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Trouble with 3D Custom Armor (1.16.5)


Faro

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I have some trouble with redering my ArmorModel. It renderes my whole armor, also if there is only one item in my armorslot. And my armor doesen t react on basic animation like hit somethink or walk. Also if the player turns his head, the armor doesn t turn with him. Here is my code:

ArmorItem:

public class LokiArmorItem extends ArmorItem{

    private static final String TEXTURE = FarosVikingsMod.modID + ":textures/armor/loki.png";

    public LokiArmorItem(IArmorMaterial p_i48534_1_, EquipmentSlotType p_i48534_2_, Properties p_i48534_3_) {
        super(p_i48534_1_, p_i48534_2_, p_i48534_3_);
    }



    @SuppressWarnings("unchecked")
    @Nullable
    @Override
    public <A extends BipedModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType slot, A _default) {
        LokiModel model = (slot == EquipmentSlotType.LEGS ? new LokiModel(0.5f) : new LokiModel(1f));

        model.head.visible = slot == EquipmentSlotType.HEAD;
        model.hat.visible = slot == EquipmentSlotType.HEAD;
        model.body.visible = (slot == EquipmentSlotType.CHEST);
        model.rightArm.visible = slot == EquipmentSlotType.CHEST;
        model.leftArm.visible = slot == EquipmentSlotType.CHEST;

        model.rightLeg.visible = (slot == EquipmentSlotType.LEGS)
                || (slot == EquipmentSlotType.FEET);
        model.leftLeg.visible = (slot == EquipmentSlotType.LEGS)
                || (slot == EquipmentSlotType.FEET);
        model.young = _default.young;
        model.crouching = _default.crouching;
        model.riding = _default.riding;
        model.rightArmPose = _default.rightArmPose;
        model.leftArmPose = _default.leftArmPose;

        return (A) model;
    }

    @Override
    public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) {
        return TEXTURE;
    }

}

ArmorModel:

@OnlyIn(Dist.CLIENT)
public class LokiModel extends BipedModel<LivingEntity>{
    private final ModelRenderer Loki;
    private final ModelRenderer cube_r1;
    private final ModelRenderer Head;
    private final ModelRenderer hornV1;
    private final ModelRenderer cube_r2;
    private final ModelRenderer cube_r3;
    private final ModelRenderer cube_r4;
    private final ModelRenderer cube_r5;
    private final ModelRenderer hornV2;
    private final ModelRenderer cube_r6;
    private final ModelRenderer cube_r7;
    private final ModelRenderer cube_r8;
    private final ModelRenderer cube_r9;
    private final ModelRenderer LeftLeg;
    private final ModelRenderer RightLeg;
    private final ModelRenderer LeftArm;
    private final ModelRenderer RightArm;
    private final ModelRenderer Body;


    public LokiModel(float p_i1148_1_) {
        super(p_i1148_1_);
        texWidth = 64;
        texHeight = 64;

        Loki = new ModelRenderer(this);
        Loki.setPos(0.0F, 24.0F, 0.0F);


        cube_r1 = new ModelRenderer(this);
        cube_r1.setPos(0.0F, 0.0F, 0.0F);
        Loki.addChild(cube_r1);
        setRotationAngle(cube_r1, 0.3054F, 0.0F, 0.0F);
        cube_r1.texOffs(34, 38).addBox(-5.0F, -23.0F, 10.0F, 10.0F, 15.0F, 1.0F, 0.0F, false);

        Head = new ModelRenderer(this);
        Head.setPos(0.0F, -24.0F, 0.0F);
        Loki.addChild(Head);
        Head.texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, 1.0F, false);
        Head.texOffs(32, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, 1.5F, false);

        hornV1 = new ModelRenderer(this);
        hornV1.setPos(2.0F, 26.0F, 0.0F);
        Head.addChild(hornV1);
        setRotationAngle(hornV1, -3.1416F, -1.309F, 3.1416F);
        hornV1.texOffs(9, 0).addBox(-3.5F, -36.0F, -2.0F, 3.0F, 1.0F, 3.0F, 0.0F, false);

        cube_r2 = new ModelRenderer(this);
        cube_r2.setPos(3.2132F, -39.5353F, -0.5F);
        hornV1.addChild(cube_r2);
        setRotationAngle(cube_r2, 0.0F, -0.5672F, -0.6981F);
        cube_r2.texOffs(9, 0).addBox(-6.5F, -7.0F, 2.25F, 2.0F, 7.0F, 1.0F, 0.0F, false);
        cube_r2.texOffs(9, 0).addBox(-6.5F, -7.0F, 4.0F, 2.0F, 7.0F, 1.0F, 0.0F, false);

        cube_r3 = new ModelRenderer(this);
        cube_r3.setPos(3.075F, -40.311F, -0.5F);
        hornV1.addChild(cube_r3);
        setRotationAngle(cube_r3, 0.0F, 0.0F, 0.7854F);
        cube_r3.texOffs(9, 0).addBox(-8.875F, -1.25F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r4 = new ModelRenderer(this);
        cube_r4.setPos(3.1719F, -40.3345F, -0.5F);
        hornV1.addChild(cube_r4);
        setRotationAngle(cube_r4, 0.0F, 0.0F, 0.3491F);
        cube_r4.texOffs(9, 0).addBox(-9.5F, -0.75F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r5 = new ModelRenderer(this);
        cube_r5.setPos(3.2132F, -39.5353F, -0.5F);
        hornV1.addChild(cube_r5);
        setRotationAngle(cube_r5, 0.0F, 0.0F, -0.6981F);
        cube_r5.texOffs(9, 0).addBox(-7.5F, -7.0F, -1.0F, 2.0F, 7.0F, 2.0F, 0.0F, false);

        hornV2 = new ModelRenderer(this);
        hornV2.setPos(-3.0F, 26.0F, 0.0F);
        Head.addChild(hornV2);
        setRotationAngle(hornV2, 0.0F, -1.1781F, 0.0F);
        hornV2.texOffs(11, 0).addBox(-3.5F, -36.0F, -2.0F, 3.0F, 1.0F, 3.0F, 0.0F, false);

        cube_r6 = new ModelRenderer(this);
        cube_r6.setPos(3.2132F, -39.5353F, -0.5F);
        hornV2.addChild(cube_r6);
        setRotationAngle(cube_r6, 0.0F, -0.5672F, -0.6981F);
        cube_r6.texOffs(11, 0).addBox(-6.5F, -7.0F, 2.25F, 2.0F, 7.0F, 1.0F, 0.0F, false);
        cube_r6.texOffs(11, 0).addBox(-6.5F, -7.0F, 4.0F, 2.0F, 7.0F, 1.0F, 0.0F, false);

        cube_r7 = new ModelRenderer(this);
        cube_r7.setPos(3.075F, -40.311F, -0.5F);
        hornV2.addChild(cube_r7);
        setRotationAngle(cube_r7, 0.0F, 0.0F, 0.7854F);
        cube_r7.texOffs(11, 0).addBox(-8.875F, -1.25F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r8 = new ModelRenderer(this);
        cube_r8.setPos(3.1719F, -40.3345F, -0.5F);
        hornV2.addChild(cube_r8);
        setRotationAngle(cube_r8, 0.0F, 0.0F, 0.3491F);
        cube_r8.texOffs(11, 0).addBox(-9.5F, -0.75F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r9 = new ModelRenderer(this);
        cube_r9.setPos(3.2132F, -39.5353F, -0.5F);
        hornV2.addChild(cube_r9);
        setRotationAngle(cube_r9, 0.0F, 0.0F, -0.6981F);
        cube_r9.texOffs(11, 0).addBox(-7.5F, -7.0F, -1.0F, 2.0F, 7.0F, 2.0F, 0.0F, false);

        LeftLeg = new ModelRenderer(this);
        LeftLeg.setPos(1.9F, -12.0F, 0.0F);
        Loki.addChild(LeftLeg);
        LeftLeg.texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, true);

        RightLeg = new ModelRenderer(this);
        RightLeg.setPos(-1.9F, -12.0F, 0.0F);
        Loki.addChild(RightLeg);
        RightLeg.texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, false);

        LeftArm = new ModelRenderer(this);
        LeftArm.setPos(5.0F, -22.0F, 0.0F);
        Loki.addChild(LeftArm);
        LeftArm.texOffs(40, 15).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, true);

        RightArm = new ModelRenderer(this);
        RightArm.setPos(-5.0F, -22.0F, 0.0F);
        Loki.addChild(RightArm);
        RightArm.texOffs(40, 15).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, false);

        Body = new ModelRenderer(this);
        Body.setPos(0.0F, -24.0F, 0.0F);
        Loki.addChild(Body);
        Body.texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, 1.01F, false);
    }


    @Override
    public void renderToBuffer(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha){
        Loki.render(matrixStack, buffer, packedLight, packedOverlay);
    }


    public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
        modelRenderer.xRot = x;
        modelRenderer.yRot = y;
        modelRenderer.zRot = z;
    }



}

for the armormaterial I tried both an Enum ArmorMaterial and a class that extends my ArmorItem with an AmorMaterial in it:

public enum LokiArmor implements IArmorMaterial {
    LOKI_ARMOR("loki", 7,  new int[]{7, 9, 10, 6}, 17, SoundEvents.ARMOR_EQUIP_LEATHER,2f, 0.1f,()-> Ingredient.of(ModItems.COPPER_INGOT.get()));
    private static final int[] baseDurability = {128, 144, 160, 112};
    private final String name;
    private final int durability;
    private final int[] armorVal;
    private final int enchantability;
    private final SoundEvent equipSound;
    private final float toughniss;
    private final float knockBackResistance;
    private final Ingredient repairMaterial;

    LokiArmor(String name, int durability, int[] armorVal, int enchantability, SoundEvent equipSound, float toughniss, float knockBackResistance, Supplier<Ingredient> repairMaterial) {
        this.name = name;
        this.durability = durability;
        this.armorVal = armorVal;
        this.enchantability = enchantability;
        this.equipSound = equipSound;
        this.toughniss = toughniss;
        this.knockBackResistance = knockBackResistance;
        this.repairMaterial = repairMaterial.get();
    }


    @Override
    public int getDurabilityForSlot(EquipmentSlotType slot) {
        return this.baseDurability[slot.getIndex() ]* this.durability ;
    }

    @Override
    public int getDefenseForSlot(EquipmentSlotType slot) {
        return this.armorVal[slot.getIndex()];
    }

    @Override
    public int getEnchantmentValue() {
        return this.enchantability;
    }

    @Override
    public SoundEvent getEquipSound() {
        return this.equipSound;
    }

    @Override
    public Ingredient getRepairIngredient() {
        return this.repairMaterial;
    }

    @Override
    public String getName() {
        return this.name;
    }

    @Override
    public float getToughness() {
        return this.toughniss;
    }

    @Override
    public float getKnockbackResistance() {
        return this.knockBackResistance;
    }


}
public class DLokiArmor extends LokiArmorItem{
    public DLokiArmor(IArmorMaterial p_i48534_1_, EquipmentSlotType p_i48534_2_, Properties p_i48534_3_) {
        super(p_i48534_1_, p_i48534_2_, p_i48534_3_);
    }
    public static final IArmorMaterial LOKI = new IArmorMaterial() {
        private final int[] damageReduction = {7, 9, 10, 6};


        @Override
        public int getDurabilityForSlot(EquipmentSlotType slotType) {
            return 7000;
        }

        @Override
        public int getDefenseForSlot(EquipmentSlotType slotType) {
            return damageReduction[slotType.getIndex()];
        }

        @Override
        public int getEnchantmentValue() {
            return 17;
        }

        @Override
        public SoundEvent getEquipSound() {
            return SoundEvents.ARMOR_EQUIP_DIAMOND;
        }

        @Override
        public Ingredient getRepairIngredient() {
            Item item = ForgeRegistries.ITEMS.getValue(new ResourceLocation("minecraft", "diamond"));
            return Ingredient.of(item);
        }

        @Override
        public String getName() {
            return "loki_armor";
        }

        @Override
        public float getToughness() {
            return 3;
        }

        @Override
        public float getKnockbackResistance() {
            return 0;
        }
    };


    @Override
    public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) {
        if(stack.getItem() == ModItems.LOKI_LEGGINGS.get())
        {
            return FarosVikingsMod.modID + ":" + "/textures/armor/loki.png" ;
        }
        else if(stack.getItem() == ModItems.LOKI_HELMET.get() || stack.getItem() == ModItems.LOKI_CHEST.get() || stack.getItem() == ModItems.LOKI_BOOTS.get())

        {
            return FarosVikingsMod.modID + ":" + "/textures/armor/loki.png" ;
        }
        return null;
    }
}

 

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I am not sure what you meant with your first point but I changed this things and it didn t change anything. 

public class LokiArmorItem extends ArmorItem{
    LokiModel model =  new LokiModel(1f);

    private static final String TEXTURE = FarosVikingsMod.modID + ":textures/armor/loki.png";

    public LokiArmorItem(IArmorMaterial p_i48534_1_, EquipmentSlotType slot, Properties p_i48534_3_) {
        super(p_i48534_1_, slot, p_i48534_3_);
    }



    @SuppressWarnings("unchecked")
    @Nullable
    @Override
    public <A extends BipedModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType slot, A _default) {


        model.setAllVisible(false);
        switch(slot) {
            case HEAD:
                model.head.visible = true;
                model.hat.visible = true;
                break;
            case CHEST:
                model.body.visible = true;
                model.rightArm.visible = true;
                model.leftArm.visible = true;
                break;
            case LEGS:
                model.body.visible = true;
                model.rightLeg.visible = true;
                model.leftLeg.visible = true;
                break;
            case FEET:
                model.rightLeg.visible = true;
                model.leftLeg.visible = true;
        }
       model.young = _default.young;
       model.riding = _default.riding;
       model.crouching = _default.crouching;
       model.rightArmPose = _default.rightArmPose;
       model.leftArmPose = _default.leftArmPose;

        return (A) model;
    }

    @Override
    public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) {
        return TEXTURE;
    }

}

 

Edited by Faro
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ok so I fixed this error in a bit stupid way I think... but it works. But there is still the error with the rotation and animation stuff

    public static boolean Head;
    public static boolean Body;
    public static boolean Leggings;


@SuppressWarnings("unchecked")
    @OnlyIn(Dist.CLIENT)
    @Override
    public <A extends BipedModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType armorSlot, A _default) {

        LokiModel model = new LokiModel(1.0f);
        switch(slot) {
            case HEAD:
                Head = true;
                Body = false;
                Leggings = false;
                break;
            case CHEST:
                Head = false;
                Body = true;
                Leggings = false;
                break;
            case LEGS:
                Head = false;
                Leggings = true;
                Body = false;
                break;
            case FEET:
                Head = false;
                Body = false;
                Leggings = true;
        }



        model.young = _default.young;
        model.crouching = _default.crouching;
        model.riding = _default.riding;
        model.rightArmPose = _default.rightArmPose;
        model.leftArmPose = _default.leftArmPose;

        return (A) model;

    }

and I put this in my model class:

 if (LokiBootsArmorItem.Head) {
            Head.visible = true;
        } else {
            Head.visible = false;
        }
        if (LokiBootsArmorItem.Body) {
          Body.visible = true;
            RightArm.visible = true;
            LeftArm.visible = true;
        } else{
            Body.visible = false;
            RightArm.visible = false;
            LeftArm.visible = false;
    }
        if (LokiBootsArmorItem.Leggings){
            LeftLeg.visible = true;
            RightLeg.visible = true;
        }else {

            LeftLeg.visible = false;
            RightLeg.visible = false;
        }

 

Edited by Faro
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I am using the existing ones. the second code is of the main class of my Model so I am not using Lokimodel.body, I am using the original Body of my model. And for the @OnlyIn, where should I put it, because you said that declaring my model would break servers...

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   public LokiModel(float p_i1148_1_) {
        super(p_i1148_1_);
        texWidth = 64;
        texHeight = 64;

        Loki = new ModelRenderer(this);
        Loki.setPos(0.0F, 24.0F, 0.0F);


        cube_r1 = new ModelRenderer(this);
        cube_r1.setPos(0.0F, 0.0F, 0.0F);
        Loki.addChild(cube_r1);
        setRotationAngle(cube_r1, 0.3054F, 0.0F, 0.0F);
        cube_r1.texOffs(34, 38).addBox(-5.0F, -23.0F, 10.0F, 10.0F, 15.0F, 1.0F, 0.0F, false);

        Head = new ModelRenderer(this);
        Head.setPos(0.0F, -24.0F, 0.0F);
        Loki.addChild(Head);
        Head.texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, 1.0F, false);
        Head.texOffs(32, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, 1.5F, false);

        hornV1 = new ModelRenderer(this);
        hornV1.setPos(2.0F, 26.0F, 0.0F);
        Head.addChild(hornV1);
        setRotationAngle(hornV1, -3.1416F, -1.309F, 3.1416F);
        hornV1.texOffs(9, 0).addBox(-3.5F, -36.0F, -2.0F, 3.0F, 1.0F, 3.0F, 0.0F, false);

        cube_r2 = new ModelRenderer(this);
        cube_r2.setPos(3.2132F, -39.5353F, -0.5F);
        hornV1.addChild(cube_r2);
        setRotationAngle(cube_r2, 0.0F, -0.5672F, -0.6981F);
        cube_r2.texOffs(9, 0).addBox(-6.5F, -7.0F, 2.25F, 2.0F, 7.0F, 1.0F, 0.0F, false);
        cube_r2.texOffs(9, 0).addBox(-6.5F, -7.0F, 4.0F, 2.0F, 7.0F, 1.0F, 0.0F, false);

        cube_r3 = new ModelRenderer(this);
        cube_r3.setPos(3.075F, -40.311F, -0.5F);
        hornV1.addChild(cube_r3);
        setRotationAngle(cube_r3, 0.0F, 0.0F, 0.7854F);
        cube_r3.texOffs(9, 0).addBox(-8.875F, -1.25F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r4 = new ModelRenderer(this);
        cube_r4.setPos(3.1719F, -40.3345F, -0.5F);
        hornV1.addChild(cube_r4);
        setRotationAngle(cube_r4, 0.0F, 0.0F, 0.3491F);
        cube_r4.texOffs(9, 0).addBox(-9.5F, -0.75F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r5 = new ModelRenderer(this);
        cube_r5.setPos(3.2132F, -39.5353F, -0.5F);
        hornV1.addChild(cube_r5);
        setRotationAngle(cube_r5, 0.0F, 0.0F, -0.6981F);
        cube_r5.texOffs(9, 0).addBox(-7.5F, -7.0F, -1.0F, 2.0F, 7.0F, 2.0F, 0.0F, false);

        hornV2 = new ModelRenderer(this);
        hornV2.setPos(-3.0F, 26.0F, 0.0F);
        Head.addChild(hornV2);
        setRotationAngle(hornV2, 0.0F, -1.1781F, 0.0F);
        hornV2.texOffs(11, 0).addBox(-3.5F, -36.0F, -2.0F, 3.0F, 1.0F, 3.0F, 0.0F, false);

        cube_r6 = new ModelRenderer(this);
        cube_r6.setPos(3.2132F, -39.5353F, -0.5F);
        hornV2.addChild(cube_r6);
        setRotationAngle(cube_r6, 0.0F, -0.5672F, -0.6981F);
        cube_r6.texOffs(11, 0).addBox(-6.5F, -7.0F, 2.25F, 2.0F, 7.0F, 1.0F, 0.0F, false);
        cube_r6.texOffs(11, 0).addBox(-6.5F, -7.0F, 4.0F, 2.0F, 7.0F, 1.0F, 0.0F, false);

        cube_r7 = new ModelRenderer(this);
        cube_r7.setPos(3.075F, -40.311F, -0.5F);
        hornV2.addChild(cube_r7);
        setRotationAngle(cube_r7, 0.0F, 0.0F, 0.7854F);
        cube_r7.texOffs(11, 0).addBox(-8.875F, -1.25F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r8 = new ModelRenderer(this);
        cube_r8.setPos(3.1719F, -40.3345F, -0.5F);
        hornV2.addChild(cube_r8);
        setRotationAngle(cube_r8, 0.0F, 0.0F, 0.3491F);
        cube_r8.texOffs(11, 0).addBox(-9.5F, -0.75F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r9 = new ModelRenderer(this);
        cube_r9.setPos(3.2132F, -39.5353F, -0.5F);
        hornV2.addChild(cube_r9);
        setRotationAngle(cube_r9, 0.0F, 0.0F, -0.6981F);
        cube_r9.texOffs(11, 0).addBox(-7.5F, -7.0F, -1.0F, 2.0F, 7.0F, 2.0F, 0.0F, false);

        LeftLeg = new ModelRenderer(this);
        LeftLeg.setPos(1.9F, -12.0F, 0.0F);
        Loki.addChild(LeftLeg);
        LeftLeg.texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, true);

        RightLeg = new ModelRenderer(this);
        RightLeg.setPos(-1.9F, -12.0F, 0.0F);
        Loki.addChild(RightLeg);
        RightLeg.texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, false);

        LeftArm = new ModelRenderer(this);
        LeftArm.setPos(5.0F, -22.0F, 0.0F);
        Loki.addChild(LeftArm);
        LeftArm.texOffs(40, 15).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, true);

        RightArm = new ModelRenderer(this);
        RightArm.setPos(-5.0F, -22.0F, 0.0F);
        Loki.addChild(RightArm);
        RightArm.texOffs(40, 15).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, false);

        Body = new ModelRenderer(this);
        Body.setPos(0.0F, -24.0F, 0.0F);
        Loki.addChild(Body);
        Body.texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, 1.01F, false);
        if (LokiBootsArmorItem.Head) {
            Head.visible = true;
        } else {
            Head.visible = false;
        }
        if (LokiBootsArmorItem.Body) {
          Body.visible = true;
            RightArm.visible = true;
            LeftArm.visible = true;
        } else{
            Body.visible = false;
            RightArm.visible = false;
            LeftArm.visible = false;
    }
        if (LokiBootsArmorItem.Leggings){
            LeftLeg.visible = true;
            RightLeg.visible = true;
        }else {

            LeftLeg.visible = false;
            RightLeg.visible = false;
        }

    }

 

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