Jump to content

Forge 1.16.5 Custom HUD


raph559

Recommended Posts

A bit new to modifying the HUD myself. At least one way to do it is to subscribe to the RenderGameOverlayEvent event (Post or Pre) and filter based on what the event's getType() returns. The event gives you a matrix stack that you can use to draw what you want. AbstractGui contains some useful static methods for things like drawing fills and strings. You can look at ForgeIngameGui to see how the existing HUD is rendered. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.