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ArmorMaterial broke...


urabaros

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Hi!

I don't know why, but when I write this line:

	NONE_ARMOR("none", 9900, new int[] {4, 5, 6, 7}, 17, SoundEvents.LAVA_AMBIENT, 
			99f, 12.5f, () -> Ingredient.fromItems(ItemInit.NONE_INGOT.get()));

my code break apart. I don't know why, actually, I've coppied it from my another project where it works right.

ANd also!!! How should I set a vanilla item as a repair material? I can't figure it out

My entire class:

public class LavaMaterial implements IArmorMaterial {


	NONE_ARMOR("none", 9900, new int[] {4, 5, 6, 7}, 17, SoundEvents.LAVA_AMBIENT, 
			99f, 12.5f, () -> Ingredient.fromItems(ItemInit.NONE_INGOT.get()));
	
	private static final int[] baseDurability = { 128, 144, 169, 112};
	private final String name;
	private final int durabilityMultiplier;
	private final int[] armorVal; //boots leggings chest helmet
	private final int enchantability;
	private final SoundEvent equipSound;
	private final float toughness;
	private final float knockbackResistence;
	private final Ingredient repairIngredient;
	
	LavaMaterial(String name, int durabilityMultiplier, int[] armorVal, int enchantability, 
			SoundEvent equipSound, float toughness, float knockbackResistence, Supplier<Ingredient> repairIngredient) {
		this.name = name;
		this.durabilityMultiplier =durabilityMultiplier;
		this.armorVal = armorVal; 
		this.enchantability = enchantability;
		this.equipSound = equipSound;
		this.toughness = toughness;
		this.knockbackResistence = knockbackResistence;
		this.repairIngredient = repairIngredient.get();
	}

	@Override
	public int getDurabilityForSlot(EquipmentSlotType slotIn) {
		// TODO Auto-generated method stub
		return this.baseDurability[slotIn.getIndex()] * this.durabilityMultiplier;
	}

	@Override
	public int getDefenseForSlot(EquipmentSlotType slotIn) {
		// TODO Auto-generated method stub
		return this.armorVal[slotIn.getIndex()];
	}

	@Override
	public int getEnchantmentValue() {
		// TODO Auto-generated method stub
		return this.enchantability;
	}

	@Override
	public SoundEvent getEquipSound() {
		// TODO Auto-generated method stub
		return this.equipSound;
	}

	@Override
	public Ingredient getRepairIngredient() {
		// TODO Auto-generated method stub
		return this.repairIngredient;
	}

	@Override
	public String getName() {
		// TODO Auto-generated method stub
		return this.name;
	}

	@Override
	public float getToughness() {
		// TODO Auto-generated method stub
		return this.toughness;
	}

	@Override
	public float getKnockbackResistance() {
		// TODO Auto-generated method stub
		return this.knockbackResistence;
	}


}

 

Edited by urabaros
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The first thing was fized by uploading mappings, I was using official insted of snapshot.

 

Yea, Items., but when I write something like this it don't work and I don't remember what should I import.
 

	NONE_ARMOR("lava", 9900, new int[] {4, 5, 6, 4}, 17, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 
			99f, 12.5f, () -> Ingredient.fromItems(Items.LAVA_BUCKET));

 

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10 hours ago, urabaros said:

The first thing was fized by uploading mappings, I was using official insted of snapshot.

whats the problem?, if you use different mappings between your projects you can use the forge bot on discord to convert the mapping names

 

10 hours ago, urabaros said:

Yea, Items., but when I write something like this it don't work and I don't remember what should I import.

the import: net.minecraft.item.Items
I think you are using eclipse as an IDE, because the code auto correction in enums doesn't work
if i'm right you can use CTRL + SHIFT + O to organize imports, it will add the imports automatically

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