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Get the nearest hostile mob


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I am trying to make a sort of shield type thing, that will kill all the closest hostile mobs within a 5 block circle. To do this I think i need to get the closet entity and then kill it, but how would i go about and find all or just the closest hostile entity within a 5 radius circle?

 

Thanks in advance

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I guess you could look at the worldObj's loadedEntityList and search trough their positions to see if they are within the area and then do whatever you want with them?

 

There may be better ways of course, but I guess that's ONE way to do it

If you guys dont get it.. then well ya.. try harder...

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To find all of the hostile mobs within 5 blocks,

 

List<Entity> entities = world.getEntitiesWithinAABBExcludingEntity(player, player.boundingBox.expand(5.0D, 5.0D, 5.0D));

 

and then run through those and see which ones are hostile via instanceof. Then, if they are, entity.setDead().

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To find all of the hostile mobs within 5 blocks,

 

List<Entity> entities = world.getEntitiesWithinAABBExcludingEntity(player, player.boundingBox.expand(5.0D, 5.0D, 5.0D));

 

and then run through those and see which ones are hostile via instanceof. Then, if they are, entity.setDead().

 

That's probably the most efficient answer!

It's the one I would have used, so try it and thank the man ;)

If you guys dont get it.. then well ya.. try harder...

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To find all of the hostile mobs within 5 blocks,

 

List<Entity> entities = world.getEntitiesWithinAABBExcludingEntity(player, player.boundingBox.expand(5.0D, 5.0D, 5.0D));

 

and then run through those and see which ones are hostile via instanceof. Then, if they are, entity.setDead().

Thanks but I think i did not make this clear, it's a block and not around the player. Sorry.

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Thanks but I think i did not make this clear, it's a block and not around the player. Sorry.

Assuming you have the block's coordinates i, j, k:

AxisAlignedBB aabb = AxisAlignedBB.getBoundingBoxFromPool(i - 5, j - 5, k - 5, i + 5, j + 5, k + 5);

 

Then just use the same thing I showed you before. :)

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Thanks but I think i did not make this clear, it's a block and not around the player. Sorry.

Assuming you have the block's coordinates i, j, k:

AxisAlignedBB aabb = AxisAlignedBB.getBoundingBoxFromPool(i - 5, j - 5, k - 5, i + 5, j + 5, k + 5);

 

Then just use the same thing I showed you before. :)

 

I need to tick the block to check if there are any near by mobs, i read somewhere i should use a tile entity for this? Should i do that or should i use the built in methods in Block class?

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