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Custom Log Stripping problems with BlockState


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Hi!

I made a stick that would strip special blocks like an axe. These blocks can be stripped ONLY using this stick.

It's currently working, but only when block was placed on the ground. If it is placed on the side of another block, it is not working. I think maybe it is something about getDefaultState, because I'm checking block simply through If

 

@Override
    public ActionResultType onItemUse(ItemUseContext context) {
       World world = context.getWorld();
       BlockPos blockpos = context.getPos();
       BlockState blockstate = world.getBlockState(blockpos);
  
       if (blockstate == BlockInit.CUSTOM_BLOCK.get().getDefaultState()) {
           PlayerEntity playerentity = context.getPlayer();
           world.playSound(playerentity, blockpos, SoundEvents.ITEM_AXE_STRIP, SoundCategory.BLOCKS, 1.0F, 1.0F); 
           if (!world.isRemote) {
               world.setBlockState(blockpos, BlockInit.CUSTOM_BLOCK_STRIPPED.get().getDefaultState(), 11);
               if (playerentity != null) {
                  context.getItem().damageItem(1, playerentity, (p_220040_1_) -> {
                     p_220040_1_.sendBreakAnimation(context.getHand());
                  });
               }
            }
       }

p.s. Sorry sorry sorry i know my code is kinda bad, I'm only learning.

Edited by urabaros
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No, that's strange, but it has only one state. Moreover, even if I wanted to compare block (not blockstate), i don't know how to do it, because this function require BlockState

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BlockState#getBlock()

  • Like 1

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