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Forge 37.0 Minecraft 1.17.1


Curle
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Forge Version: 37.0.0

Minecraft Version: 1.17.1

Downloads:


It's time!

The first release of 1.17 is ready!
Before you dive in, we have to address some things.

We were planning to release this sooner, but real-life matters and the update to Java 16 meant we were waiting for other projects to conclude before we can release.
It is not the fault of any one person or project, this delay was caused by a number of factors.
However, enough waiting has occured, and we want to put this in the hands of the players.
 

Notice

This is an *early access beta* build. Nothing here is final, it's merely an introduction for modders to get used to the new features.
We have lots of changes still to come, but the main things are here. The FML peel, the game test system, Java 16 features..


Java 16 and Modules

Almost every Java 16 feature is open to mods. Go ham.
However, modules are a bit of a pain to use.

If you do use the module-info system in your mod, make sure you fully understand what it is and how it is exposed to other modules (mods) at compile time.
Currently, module-infos will be ignored at runtime but NOT at compile time.
Our ongoing advice is to not develop your mod as a module.
 

Extra mentions

Additionally, mixins.
Mixins do not work with the new Modlauncher yet, and we are waiting for Mumfrey to review and update Mixin.
Once he gives us the go ahead that it is stable and supports the new systems, we'll ship it again.
As such, we're going to release the first few builds of Forge without them.
 

LTS

As a reminder, once 1.17 is released, 1.16 and 1.15 become joint LTS versions - 1.15 is now in grace.
In 1 month (22nd August 2021), 1.15 will be dropped altogether.
We plan that once 1.18 releases, 1.16 will stay as LTS and 1.17 will be dropped, but this is just a plan and is not solid.
 

ForgeGradle

ForgeGradle 5 just had a Recommended Build. There will be no breaking changes in the tool until the next minor version.
1.16 and 1.17 now also use ForgeGradle 5 by default, to make it easier for modders that use both versions and don't wish to deal with the mess that is Java 16 support.
ForgeGradle still follows the even-odd versioning, where odd minor versions (5.1, 5.3. 5.5...) have no breaking changes, and even minor versions (5.2, 5.4, 5.6...) are breaking/development phases.

This system may seem strange at first, but it helps us remove unnecessary technical debt.
I recommend hardcoding the version to 5.1.+ (or see the new default MDK buildscript) to avoid unwanted breakages in your project.
 

FML

FML and the Modlauncher system was designed for Java 9+ modularity from the start - using modules is something we have been intending to do from day one.
However, there are a few complications with integrating with such an unnecessarily complicated system as Java modularity, so the internal FML APIs are not solid.

Any mod interfacing with the FML APIs before the RB may encounter crashes with the next update, as we figure out where things belong and move them accordingly.
Anything inside these packages are liable to be moved, changed, or removed on any minor update before the first RB:

  • net.minecraftforge.fmlclient
  • net.minecraftforge.fmllegacy
  • net.minecraftforge.fmlserverevents

However, once it's all finished, we can properly reimplement things like native API exposure for mods via package exports, native jar-in-jar loading, etc.
Lots of cool opportunities for modules in mods.
 

Forge Repo Structure

With the FML Peel complete, the structure of the Forge repos has become a bit more complex;
There are many subprojects, each containing a part of the whole project.

A main part of this is to facilitate the new fmlonly configuration - where the modloader can be built without the API.
This can theoretically enable modding on snapshots, given a small amount of work done on the backend.
 

Installers and the Server

<TECHNICAL>

Due to the way the module system works in Java, the server now launches in a much different way.
It is no longer feasible to provide a single executable jar like was done before, so we use a workaround:

When you install a server, you'll see two run scripts (one for linux and mac, one for Windows) and argument files.
The arguments are added in the order:

java @user_jvm_args.txt @forge_args.txt <user game args>

As you can tell by the name, only the user_jvm_args.txt file is are intended to be modified by the end user.
</TECHNICAL>

There is a written example provided by me in the user_jvm_args file that explains the most commonly used arguments (-Xmx, -Xms).
Tutorials for creating a server will no longer work on Forge >=37.0. You must use one of the command files (.bash / .sh) provided, or the game will not be able to load.

Closing thoughts

With all that said, we're looking forward to having people play with Forge. Remember, if you see any bugs, feel free to report them here (the forums), our Discord server or on the issue tracker.

Happy Modding!

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BiomeColors.getGrassColor(reader, pos) : GrassColors.get(0.5D, 1.0D); }, BlockRegistry.FLOWER_TALLGRASS); Minecraft.getInstance().getBlockColors().register((state, reader, pos, color) -> { return reader != null && pos != null ? BiomeColors.getFoliageColor(reader, pos) : FoliageColors.getDefault(); }, BlockRegistry.LEAVES_PINE, BlockRegistry.LEAVES_COCO, BlockRegistry.LEAVES_DREAM); Minecraft.getInstance().getBlockColors().register((state, reader, pos, color) -> { return 0xac73af; }, BlockRegistry.LEAVES_CHERRY); Minecraft.getInstance().getBlockColors().register((state, reader, pos, color) -> { return 0x487748; }, BlockRegistry.LEAVES_PEAR); Minecraft.getInstance().getBlockColors().register((state, reader, pos, color) -> { return 0x45a14a; }, BlockRegistry.LEAVES_ORANGE); Minecraft.getInstance().getBlockColors().register((state, reader, pos, color) -> { return 0x4496c4; }, BlockRegistry.LEAVES_ATLAS); ScreenManager.<CrafterContainer, CrafterScreen>registerFactory(ContainerTypeRegistry.CRAFTER, (container, playerInventory, title) -> { return new CrafterScreen(container, playerInventory, title); }); ScreenManager.<BagContainer, BagScreen>registerFactory(ContainerTypeRegistry.BAG, (container, playerInventory, title) -> { return new BagScreen(container, playerInventory, title); }); ScreenManager.<NightstandContainer, NightstandScreen>registerFactory(ContainerTypeRegistry.NIGHTSTAND, (container, playerInventory, title) -> { return new NightstandScreen(container, playerInventory, title, container.getTileEntity().getColor()); }); } private void serverSetup(final FMLDedicatedServerSetupEvent e) { } } Finally for the specific class I'm only gonna send the Nightstand one in random way :   - Block class :   public class EmoNightstand extends Block { private static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING; private static final VoxelShape NIGHTSTAND_SHAPE = Block.makeCuboidShape(1.0D, 0.0D, 1.0D, 15.0D, 15.0D, 15.0D); private float[] color; public EmoNightstand(Properties properties, float[] color) { super(properties); this.getDefaultState().with(FACING, Direction.NORTH); this.color = color; } @Override public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return NIGHTSTAND_SHAPE; } @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return NIGHTSTAND_SHAPE; } @Override public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) { if (!worldIn.isRemote) { TileEntity tileEntity = worldIn.getTileEntity(pos); if (tileEntity instanceof INamedContainerProvider) { NetworkHooks.openGui((ServerPlayerEntity) player, (INamedContainerProvider) tileEntity, tileEntity.getPos()); } } return true; } public BlockState getStateForPlacement(BlockItemUseContext context) { return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite()); } protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) { builder.add(FACING); } @Override public boolean hasTileEntity(BlockState state) { return true; } @Override public TileEntity createTileEntity(BlockState state, IBlockReader world) { return new TileEntityNightstand(this.color); } } - The ContainerScreen class :   public class NightstandScreen extends ContainerScreen<NightstandContainer> { private static final ResourceLocation NIGHTSTAND_GUI_SCREEN = new ResourceLocation(MainRegistry.MOD_ID, "textures/gui/container/nightstand.png"); private float[] color; public NightstandScreen(NightstandContainer screenContainer, PlayerInventory playerInventory, ITextComponent titleIn, float[] color) { super(screenContainer, playerInventory, titleIn); this.xSize = 176; this.ySize = 127; this.color = color; } protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { this.font.drawString(this.getTitle().getFormattedText(), 8, 4, 0); this.font.drawString(this.playerInventory.getDisplayName().getFormattedText(), 8.0F, (float) (this.ySize - 96 + 2), 0); } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { int xPos = (this.width - this.xSize) / 2; int yPos = (this.height - this.ySize) / 2; GlStateManager.color4f(1.0f, 1.0f, 1.0f, 1.0f); this.minecraft.getTextureManager().bindTexture(NIGHTSTAND_GUI_SCREEN); this.blit(xPos, yPos, 0, 0, this.xSize, this.ySize); GlStateManager.color4f(color[0] / 255, color[1] / 255, color[2] / 255, 1.0f); this.blit(xPos, yPos, 0, 0, this.xSize, this.ySize); GlStateManager.disableTexture(); GlStateManager.enableBlend(); GlStateManager.disableAlphaTest(); GlStateManager.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.shadeModel(7425); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferbuilder = tessellator.getBuffer(); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_COLOR); bufferbuilder.pos((double) xPos + this.xSize, (double) yPos, (double) this.blitOffset).color(0, 0, 0, 0).endVertex(); bufferbuilder.pos((double) xPos, (double) yPos, (double) this.blitOffset).color(0, 0, 0, 0).endVertex(); bufferbuilder.pos((double) xPos, (double) yPos + this.ySize, (double) this.blitOffset).color(0, 0, 0, 255 / 2).endVertex(); bufferbuilder.pos((double) xPos + this.xSize, (double) yPos + this.ySize, (double) this.blitOffset).color(0, 0, 0, 255 / 2).endVertex(); tessellator.draw(); GlStateManager.shadeModel(7424); GlStateManager.disableBlend(); GlStateManager.enableAlphaTest(); GlStateManager.enableTexture(); } } The Container class :   public class NightstandContainer extends Container { private TileEntity tileEntity; private int containerSlots = 0; public NightstandContainer(int id, World world, BlockPos pos, PlayerInventory playerInventory) { super(ContainerTypeRegistry.NIGHTSTAND, id); this.tileEntity = world.getTileEntity(pos); tileEntity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).ifPresent(h -> { containerSlots = h.getSlots(); for (int i = 0; i < h.getSlots(); i++) { addSlot(new SlotItemHandler(h, i, 44 + (i * 18) + (i > 1 ? 18 : 0), 14)); } }); for (int y = 0; y < 3; ++y) { for (int x = 0; x < 9; ++x) { this.addSlot(new Slot(playerInventory, x + y * 9 + 9, 8 + (x * 18), 45 + (y * 18))); } } for (int k = 0; k < 9; ++k) { this.addSlot(new Slot(playerInventory, k, 8 + k * 18, 103)); } } @Override public ItemStack transferStackInSlot(PlayerEntity playerIn, int index) { Slot slot = this.getSlot(index); if (!slot.canTakeStack(playerIn)) return slot.getStack(); if (!slot.getHasStack()) return ItemStack.EMPTY; ItemStack stack = slot.getStack(); ItemStack newStack = stack.copy(); if (index < containerSlots) { if (!this.mergeItemStack(stack, containerSlots, this.inventorySlots.size(), true)) return ItemStack.EMPTY; slot.onSlotChanged(); } else if (!this.mergeItemStack(stack, 0, containerSlots, false)) return ItemStack.EMPTY; if (stack.isEmpty()) slot.putStack(ItemStack.EMPTY); else slot.onSlotChanged(); return slot.onTake(playerIn, newStack); } @Override public boolean canInteractWith(PlayerEntity playerIn) { return this.isUsable(playerIn); } protected boolean isUsable(PlayerEntity playerIn) { return IWorldPosCallable.of(tileEntity.getWorld(), tileEntity.getPos()).applyOrElse((block, pos) -> { return !(block.getBlockState(pos).getBlock() instanceof EmoNightstand) ? false : playerIn.getDistanceSq((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D) <= 64.0D; }, true); } @Nullable public TileEntityNightstand getTileEntity() { if (this.tileEntity instanceof TileEntityNightstand) return (TileEntityNightstand) this.tileEntity; else return null; } } The TileEntity class :   public class TileEntityNightstand extends TileEntity implements INamedContainerProvider { private LazyOptional<IItemHandler> handler = LazyOptional.of(this::createHandler); private float[] color = new float[] { 0.0f, 255.0f, 0.0f}; public TileEntityNightstand(float[] color) { this(); this.color = color; } public TileEntityNightstand() { super(TileEntityTypeRegistry.NIGHTSTAND); } @SuppressWarnings("unchecked") @Override public void read(CompoundNBT compound) { CompoundNBT inventory = compound.getCompound("Inventory"); handler.ifPresent(h -> ((INBTSerializable<CompoundNBT>) h).deserializeNBT(inventory)); super.read(compound); } @SuppressWarnings("unchecked") @Override public CompoundNBT write(CompoundNBT compound) { handler.ifPresent(h -> { CompoundNBT nbt = ((INBTSerializable<CompoundNBT>) h).serializeNBT(); compound.put("Inventory", nbt); }); return super.write(compound); } private IItemHandler createHandler() { return new ItemStackHandler(4) { @Override protected void onContentsChanged(int slot) { markDirty(); } }; } @Override public <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side) { if (cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return handler.cast(); return super.getCapability(cap, side); } @Override public ITextComponent getDisplayName() { return new TranslationTextComponent("container.emomod.nightstand"); } @Override public Container createMenu(int windowId, PlayerInventory playerInventory, PlayerEntity player) { return new NightstandContainer(windowId, this.getWorld(), this.getPos(), playerInventory); } public float[] getColor() { return this.color; } } And voilà, I think that everything is here and I will really appreciate some help, this mod is very important for me and I've put so many efforts in it, I've to update it soon to the latest version (I may also want some paid help for that if I can apply some sort of dev recrutment on this forum) and I will stop adding stuff but polish everything up to finally set it public. Thanks again for giving me some of your time, I can send the WIP version of the mod jar as demo when this will be fixed if some of you want it, and also if I find a way to protect my textures from being copied / reused or modified.
    • https://mcforge.readthedocs.io/en/latest/concepts/sides/#writing-one-sided-mods
    • What?! Just use RegisterCommandsEvent. FMLServerStartingEvent is not involved with registering commands at all.
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