I have bought a forge 1.16.5 server, a single person can be online but when someone else joins the server is frozen (for them), until they're fully loaded in, then it kicks them and says, "Remote Connection Closed by the Host". The player that was previously online can see their character loaded and the server announces they've joined. This problem has persisted throughout different hosting sites, even locally hosted on my pc.
Here is the mod list:
and the SERVER crash logs don't indicate anything wrong with the player, it just mentions their client has disconnected.
Forge use now Mojang class names and their package names, you can use the Forge bot on discord to convert from mcp to moj mappings
But I would recommend you to use this scrip it will update your hole project automatically
Crap, I just remembered I installed Optifine yesterday, I haven't tried it again since. I was getting lots of lag spikes and such, and was informed that would assist me. I don't believe there were any OTHER changes though.
EDIT: And of course, it works without Optifine, but it's still the slowest of slowpokes, which was my initial trouble, hence the Optifine try. I realize that was the issue, but if anyone wants to chime in with ideas to make it not the slowest pig in the pen, I'd appreciate it.
the answer to all three Questions is the BiomeLoadingEvent, check if the Biome of the Event is the Biome you want to add some Features, then you can get the Feature List (BiomeGenerationSettings) from the Event and then add your Features
Note: with Features I mean ConfiguredFeatures