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EntityPlayer rotation units? [SOLVED]

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I am writing a script to export blockbuster mod records to blender, but having trouble with units that this mod uses. In source code it appears to get player rotation from EntityPlayer, but what units it uses is a mystery to me and i cant seem to find any documentation for that. What units are used there?

SOLVED: for 1.12 it is a weird usage of degrees. They arent clamped to 180...-180 or 0...360 range, so at first i was  puzzled by values larger than 360, but then i found source code for it on github, and some method inside of it did modulo divison by 360f, so i tried it and after converting degrees to radians and accounting for different coordinate systems, it worked

Edited by Grubzer
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There's only two units when dealing with rotations:
 - Degrees
 - Radians

Three, if you want to count degrees(-180,180) and degrees(0,360) as different.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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  • Grubzer changed the title to EntityPlayer rotation units? [SOLVED]

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