Jump to content

[1.16.5] Block entity invalid when implement ITickableEntity


Recommended Posts

When I place block with tickable tile entity, this happens

[13:36:59] [Render thread/WARN] [minecraft/TileEntity]: Block entity invalid: futurearmour:fabricator_controller_tet @ BlockPos{x=-149, y=4, z=341}
[13:36:59] [Server thread/WARN] [minecraft/TileEntity]: Block entity invalid: futurearmour:fabricator_controller_tet @ BlockPos{x=-149, y=4, z=341}

 

Tile Entity:

Spoiler

package com.spu.futurearmour.content.tileentities;

import com.spu.futurearmour.setup.TileEntityTypeRegistry;
import net.minecraft.tileentity.ITickableTileEntity;
import net.minecraft.tileentity.TileEntity;

import java.util.UUID;

public class FabricatorControllerTileEntity extends TileEntity implements ITickableTileEntity {
    public FabricatorControllerTileEntity() {
        super(TileEntityTypeRegistry.FABRICATOR_CONTROLLER_TILE_ENTITY_TYPE.get());
    }

    @Override
    public void tick() {

    }
}

 

 

Block:

Spoiler

package com.spu.futurearmour.content.blocks.fabricator;

import com.spu.futurearmour.content.tileentities.FabricatorControllerTileEntity;
import net.minecraft.block.*;
import net.minecraft.block.material.Material;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.world.IBlockReader;

import javax.annotation.Nullable;

public class FabricatorController extends Block {
    public static final DirectionProperty FACING = HorizontalBlock.FACING;

    public FabricatorController() {
        super(AbstractBlock.Properties.of(Material.HEAVY_METAL)
        .strength(5)
        .sound(SoundType.METAL));

        this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH));
    }

    @SuppressWarnings("deprecation")
    public BlockRenderType getRenderShape(BlockState blockState) {
        return BlockRenderType.MODEL;
    }

    public BlockState getStateForPlacement(BlockItemUseContext itemUseContext) {
        return this.defaultBlockState().setValue(FACING, itemUseContext.getHorizontalDirection().getOpposite());
    }

    protected void createBlockStateDefinition(StateContainer.Builder<Block, BlockState> stateBuilder) {
        stateBuilder.add(FACING);
    }

    @Override
    public boolean hasTileEntity(BlockState state) {
        return true;
    }

    @Nullable
    @Override
    public TileEntity createTileEntity(BlockState state, IBlockReader world) {
        return new FabricatorControllerTileEntity();
    }
}

 

 

Registration:

Spoiler

package com.spu.futurearmour.setup;

import com.spu.futurearmour.content.ModItemModelsProperties;

public class Registration {
    public static void register(){
        BlockRegistry.register();
        TileEntityTypeRegistry.register();
        ItemRegistry.register();
    }

    public static void registerClientOnly(){
        ModItemModelsProperties.register();
    }
}

 

Spoiler

package com.spu.futurearmour.setup;

import com.spu.futurearmour.FutureArmour;
import com.spu.futurearmour.content.blocks.*;
import com.spu.futurearmour.content.blocks.fabricator.FabricatorController;
import net.minecraft.block.Block;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;

public class BlockRegistry {
    public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, FutureArmour.MOD_ID);

    public static void register(){
        BLOCKS.register(FMLJavaModLoadingContext.get().getModEventBus());
    }

    public static final RegistryObject<FabricatorController> FABRICATOR_CONTROLLER_BLOCK =
            BLOCKS.register("fabricator_controller_block", () -> new FabricatorController());
    public static final RegistryObject<Item> FABRICATOR_CONTROLLER_BLOCK_ITEM =
            ItemRegistry.ITEMS.register("fabricator_controller_block", ()->
                    new BlockItem(FABRICATOR_CONTROLLER_BLOCK.get(), new Item.Properties().tab(FutureArmour.ITEM_GROUP)));
}

 

Spoiler

package com.spu.futurearmour.setup;

import com.spu.futurearmour.FutureArmour;
import com.spu.futurearmour.content.tileentities.FabricatorControllerTileEntity;
import net.minecraft.tileentity.TileEntityType;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;

public class TileEntityTypeRegistry {
    public static final DeferredRegister<TileEntityType<?>> TILE_ENTITY_TYPES = DeferredRegister.create(ForgeRegistries.TILE_ENTITIES, FutureArmour.MOD_ID);

    public static void register() {
        TILE_ENTITY_TYPES.register(FMLJavaModLoadingContext.get().getModEventBus());
    }

    public static final RegistryObject<TileEntityType<FabricatorControllerTileEntity>> FABRICATOR_CONTROLLER_TILE_ENTITY_TYPE =
            TILE_ENTITY_TYPES.register("fabricator_controller_tet", () ->
                    TileEntityType.Builder.of(FabricatorControllerTileEntity::new).build(null));
}

 

Any suggestions?

Link to comment
Share on other sites

1 hour ago, diesieben07 said:

Do not put a DeferredRegister and its entries in separate classes (mainly FABRICATOR_CONTROLLER_BLOCK_ITEM and ItemRegistry.ITEMS). Either move FABRICATOR_CONTROLLER_BLOCK_ITEM or make a secondary DeferredRegister for items in BlockRegistry.

You have told your TileEntityType that no blocks are valid for it, hence it reports this fact. Pass the valid blocks to the of method.

Wow that was quick, thanks a lot!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.