Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Saving entity fields and NBT


Recommended Posts

3 hours ago, poopoodice said:

You can call IForgeRegistryEntry.getRegistryName.toString() and save it to the nbt, to read it you can use ForgeRegistries.BLOCKS.getValue(new ResourceLocation(nbt.getString("saved_block"))) something like that.

Ah! Perfect! I'll take a look at those functions, they look like exactly what I was trying to dig up.

Link to comment
Share on other sites

Posted (edited)

  

Ultimately this wound up with the field being an Item instead of a Block but I'm running into a small bump again here. After saving and reloading the world, the field seems to be returning "air" instead of the item it's supposed to be. It seems to be because I'm using custom items and the string-to-item conversion is assuming the 'minecraft' namespace, but I can't figure out how to do the item-to-string with the namespace included.

This is what I have right now:

public void load(BlockState state, CompoundNBT nbt) {
	super.load(state, nbt);
	this.honeyType = null;

	String saved_honey = nbt.getString("Honey");
	this.honeyType = ForgeRegistries.ITEMS.getValue(new ResourceLocation(saved_honey));
}

public CompoundNBT save(CompoundNBT nbt) {
	super.save(nbt);
	nbt.putString("Honey", this.honeyType.toString());

	return nbt;
}


 

Edited by InspectorCaracal
Link to comment
Share on other sites

49 minutes ago, InspectorCaracal said:

 




nbt.putString("Honey", this.honeyType.toString());


 

You have to call honeyType.getRegistryName().toString() to receive something like "mymod:honey_block", otherwise you will get "honey_block" that Minecraft will automatically put the prefix "minecraft:" in front of it, which does not exist.

Edited by poopoodice
Link to comment
Share on other sites

Posted (edited)
25 minutes ago, poopoodice said:

You have to call honeyType.getRegistryName().toString() to receive something like "mymod:honey_block", otherwise you will get "honey_block" that Minecraft will automatically put the prefix "minecraft:" in front of it, which does not exist.

Ahhhh, got it. That's what I get for going and doing my own thing haha

edit: Made that change and it all works perfectly now, thanks!

Edited by InspectorCaracal
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.