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server forge with Aternos


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    • Code: https://github.com/japanisawesome/FirstForgeMod Hello! I am entirely new to Forge modding (just started today), and I have about 2 years of experience with Java. I was following a tutorial earlier today to make my first item, and I noticed that many of the methods are outdated and deprecated. So I looked on the forums here to find how to make my code to be more up to date, but no matter how long I tried, none of my files in the assets folder would load (lang, model, texture). I am consistently getting the output (latest.log in the github repo) in minecraft. What am I doing wrong? I apologize in advance if I am just really stupid and missing something. Thanks, Dodep
    • This is my code. How can I change it to have "Hello world!" show on the screen? @Mod(Chants2.MODID) public class Chants2 { public static final String MODID = "chants2"; public Chants2(){ final IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); final ClientSideOnlyModEventRegistrar clientSideOnlyModEventRegistrar = new ClientSideOnlyModEventRegistrar(modEventBus); registerCommonEvents(modEventBus); DistExecutor.safeRunWhenOn(Dist.CLIENT, () -> clientSideOnlyModEventRegistrar::registerClientOnlyEvents); } public void registerCommonEvents(IEventBus eventBus) { //eventBus.register(GuiHandler.class); } } public class ClientSideOnlyModEventRegistrar { private final IEventBus eventBus; public ClientSideOnlyModEventRegistrar(IEventBus eventBus) { this.eventBus = eventBus; } public void registerClientOnlyEvents() { eventBus.register(GuiHandler.class); } } public class GuiHandler { String text = "Hello world!"; @SubscribeEvent public void onRenderGui(RenderGameOverlayEvent.Post event) { drawString(event.getMatrixStack(), Minecraft.getInstance().font, text, event.getWindow().getWidth() / 2, event.getWindow().getHeight() / 2, Integer.parseInt("33AA66", 16)); } }  
    • why do you need the JDA API in MinecraftForge?
    • you also can look at the StonecutterScreen, but basically you moved the scrolling bar via mouse scroll or mouse drag (you set the y pos where it will render in the screen), after moving you can update the screen on client then send a custom packet to the server and updating the screen there
    • You still capitalizing every word... the name sounds like it will return a ResourceLocation or the mod id, not sure because urbanxx001 didn't say what the method does can you actually explain your exact goal to us, because it can be that there is a easier way to do this
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