117)).setIconCoord(13, .setItemName("potion");
		potion.set(ItemPotion.potion, potionObj);

		Field bucket = item.getField("bucketMilk");
		Item bucketMilk = (new ItemBucketMilkMod(79)).setIconCoord(13, 4).setItemName("milk").setContainerItem(Item.bucketEmpty);
		bucket.set(Item.bucketMilk, bucketMilk);
	} catch (Exception e) {
		e.printStackTrace();
	}

 

Nulling it out means that this method will also work with Blocks without the game crashing. Sweet!

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