Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Trouble with 3D Custom Armor (1.16.5)


Faro
 Share

Recommended Posts

I have some trouble with redering my ArmorModel. It renderes my whole armor, also if there is only one item in my armorslot. And my armor doesen t react on basic animation like hit somethink or walk. Also if the player turns his head, the armor doesn t turn with him. Here is my code:

ArmorItem:

public class LokiArmorItem extends ArmorItem{

    private static final String TEXTURE = FarosVikingsMod.modID + ":textures/armor/loki.png";

    public LokiArmorItem(IArmorMaterial p_i48534_1_, EquipmentSlotType p_i48534_2_, Properties p_i48534_3_) {
        super(p_i48534_1_, p_i48534_2_, p_i48534_3_);
    }



    @SuppressWarnings("unchecked")
    @Nullable
    @Override
    public <A extends BipedModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType slot, A _default) {
        LokiModel model = (slot == EquipmentSlotType.LEGS ? new LokiModel(0.5f) : new LokiModel(1f));

        model.head.visible = slot == EquipmentSlotType.HEAD;
        model.hat.visible = slot == EquipmentSlotType.HEAD;
        model.body.visible = (slot == EquipmentSlotType.CHEST);
        model.rightArm.visible = slot == EquipmentSlotType.CHEST;
        model.leftArm.visible = slot == EquipmentSlotType.CHEST;

        model.rightLeg.visible = (slot == EquipmentSlotType.LEGS)
                || (slot == EquipmentSlotType.FEET);
        model.leftLeg.visible = (slot == EquipmentSlotType.LEGS)
                || (slot == EquipmentSlotType.FEET);
        model.young = _default.young;
        model.crouching = _default.crouching;
        model.riding = _default.riding;
        model.rightArmPose = _default.rightArmPose;
        model.leftArmPose = _default.leftArmPose;

        return (A) model;
    }

    @Override
    public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) {
        return TEXTURE;
    }

}

ArmorModel:

@OnlyIn(Dist.CLIENT)
public class LokiModel extends BipedModel<LivingEntity>{
    private final ModelRenderer Loki;
    private final ModelRenderer cube_r1;
    private final ModelRenderer Head;
    private final ModelRenderer hornV1;
    private final ModelRenderer cube_r2;
    private final ModelRenderer cube_r3;
    private final ModelRenderer cube_r4;
    private final ModelRenderer cube_r5;
    private final ModelRenderer hornV2;
    private final ModelRenderer cube_r6;
    private final ModelRenderer cube_r7;
    private final ModelRenderer cube_r8;
    private final ModelRenderer cube_r9;
    private final ModelRenderer LeftLeg;
    private final ModelRenderer RightLeg;
    private final ModelRenderer LeftArm;
    private final ModelRenderer RightArm;
    private final ModelRenderer Body;


    public LokiModel(float p_i1148_1_) {
        super(p_i1148_1_);
        texWidth = 64;
        texHeight = 64;

        Loki = new ModelRenderer(this);
        Loki.setPos(0.0F, 24.0F, 0.0F);


        cube_r1 = new ModelRenderer(this);
        cube_r1.setPos(0.0F, 0.0F, 0.0F);
        Loki.addChild(cube_r1);
        setRotationAngle(cube_r1, 0.3054F, 0.0F, 0.0F);
        cube_r1.texOffs(34, 38).addBox(-5.0F, -23.0F, 10.0F, 10.0F, 15.0F, 1.0F, 0.0F, false);

        Head = new ModelRenderer(this);
        Head.setPos(0.0F, -24.0F, 0.0F);
        Loki.addChild(Head);
        Head.texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, 1.0F, false);
        Head.texOffs(32, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, 1.5F, false);

        hornV1 = new ModelRenderer(this);
        hornV1.setPos(2.0F, 26.0F, 0.0F);
        Head.addChild(hornV1);
        setRotationAngle(hornV1, -3.1416F, -1.309F, 3.1416F);
        hornV1.texOffs(9, 0).addBox(-3.5F, -36.0F, -2.0F, 3.0F, 1.0F, 3.0F, 0.0F, false);

        cube_r2 = new ModelRenderer(this);
        cube_r2.setPos(3.2132F, -39.5353F, -0.5F);
        hornV1.addChild(cube_r2);
        setRotationAngle(cube_r2, 0.0F, -0.5672F, -0.6981F);
        cube_r2.texOffs(9, 0).addBox(-6.5F, -7.0F, 2.25F, 2.0F, 7.0F, 1.0F, 0.0F, false);
        cube_r2.texOffs(9, 0).addBox(-6.5F, -7.0F, 4.0F, 2.0F, 7.0F, 1.0F, 0.0F, false);

        cube_r3 = new ModelRenderer(this);
        cube_r3.setPos(3.075F, -40.311F, -0.5F);
        hornV1.addChild(cube_r3);
        setRotationAngle(cube_r3, 0.0F, 0.0F, 0.7854F);
        cube_r3.texOffs(9, 0).addBox(-8.875F, -1.25F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r4 = new ModelRenderer(this);
        cube_r4.setPos(3.1719F, -40.3345F, -0.5F);
        hornV1.addChild(cube_r4);
        setRotationAngle(cube_r4, 0.0F, 0.0F, 0.3491F);
        cube_r4.texOffs(9, 0).addBox(-9.5F, -0.75F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r5 = new ModelRenderer(this);
        cube_r5.setPos(3.2132F, -39.5353F, -0.5F);
        hornV1.addChild(cube_r5);
        setRotationAngle(cube_r5, 0.0F, 0.0F, -0.6981F);
        cube_r5.texOffs(9, 0).addBox(-7.5F, -7.0F, -1.0F, 2.0F, 7.0F, 2.0F, 0.0F, false);

        hornV2 = new ModelRenderer(this);
        hornV2.setPos(-3.0F, 26.0F, 0.0F);
        Head.addChild(hornV2);
        setRotationAngle(hornV2, 0.0F, -1.1781F, 0.0F);
        hornV2.texOffs(11, 0).addBox(-3.5F, -36.0F, -2.0F, 3.0F, 1.0F, 3.0F, 0.0F, false);

        cube_r6 = new ModelRenderer(this);
        cube_r6.setPos(3.2132F, -39.5353F, -0.5F);
        hornV2.addChild(cube_r6);
        setRotationAngle(cube_r6, 0.0F, -0.5672F, -0.6981F);
        cube_r6.texOffs(11, 0).addBox(-6.5F, -7.0F, 2.25F, 2.0F, 7.0F, 1.0F, 0.0F, false);
        cube_r6.texOffs(11, 0).addBox(-6.5F, -7.0F, 4.0F, 2.0F, 7.0F, 1.0F, 0.0F, false);

        cube_r7 = new ModelRenderer(this);
        cube_r7.setPos(3.075F, -40.311F, -0.5F);
        hornV2.addChild(cube_r7);
        setRotationAngle(cube_r7, 0.0F, 0.0F, 0.7854F);
        cube_r7.texOffs(11, 0).addBox(-8.875F, -1.25F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r8 = new ModelRenderer(this);
        cube_r8.setPos(3.1719F, -40.3345F, -0.5F);
        hornV2.addChild(cube_r8);
        setRotationAngle(cube_r8, 0.0F, 0.0F, 0.3491F);
        cube_r8.texOffs(11, 0).addBox(-9.5F, -0.75F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r9 = new ModelRenderer(this);
        cube_r9.setPos(3.2132F, -39.5353F, -0.5F);
        hornV2.addChild(cube_r9);
        setRotationAngle(cube_r9, 0.0F, 0.0F, -0.6981F);
        cube_r9.texOffs(11, 0).addBox(-7.5F, -7.0F, -1.0F, 2.0F, 7.0F, 2.0F, 0.0F, false);

        LeftLeg = new ModelRenderer(this);
        LeftLeg.setPos(1.9F, -12.0F, 0.0F);
        Loki.addChild(LeftLeg);
        LeftLeg.texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, true);

        RightLeg = new ModelRenderer(this);
        RightLeg.setPos(-1.9F, -12.0F, 0.0F);
        Loki.addChild(RightLeg);
        RightLeg.texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, false);

        LeftArm = new ModelRenderer(this);
        LeftArm.setPos(5.0F, -22.0F, 0.0F);
        Loki.addChild(LeftArm);
        LeftArm.texOffs(40, 15).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, true);

        RightArm = new ModelRenderer(this);
        RightArm.setPos(-5.0F, -22.0F, 0.0F);
        Loki.addChild(RightArm);
        RightArm.texOffs(40, 15).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, false);

        Body = new ModelRenderer(this);
        Body.setPos(0.0F, -24.0F, 0.0F);
        Loki.addChild(Body);
        Body.texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, 1.01F, false);
    }


    @Override
    public void renderToBuffer(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha){
        Loki.render(matrixStack, buffer, packedLight, packedOverlay);
    }


    public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
        modelRenderer.xRot = x;
        modelRenderer.yRot = y;
        modelRenderer.zRot = z;
    }



}

for the armormaterial I tried both an Enum ArmorMaterial and a class that extends my ArmorItem with an AmorMaterial in it:

public enum LokiArmor implements IArmorMaterial {
    LOKI_ARMOR("loki", 7,  new int[]{7, 9, 10, 6}, 17, SoundEvents.ARMOR_EQUIP_LEATHER,2f, 0.1f,()-> Ingredient.of(ModItems.COPPER_INGOT.get()));
    private static final int[] baseDurability = {128, 144, 160, 112};
    private final String name;
    private final int durability;
    private final int[] armorVal;
    private final int enchantability;
    private final SoundEvent equipSound;
    private final float toughniss;
    private final float knockBackResistance;
    private final Ingredient repairMaterial;

    LokiArmor(String name, int durability, int[] armorVal, int enchantability, SoundEvent equipSound, float toughniss, float knockBackResistance, Supplier<Ingredient> repairMaterial) {
        this.name = name;
        this.durability = durability;
        this.armorVal = armorVal;
        this.enchantability = enchantability;
        this.equipSound = equipSound;
        this.toughniss = toughniss;
        this.knockBackResistance = knockBackResistance;
        this.repairMaterial = repairMaterial.get();
    }


    @Override
    public int getDurabilityForSlot(EquipmentSlotType slot) {
        return this.baseDurability[slot.getIndex() ]* this.durability ;
    }

    @Override
    public int getDefenseForSlot(EquipmentSlotType slot) {
        return this.armorVal[slot.getIndex()];
    }

    @Override
    public int getEnchantmentValue() {
        return this.enchantability;
    }

    @Override
    public SoundEvent getEquipSound() {
        return this.equipSound;
    }

    @Override
    public Ingredient getRepairIngredient() {
        return this.repairMaterial;
    }

    @Override
    public String getName() {
        return this.name;
    }

    @Override
    public float getToughness() {
        return this.toughniss;
    }

    @Override
    public float getKnockbackResistance() {
        return this.knockBackResistance;
    }


}
public class DLokiArmor extends LokiArmorItem{
    public DLokiArmor(IArmorMaterial p_i48534_1_, EquipmentSlotType p_i48534_2_, Properties p_i48534_3_) {
        super(p_i48534_1_, p_i48534_2_, p_i48534_3_);
    }
    public static final IArmorMaterial LOKI = new IArmorMaterial() {
        private final int[] damageReduction = {7, 9, 10, 6};


        @Override
        public int getDurabilityForSlot(EquipmentSlotType slotType) {
            return 7000;
        }

        @Override
        public int getDefenseForSlot(EquipmentSlotType slotType) {
            return damageReduction[slotType.getIndex()];
        }

        @Override
        public int getEnchantmentValue() {
            return 17;
        }

        @Override
        public SoundEvent getEquipSound() {
            return SoundEvents.ARMOR_EQUIP_DIAMOND;
        }

        @Override
        public Ingredient getRepairIngredient() {
            Item item = ForgeRegistries.ITEMS.getValue(new ResourceLocation("minecraft", "diamond"));
            return Ingredient.of(item);
        }

        @Override
        public String getName() {
            return "loki_armor";
        }

        @Override
        public float getToughness() {
            return 3;
        }

        @Override
        public float getKnockbackResistance() {
            return 0;
        }
    };


    @Override
    public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) {
        if(stack.getItem() == ModItems.LOKI_LEGGINGS.get())
        {
            return FarosVikingsMod.modID + ":" + "/textures/armor/loki.png" ;
        }
        else if(stack.getItem() == ModItems.LOKI_HELMET.get() || stack.getItem() == ModItems.LOKI_CHEST.get() || stack.getItem() == ModItems.LOKI_BOOTS.get())

        {
            return FarosVikingsMod.modID + ":" + "/textures/armor/loki.png" ;
        }
        return null;
    }
}

 

Link to comment
Share on other sites

  • Do not create a new model every time. This will create a new model instance every single frame your armor is on screen. That is not what you want.
  • Do not use @OnlyIn.
  • BipedArmorLayer already sets the part visibilities properly (see BipedArmorLayer#setPartVisibility). You just need to use the already existing fields in BipedModel like head, hat, etc. not make your own.
Link to comment
Share on other sites

I am not sure what you meant with your first point but I changed this things and it didn t change anything. 

public class LokiArmorItem extends ArmorItem{
    LokiModel model =  new LokiModel(1f);

    private static final String TEXTURE = FarosVikingsMod.modID + ":textures/armor/loki.png";

    public LokiArmorItem(IArmorMaterial p_i48534_1_, EquipmentSlotType slot, Properties p_i48534_3_) {
        super(p_i48534_1_, slot, p_i48534_3_);
    }



    @SuppressWarnings("unchecked")
    @Nullable
    @Override
    public <A extends BipedModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType slot, A _default) {


        model.setAllVisible(false);
        switch(slot) {
            case HEAD:
                model.head.visible = true;
                model.hat.visible = true;
                break;
            case CHEST:
                model.body.visible = true;
                model.rightArm.visible = true;
                model.leftArm.visible = true;
                break;
            case LEGS:
                model.body.visible = true;
                model.rightLeg.visible = true;
                model.leftLeg.visible = true;
                break;
            case FEET:
                model.rightLeg.visible = true;
                model.leftLeg.visible = true;
        }
       model.young = _default.young;
       model.riding = _default.riding;
       model.crouching = _default.crouching;
       model.rightArmPose = _default.rightArmPose;
       model.leftArmPose = _default.leftArmPose;

        return (A) model;
    }

    @Override
    public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) {
        return TEXTURE;
    }

}

 

Edited by Faro
Link to comment
Share on other sites

1 hour ago, Faro said:

LokiModel model = new LokiModel(1f);

This will crash servers, as a server has no idea what a model is. This needs to be in a client-only class.

You are still manually setting model visibilities, which you do not need to do - Minecraft already does this. But you are not using the proper fields for the model parts, hence Minecraft cannot adjust their visibility.

Link to comment
Share on other sites

27 minutes ago, diesieben07 said:

You are still manually setting model visibilities, which you do not need to do - Minecraft already does this. But you are not using the proper fields for the model parts, hence Minecraft cannot adjust their visibility.

You have not fixed either of these things.

Link to comment
Share on other sites

ok so I fixed this error in a bit stupid way I think... but it works. But there is still the error with the rotation and animation stuff

    public static boolean Head;
    public static boolean Body;
    public static boolean Leggings;


@SuppressWarnings("unchecked")
    @OnlyIn(Dist.CLIENT)
    @Override
    public <A extends BipedModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType armorSlot, A _default) {

        LokiModel model = new LokiModel(1.0f);
        switch(slot) {
            case HEAD:
                Head = true;
                Body = false;
                Leggings = false;
                break;
            case CHEST:
                Head = false;
                Body = true;
                Leggings = false;
                break;
            case LEGS:
                Head = false;
                Leggings = true;
                Body = false;
                break;
            case FEET:
                Head = false;
                Body = false;
                Leggings = true;
        }



        model.young = _default.young;
        model.crouching = _default.crouching;
        model.riding = _default.riding;
        model.rightArmPose = _default.rightArmPose;
        model.leftArmPose = _default.leftArmPose;

        return (A) model;

    }

and I put this in my model class:

 if (LokiBootsArmorItem.Head) {
            Head.visible = true;
        } else {
            Head.visible = false;
        }
        if (LokiBootsArmorItem.Body) {
          Body.visible = true;
            RightArm.visible = true;
            LeftArm.visible = true;
        } else{
            Body.visible = false;
            RightArm.visible = false;
            LeftArm.visible = false;
    }
        if (LokiBootsArmorItem.Leggings){
            LeftLeg.visible = true;
            RightLeg.visible = true;
        }else {

            LeftLeg.visible = false;
            RightLeg.visible = false;
        }

 

Edited by Faro
Link to comment
Share on other sites

Good lord why.

  • You are still using @OnlyIn. Do not use @OnlyIn.
  • You are still using your own fields for e.g. body, rightArm, etc. BipedModel already has these. If you used the existing ones your problem would immediately go away because Minecraft already sets their visibilities. You do not need to set visible manually.
Link to comment
Share on other sites

I am using the existing ones. the second code is of the main class of my Model so I am not using Lokimodel.body, I am using the original Body of my model. And for the @OnlyIn, where should I put it, because you said that declaring my model would break servers...

Link to comment
Share on other sites

4 minutes ago, Faro said:

I am using the existing ones

From the last code you posted: No you are not. The field for the right arm in BipedModel is called rightArm, your code references something called RightArm.

5 minutes ago, Faro said:

the second code is of the main class of my Model so I am not using Lokimodel.body, I am using the original Body of my model.

There should be no "Body". You should be using body, the existing one. Otherwise Minecraft will not apply the visibilities properly.

5 minutes ago, Faro said:

And for the @OnlyIn, where should I put it, because you said that declaring my model would break servers...

You should not put it anywhere. @OnlyIn is not for use in mod code.

Link to comment
Share on other sites

   public LokiModel(float p_i1148_1_) {
        super(p_i1148_1_);
        texWidth = 64;
        texHeight = 64;

        Loki = new ModelRenderer(this);
        Loki.setPos(0.0F, 24.0F, 0.0F);


        cube_r1 = new ModelRenderer(this);
        cube_r1.setPos(0.0F, 0.0F, 0.0F);
        Loki.addChild(cube_r1);
        setRotationAngle(cube_r1, 0.3054F, 0.0F, 0.0F);
        cube_r1.texOffs(34, 38).addBox(-5.0F, -23.0F, 10.0F, 10.0F, 15.0F, 1.0F, 0.0F, false);

        Head = new ModelRenderer(this);
        Head.setPos(0.0F, -24.0F, 0.0F);
        Loki.addChild(Head);
        Head.texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, 1.0F, false);
        Head.texOffs(32, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, 1.5F, false);

        hornV1 = new ModelRenderer(this);
        hornV1.setPos(2.0F, 26.0F, 0.0F);
        Head.addChild(hornV1);
        setRotationAngle(hornV1, -3.1416F, -1.309F, 3.1416F);
        hornV1.texOffs(9, 0).addBox(-3.5F, -36.0F, -2.0F, 3.0F, 1.0F, 3.0F, 0.0F, false);

        cube_r2 = new ModelRenderer(this);
        cube_r2.setPos(3.2132F, -39.5353F, -0.5F);
        hornV1.addChild(cube_r2);
        setRotationAngle(cube_r2, 0.0F, -0.5672F, -0.6981F);
        cube_r2.texOffs(9, 0).addBox(-6.5F, -7.0F, 2.25F, 2.0F, 7.0F, 1.0F, 0.0F, false);
        cube_r2.texOffs(9, 0).addBox(-6.5F, -7.0F, 4.0F, 2.0F, 7.0F, 1.0F, 0.0F, false);

        cube_r3 = new ModelRenderer(this);
        cube_r3.setPos(3.075F, -40.311F, -0.5F);
        hornV1.addChild(cube_r3);
        setRotationAngle(cube_r3, 0.0F, 0.0F, 0.7854F);
        cube_r3.texOffs(9, 0).addBox(-8.875F, -1.25F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r4 = new ModelRenderer(this);
        cube_r4.setPos(3.1719F, -40.3345F, -0.5F);
        hornV1.addChild(cube_r4);
        setRotationAngle(cube_r4, 0.0F, 0.0F, 0.3491F);
        cube_r4.texOffs(9, 0).addBox(-9.5F, -0.75F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r5 = new ModelRenderer(this);
        cube_r5.setPos(3.2132F, -39.5353F, -0.5F);
        hornV1.addChild(cube_r5);
        setRotationAngle(cube_r5, 0.0F, 0.0F, -0.6981F);
        cube_r5.texOffs(9, 0).addBox(-7.5F, -7.0F, -1.0F, 2.0F, 7.0F, 2.0F, 0.0F, false);

        hornV2 = new ModelRenderer(this);
        hornV2.setPos(-3.0F, 26.0F, 0.0F);
        Head.addChild(hornV2);
        setRotationAngle(hornV2, 0.0F, -1.1781F, 0.0F);
        hornV2.texOffs(11, 0).addBox(-3.5F, -36.0F, -2.0F, 3.0F, 1.0F, 3.0F, 0.0F, false);

        cube_r6 = new ModelRenderer(this);
        cube_r6.setPos(3.2132F, -39.5353F, -0.5F);
        hornV2.addChild(cube_r6);
        setRotationAngle(cube_r6, 0.0F, -0.5672F, -0.6981F);
        cube_r6.texOffs(11, 0).addBox(-6.5F, -7.0F, 2.25F, 2.0F, 7.0F, 1.0F, 0.0F, false);
        cube_r6.texOffs(11, 0).addBox(-6.5F, -7.0F, 4.0F, 2.0F, 7.0F, 1.0F, 0.0F, false);

        cube_r7 = new ModelRenderer(this);
        cube_r7.setPos(3.075F, -40.311F, -0.5F);
        hornV2.addChild(cube_r7);
        setRotationAngle(cube_r7, 0.0F, 0.0F, 0.7854F);
        cube_r7.texOffs(11, 0).addBox(-8.875F, -1.25F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r8 = new ModelRenderer(this);
        cube_r8.setPos(3.1719F, -40.3345F, -0.5F);
        hornV2.addChild(cube_r8);
        setRotationAngle(cube_r8, 0.0F, 0.0F, 0.3491F);
        cube_r8.texOffs(11, 0).addBox(-9.5F, -0.75F, -1.0F, 2.0F, 4.0F, 2.0F, 0.0F, false);

        cube_r9 = new ModelRenderer(this);
        cube_r9.setPos(3.2132F, -39.5353F, -0.5F);
        hornV2.addChild(cube_r9);
        setRotationAngle(cube_r9, 0.0F, 0.0F, -0.6981F);
        cube_r9.texOffs(11, 0).addBox(-7.5F, -7.0F, -1.0F, 2.0F, 7.0F, 2.0F, 0.0F, false);

        LeftLeg = new ModelRenderer(this);
        LeftLeg.setPos(1.9F, -12.0F, 0.0F);
        Loki.addChild(LeftLeg);
        LeftLeg.texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, true);

        RightLeg = new ModelRenderer(this);
        RightLeg.setPos(-1.9F, -12.0F, 0.0F);
        Loki.addChild(RightLeg);
        RightLeg.texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, false);

        LeftArm = new ModelRenderer(this);
        LeftArm.setPos(5.0F, -22.0F, 0.0F);
        Loki.addChild(LeftArm);
        LeftArm.texOffs(40, 15).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, true);

        RightArm = new ModelRenderer(this);
        RightArm.setPos(-5.0F, -22.0F, 0.0F);
        Loki.addChild(RightArm);
        RightArm.texOffs(40, 15).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, 1.0F, false);

        Body = new ModelRenderer(this);
        Body.setPos(0.0F, -24.0F, 0.0F);
        Loki.addChild(Body);
        Body.texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, 1.01F, false);
        if (LokiBootsArmorItem.Head) {
            Head.visible = true;
        } else {
            Head.visible = false;
        }
        if (LokiBootsArmorItem.Body) {
          Body.visible = true;
            RightArm.visible = true;
            LeftArm.visible = true;
        } else{
            Body.visible = false;
            RightArm.visible = false;
            LeftArm.visible = false;
    }
        if (LokiBootsArmorItem.Leggings){
            LeftLeg.visible = true;
            RightLeg.visible = true;
        }else {

            LeftLeg.visible = false;
            RightLeg.visible = false;
        }

    }

 

Link to comment
Share on other sites

8 minutes ago, Faro said:

It references the RightArm So the ModelRenderer RightArm of the code

Exactly. For the 100ths time: THIS IS WRONG. Use the exist field in BipedModel called "rightArm". Then visibilities will be adjusted for you AUTOMATICALLY. You DO NOT NEED TO SET "visible".

Link to comment
Share on other sites

On 7/26/2021 at 12:41 PM, Faro said:

private final ModelRenderer LeftLeg; private final ModelRenderer RightLeg; private final ModelRenderer LeftArm; private final ModelRenderer RightArm; private final ModelRenderer Body;

Do not have these fields, use the ones from BipedModel.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Posting again to finish this thread as I've found a solution for my problem. Don't know why it was having an issue with Java but uninstalled my most recent update of java and switched back to Java 17.02 Here's a link to the version of Java I'm now using https://download.oracle.com/java/17/latest/jdk-17_windows-x64_bin.exe Hope it works for whoever is looking for a solution.
    • Hello there, i have an issue. I want to add custom 3d model to armor(I want to create addon that replace armor with samurai armor in Gobber mod). Here is the code: package com.kwpugh.gobber2.items.armor; import java.util.List; import javax.annotation.Nullable; import com.kwpugh.gobber2.config.GobberConfigBuilder; import com.kwpugh.gobber2.init.ItemInit; import com.kwpugh.gobber2.items.armor.models.GobberSamurai; import com.kwpugh.gobber2.util.PlayerSpecialAbilities; import net.minecraft.world.item.TooltipFlag; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.item.ArmorItem; import net.minecraft.world.item.ArmorMaterial; import net.minecraft.world.item.ItemStack; import net.minecraft.world.effect.MobEffects; import net.minecraft.network.chat.Component; import net.minecraft.ChatFormatting; import net.minecraft.client.model.HumanoidModel; import net.minecraft.network.chat.TranslatableComponent; import net.minecraft.world.level.Level; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.client.IItemRenderProperties; import net.minecraft.world.item.Item.Properties; public class ItemCustomArmorNether extends ArmorItem { public ItemCustomArmorNether(ArmorMaterial materialIn, EquipmentSlot slots, Properties builder) { super(materialIn, slots, builder); } boolean enablePerks = GobberConfigBuilder.ENABLE_GOBBER_NETHER_ARMOR_HEALTH_PERKS.get(); int hunger = GobberConfigBuilder.GOBBER_NETHER_ARMOR_HUNGER.get(); double saturation = GobberConfigBuilder.GOBBER_NETHER_ARMOR_SATURATION.get(); @Override public void onArmorTick(final ItemStack stack, final Level world, final Player player) { if(!enablePerks) return; ItemStack head = player.getItemBySlot(EquipmentSlot.HEAD); ItemStack chest = player.getItemBySlot(EquipmentSlot.CHEST); ItemStack legs = player.getItemBySlot(EquipmentSlot.LEGS); ItemStack feet = player.getItemBySlot(EquipmentSlot.FEET); //Full Set if(head.getItem() == ItemInit.GOBBER2_HELMET_NETHER.get() && chest.getItem() == ItemInit.GOBBER2_CHESTPLATE_NETHER.get() && legs.getItem() == ItemInit.GOBBER2_LEGGINGS_NETHER.get() && feet.getItem() == ItemInit.GOBBER2_BOOTS_NETHER.get()) { if(player.getEffect(MobEffects.POISON) != null) { player.removeEffect(MobEffects.POISON); } if(player.getEffect(MobEffects.WITHER) != null) { player.removeEffect(MobEffects.WITHER); } } //Check ArmorUtil for additional perks applied to armor //Helmet if(head.getItem() == ItemInit.GOBBER2_HELMET_NETHER.get()) { PlayerSpecialAbilities.giveYellowHearts(world, player, stack, 4, 0.33F); PlayerSpecialAbilities.giveRegenEffect(world, player, stack, hunger, (float) saturation); } //Chestplate if(chest.getItem() == ItemInit.GOBBER2_CHESTPLATE_NETHER.get()) { // TBD } //Leggings if(legs.getItem() == ItemInit.GOBBER2_LEGGINGS_NETHER.get()) { } else { } //Boots if(feet.getItem() == ItemInit.GOBBER2_BOOTS_NETHER.get()) { } else { } } @Override public boolean isBookEnchantable(ItemStack stack, ItemStack book) { return true; } @Override public boolean isValidRepairItem(ItemStack toRepair, ItemStack repair) { return repair.getItem() == ItemInit.GOBBER2_INGOT_NETHER.get(); } @OnlyIn(Dist.CLIENT) public void appendHoverText(ItemStack stack, @Nullable Level worldIn, List<Component> tooltip, TooltipFlag flagIn) { super.appendHoverText(stack, worldIn, tooltip, flagIn); if(enablePerks) { tooltip.add((new TranslatableComponent("item.gobber2.gobber2_armor_nether.line2").withStyle(ChatFormatting.LIGHT_PURPLE))); tooltip.add((new TranslatableComponent("item.gobber2.gobber2_armor_nether.line3").withStyle(ChatFormatting.LIGHT_PURPLE))); tooltip.add((new TranslatableComponent("item.gobber2.gobber2_armor_nether.line4").withStyle(ChatFormatting.LIGHT_PURPLE))); tooltip.add((new TranslatableComponent("item.gobber2.gobber2_armor_nether.line5").withStyle(ChatFormatting.LIGHT_PURPLE))); tooltip.add((new TranslatableComponent("item.gobber2.gobber2_armor_nether.line6").withStyle(ChatFormatting.GOLD))); } } @Override public void initializeClient(java.util.function.Consumer<net.minecraftforge.client.IItemRenderProperties> consumer) { consumer.accept(new IItemRenderProperties() { @Override public <A extends HumanoidModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlot armorSlot, A _default) { if(armorSlot == EquipmentSlot.CHEST) { return (A) new GobberSamurai(); } return null; } }); } @Override public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlot slot, String type) { return "gobber2.models.armor.GobberSamurai" + (slot == EquipmentSlot.HEAD ? "2" : "1") + ".png"; } } The problem is in getArmorModel method and in return (A) new GobberSamurai(); It says "The constructor GobberSamurai() is undefined".  Here is my model class:   package com.kwpugh.gobber2.items.armor.models; import java.util.List; import javax.annotation.Nullable; import com.kwpugh.gobber2.config.GobberConfigBuilder; import com.kwpugh.gobber2.init.ItemInit; import com.kwpugh.gobber2.util.PlayerSpecialAbilities; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.minecraft.world.item.TooltipFlag; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.item.ArmorItem; import net.minecraft.world.item.ArmorMaterial; import net.minecraft.world.item.ItemStack; import net.minecraft.world.effect.MobEffects; import net.minecraft.network.chat.Component; import net.minecraft.ChatFormatting; import net.minecraft.network.chat.TranslatableComponent; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.level.Level; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelLayerLocation; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.world.item.Item.Properties; public class GobberSamurai<T extends Entity> extends EntityModel<T> { // This layer location should be baked with EntityRendererProvider.Context in the entity renderer and passed into this model's constructor public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(new ResourceLocation("modid", "gobbersamurai"), "main"); private final ModelPart Head; private final ModelPart Body; private final ModelPart RightArm; private final ModelPart LeftArm; private final ModelPart RightLeg; private final ModelPart LeftLeg; public GobberSamurai(ModelPart root) { this.Head = root.getChild("Head"); this.Body = root.getChild("Body"); this.RightArm = root.getChild("RightArm"); this.LeftArm = root.getChild("LeftArm"); this.RightLeg = root.getChild("RightLeg"); this.LeftLeg = root.getChild("LeftLeg"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition Head = partdefinition.addOrReplaceChild("Head", CubeListBuilder.create().texOffs(1, 34).addBox(-5.0F, -9.0F, -5.0F, 10.0F, 4.0F, 10.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 0.0F, 0.0F)); PartDefinition cube_r1 = Head.addOrReplaceChild("cube_r1", CubeListBuilder.create().texOffs(1, 34).addBox(-3.2F, -0.225F, -5.0F, 5.0F, 1.0F, 10.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(5.8435F, -2.8805F, 0.0F, 0.0F, 0.0F, 1.1345F)); PartDefinition cube_r2 = Head.addOrReplaceChild("cube_r2", CubeListBuilder.create().texOffs(1, 34).addBox(-3.225F, -6.625F, -5.0F, 5.0F, 1.0F, 10.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(0.0F, -0.1594F, 0.0523F, -1.5708F, -0.4363F, 1.5708F)); PartDefinition cube_r3 = Head.addOrReplaceChild("cube_r3", CubeListBuilder.create().texOffs(1, 34).addBox(-6.0F, 5.0F, -5.0F, 1.0F, 2.0F, 10.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(0.0F, 0.0F, 0.0F, -1.5708F, 0.0F, 1.5708F)); PartDefinition cube_r4 = Head.addOrReplaceChild("cube_r4", CubeListBuilder.create().texOffs(42, 36).addBox(-1.2F, -0.5F, -1.5F, 3.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(-6.3F, -4.3F, -5.6F, -2.313F, 0.0322F, 2.0649F)); PartDefinition cube_r5 = Head.addOrReplaceChild("cube_r5", CubeListBuilder.create().texOffs(1, 34).mirror().addBox(-1.8F, -0.225F, -5.0F, 5.0F, 1.0F, 10.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(-5.8435F, -2.8805F, 0.0F, 0.0F, 0.0F, -1.1345F)); PartDefinition cube_r6 = Head.addOrReplaceChild("cube_r6", CubeListBuilder.create().texOffs(42, 36).mirror().addBox(-1.8F, -0.5F, -1.5F, 3.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(6.3F, -4.3F, -5.6F, -2.313F, -0.0322F, -2.0649F)); PartDefinition Body = partdefinition.addOrReplaceChild("Body", CubeListBuilder.create().texOffs(11, 35).addBox(4.0F, 3.0F, -3.0F, 1.0F, 3.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-5.0F, 8.0F, -3.0F, 1.0F, 3.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(4.0F, 8.0F, -3.0F, 1.0F, 3.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-5.0F, 3.0F, -3.0F, 1.0F, 3.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-4.0F, 1.0F, -4.0F, 8.0F, 7.0F, 2.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-4.0F, 8.0F, -3.0F, 8.0F, 3.0F, 1.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-4.0F, 11.0F, -2.5F, 8.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)) .texOffs(0, 32).addBox(-4.0F, 1.0F, 2.0F, 8.0F, 11.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 0.0F, 0.0F)); PartDefinition RightArm = partdefinition.addOrReplaceChild("RightArm", CubeListBuilder.create().texOffs(39, 2).addBox(-3.5F, -2.5F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(39, 2).mirror().addBox(-1.5F, 3.5F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(39, 2).mirror().addBox(-3.5F, 3.5F, -2.5F, 2.0F, 6.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(39, 2).mirror().addBox(-1.5F, 6.5F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offset(-5.0F, 2.0F, 0.0F)); PartDefinition cube_r7 = RightArm.addOrReplaceChild("cube_r7", CubeListBuilder.create().texOffs(10, 37).mirror().addBox(1.5F, -1.0F, -3.5F, 1.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-2.5F, 0.0F, -3.5F, 5.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.5F, 1.0F, -3.5F, 3.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-6.5F, 1.5F, -3.5F, 3.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(-4.0588F, -1.8378F, 0.0F, 0.0F, 0.0F, -1.1345F)); PartDefinition LeftArm = partdefinition.addOrReplaceChild("LeftArm", CubeListBuilder.create().texOffs(39, 2).addBox(-1.5F, -2.5F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(39, 2).addBox(1.5F, 3.5F, -2.5F, 2.0F, 6.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(39, 2).addBox(-1.5F, 3.5F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(39, 2).addBox(-1.5F, 6.5F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)), PartPose.offset(5.0F, 2.0F, 0.0F)); PartDefinition cube_r8 = LeftArm.addOrReplaceChild("cube_r8", CubeListBuilder.create().texOffs(10, 37).addBox(3.5F, 1.5F, -3.5F, 3.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(1.5F, 1.0F, -3.5F, 3.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-2.5F, -1.0F, -3.5F, 1.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-2.5F, 0.0F, -3.5F, 5.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(4.0588F, -1.8378F, 0.0F, 0.0F, 0.0F, 1.1345F)); PartDefinition RightLeg = partdefinition.addOrReplaceChild("RightLeg", CubeListBuilder.create(), PartPose.offset(-1.9F, 12.0F, 0.0F)); PartDefinition cube_r9 = RightLeg.addOrReplaceChild("cube_r9", CubeListBuilder.create().texOffs(10, 37).mirror().addBox(-4.9F, 10.65F, 9.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.9F, 11.65F, 11.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.9F, 9.65F, 7.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(1.9F, -11.8378F, 9.0588F, -1.1345F, 0.0F, 0.0F)); PartDefinition cube_r10 = RightLeg.addOrReplaceChild("cube_r10", CubeListBuilder.create().texOffs(10, 37).mirror().addBox(-4.9F, 10.65F, -12.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.9F, 11.65F, -14.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-2.9F, 10.65F, -15.3F, 3.0F, 1.0F, 6.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-2.9F, 11.65F, -17.3F, 3.0F, 1.0F, 6.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-2.9F, 9.65F, -12.3F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.9F, 9.65F, -10.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(1.9F, -11.8378F, -9.0588F, 1.1345F, 0.0F, 0.0F)); PartDefinition cube_r11 = RightLeg.addOrReplaceChild("cube_r11", CubeListBuilder.create().texOffs(10, 37).mirror().addBox(-16.0F, 11.0F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-14.0F, 10.0F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-12.0F, 9.0F, -2.5F, 4.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(-7.1588F, -11.8378F, 0.0F, 0.0F, 0.0F, -1.1345F)); PartDefinition LeftLeg = partdefinition.addOrReplaceChild("LeftLeg", CubeListBuilder.create(), PartPose.offset(1.9F, 12.0F, 0.0F)); PartDefinition cube_r12 = LeftLeg.addOrReplaceChild("cube_r12", CubeListBuilder.create().texOffs(10, 37).addBox(13.0F, 11.0F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(11.0F, 10.0F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(8.0F, 9.0F, -2.5F, 4.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(7.1588F, -11.8378F, 0.0F, 0.0F, 0.0F, 1.1345F)); PartDefinition cube_r13 = LeftLeg.addOrReplaceChild("cube_r13", CubeListBuilder.create().texOffs(10, 37).addBox(-0.1F, 9.65F, -12.3F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(2.9F, 11.65F, -14.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-0.1F, 11.65F, -17.3F, 3.0F, 1.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(2.9F, 10.65F, -12.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-0.1F, 10.65F, -15.3F, 3.0F, 1.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(2.9F, 9.65F, -10.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(-1.9F, -11.8378F, -9.0588F, 1.1345F, 0.0F, 0.0F)); PartDefinition cube_r14 = LeftLeg.addOrReplaceChild("cube_r14", CubeListBuilder.create().texOffs(10, 37).addBox(-0.1F, 9.65F, 7.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-0.1F, 11.65F, 11.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-0.1F, 10.65F, 9.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(-1.9F, -11.8378F, 9.0588F, -1.1345F, 0.0F, 0.0F)); return LayerDefinition.create(meshdefinition, 64, 64); } @Override public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } @Override public void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) { Head.render(poseStack, buffer, packedLight, packedOverlay); Body.render(poseStack, buffer, packedLight, packedOverlay); RightArm.render(poseStack, buffer, packedLight, packedOverlay); LeftArm.render(poseStack, buffer, packedLight, packedOverlay); RightLeg.render(poseStack, buffer, packedLight, packedOverlay); LeftLeg.render(poseStack, buffer, packedLight, packedOverlay); } } I just don't know what to do now, I have searched everywhere but I have found nothing for 1.18.1 version.
    • I've been trying for the past hour to get one of these Modpacks to work, and after running the Serverrun.bat it gets all the way through the process on both Modpacks before it gives me the following Error Message. Error: Could not find or load main class @libraries.net.minecraftforge.forge.1.18.1-39.0.22.win_args.txt Any help would be great!  
    • The game crashed while playing. please help I don't know how to. ---- Minecraft Crash Report ---- // Shall we play a game? Time: 1/29/22, 1:08 AM Description: Exception in server tick loop java.lang.NoSuchMethodError: 'net.minecraft.nbt.CompoundTag net.minecraft.world.level.block.entity.BlockEntity.save(net.minecraft.nbt.CompoundTag)'     at ht.treechop.common.block.ChoppedLogBlock$Entity.save(ChoppedLogBlock.java:291) ~[TreeChop-Mod-1.18.1.jar%2367!/:0.15.3] {re:classloading}     at ht.treechop.common.block.ChoppedLogBlock$Entity.m_5995_(ChoppedLogBlock.java:335) ~[TreeChop-Mod-1.18.1.jar%2367!/:0.15.3] {re:classloading}     at net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket.m_195642_(ClientboundBlockEntityDataPacket.java:21) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket.m_195640_(ClientboundBlockEntityDataPacket.java:25) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at ht.treechop.common.block.ChoppedLogBlock$Entity.getUpdatePacket(ChoppedLogBlock.java:328) ~[TreeChop-Mod-1.18.1.jar%2367!/:0.15.3] {re:classloading}     at ht.treechop.common.block.ChoppedLogBlock$Entity.m_183216_(ChoppedLogBlock.java:260) ~[TreeChop-Mod-1.18.1.jar%2367!/:0.15.3] {re:classloading}     at net.minecraftforge.common.ForgeHooks.onBlockBreakEvent(ForgeHooks.java:562) ~[forge-1.18.1-39.0.62-universal.jar%2374!/:?] {re:classloading}     at net.minecraft.server.level.ServerPlayerGameMode.m_9280_(ServerPlayerGameMode.java:227) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:computing_frames,re:classloading}     at net.minecraft.server.level.ServerPlayerGameMode.m_9286_(ServerPlayerGameMode.java:217) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:computing_frames,re:classloading}     at net.minecraft.server.level.ServerPlayerGameMode.m_7391_(ServerPlayerGameMode.java:187) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:computing_frames,re:classloading}     at net.minecraft.server.network.ServerGamePacketListenerImpl.m_7502_(ServerGamePacketListenerImpl.java:945) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.network.protocol.game.ServerboundPlayerActionPacket.m_5797_(ServerboundPlayerActionPacket.java:34) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.network.protocol.game.ServerboundPlayerActionPacket.m_5797_(ServerboundPlayerActionPacket.java:8) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.network.protocol.PacketUtils.m_131356_(PacketUtils.java:21) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.server.TickTask.run(TickTask.java:18) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.util.thread.BlockableEventLoop.m_6367_(BlockableEventLoop.java:151) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B}     at net.minecraft.util.thread.ReentrantBlockableEventLoop.m_6367_(ReentrantBlockableEventLoop.java:23) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,re:computing_frames,re:classloading}     at net.minecraft.server.MinecraftServer.m_6367_(MinecraftServer.java:765) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_6367_(MinecraftServer.java:161) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.util.thread.BlockableEventLoop.m_7245_(BlockableEventLoop.java:125) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.m_129961_(MinecraftServer.java:748) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_7245_(MinecraftServer.java:742) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.util.thread.BlockableEventLoop.m_18699_(BlockableEventLoop.java:110) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.m_130012_(MinecraftServer.java:727) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:672) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_177918_(MinecraftServer.java:258) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at java.lang.Thread.run(Thread.java:833) [?:?] {re:mixin} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.18.1     Minecraft Version ID: 1.18.1     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.1, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 2163132464 bytes (2062 MiB) / 6643777536 bytes (6336 MiB) up to 8589934592 bytes (8192 MiB)     CPUs: 8     Processor Vendor: GenuineIntel     Processor Name: Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz     Identifier: Intel64 Family 6 Model 142 Stepping 11     Microarchitecture: whiskey Lake     Frequency (GHz): 1.99     Number of physical packages: 1     Number of physical CPUs: 4     Number of logical CPUs: 8     Graphics card #0 name: Intel(R) UHD Graphics 620     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MB): 1024.00     Graphics card #0 deviceId: 0x3ea0     Graphics card #0 versionInfo: DriverVersion=26.20.100.7926     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 2.40     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 2.40     Memory slot #1 type: DDR4     Virtual memory max (MB): 20670.30     Virtual memory used (MB): 17701.50     Swap memory total (MB): 4496.57     Swap memory used (MB): 717.27     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx8G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Server Running: true     Player Count: 1 / 8; [ServerPlayer['rocio12barcenas'/187, l='ServerLevel[New World]', x=82.38, y=75.00, z=-249.35]]     Data Packs: vanilla, mod:forge, mod:sereneseasons (incompatible), mod:mna (incompatible), mod:treechop (incompatible), mod:terrablender, mod:apotheosis (incompatible), mod:cfm, mod:jei, mod:bumblecore, mod:byg (incompatible), mod:torohealth (incompatible), mod:curios, mod:xaerominimap, mod:geckolib3 (incompatible), mod:xaeroworldmap, mod:placebo (incompatible), mod:dramaticdoors, mod:travelersbackpack, mod:foodsicles     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge'     ModLauncher: 9.1.0+9.1.0+main.6690ee51     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:           mixin PLUGINSERVICE           eventbus PLUGINSERVICE           object_holder_definalize PLUGINSERVICE           runtime_enum_extender PLUGINSERVICE           capability_token_subclass PLUGINSERVICE           accesstransformer PLUGINSERVICE           runtimedistcleaner PLUGINSERVICE           mixin TRANSFORMATIONSERVICE           fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         javafml@null     Mod List:          client-1.18.1-20211210.034407-srg.jar             |Minecraft                     |minecraft                     |1.18.1              |DONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         Serene-Seasons-Mod-1.18.1.jar                     |Serene Seasons                |sereneseasons                 |1.18.1-6.0.0.11     |DONE      |Manifest: NOSIGNATURE         Mana-and-Artifice-Mod-1.18.1.jar                  |Mana and Artifice             |mna                           |1.7.0.2             |DONE      |Manifest: NOSIGNATURE         TreeChop-Mod-1.18.1.jar                           |HT's TreeChop                 |treechop                      |0.15.3              |DONE      |Manifest: NOSIGNATURE         TerraBlender-forge-1.18.1-1.1.0.73.jar            |TerraBlender                  |terrablender                  |1.18.1-1.1.0.73     |DONE      |Manifest: NOSIGNATURE         Apotheosis-Mod-1.18.1.jar                         |Apotheosis                    |apotheosis                    |5.2.0               |DONE      |Manifest: NOSIGNATURE         MrCrayfishs-Furniture-Mod-1.18.1.jar              |MrCrayfish's Furniture Mod    |cfm                           |7.0.0-pre28         |DONE      |Manifest: NOSIGNATURE         jei-1.18.1-9.2.3.82.jar                           |Just Enough Items             |jei                           |9.2.3.82            |DONE      |Manifest: NOSIGNATURE         bumblecore-1.18.1-1.0.4.jar                       |Bumblecore                    |bumblecore                    |1.18.1-1.0.4        |DONE      |Manifest: NOSIGNATURE         Oh+The+Biomes+You'll+Go-forge-1.18.1-1.3.5.8.jar  |Oh The Biomes You'll Go       |byg                           |1.3.5.8             |DONE      |Manifest: NOSIGNATURE         forge-1.18.1-39.0.62-universal.jar                |Forge                         |forge                         |39.0.62             |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         torohealth-1.18-forge-2.jar                       |ToroHealth                    |torohealth                    |1.18-forge-2        |DONE      |Manifest: NOSIGNATURE         Curios-API-1.18.1.jar                             |Curios API                    |curios                        |1.18.1-5.0.6.0      |DONE      |Manifest: NOSIGNATURE         Xaeros_Minimap_22.1.0_Forge_1.18.jar              |Xaero's Minimap               |xaerominimap                  |22.1.0              |DONE      |Manifest: NOSIGNATURE         geckolib-1.18-forge-3.0.9.jar                     |GeckoLib                      |geckolib3                     |3.0.9               |DONE      |Manifest: NOSIGNATURE         XaerosWorldMap_1.20.0_Forge_1.18.jar              |Xaero's World Map             |xaeroworldmap                 |1.20.0              |DONE      |Manifest: NOSIGNATURE         Place2bo-1.18.1-6.0.5.jar                          |Placebo                       |placebo                       |6.0.5               |DONE      |Manifest: NOSIGNATURE         Dramatic-Doors-Mod-1.18.1.jar                     |Dramatic Doors                |dramaticdoors                 |1.18.1-1.5.0        |DONE      |Manifest: NOSIGNATURE         TravelersBackpack-1.18.1-7.0.1.jar                |Traveler's Backpack           |travelersbackpack             |7.0.1               |DONE      |Manifest: NOSIGNATURE         foodsicles-1.18.1-1.0.4.jar                       |Foodsicles                    |foodsicles                    |1.18.1-1.0.4        |DONE      |Manifest: NOSIGNATURE     Crash Report UUID: d060c158-744d-48bd-ba52-bf8d49f5f8d2     FML: 39.0     Forge: net.minecraftforge:39.0.6
    • Hi guys! I currently have a project that I've been developing in a 'vanilla' environment that I'm actually looking to transfer over to Forge, simply because of how much better the experience would be using Forge. Before starting on this Forge mod, I was planning ahead and was looking at options for proxies, of which I would greatly like to use Velocity. In their docs and by asking around their Discord, they don't support support versions of Forge of 1.13 or later because of changes in the "handshake protocol". But I also really don't want to use an unsupported version of Forge, such as 1.12.2, to be able to use a proxy. I was pointed in the direction of potentially making my own client-side mod to allow Forge to be compatible with an updated proxy, such as Velocity. When asking for a direction for achieving this, I was told to have a look at how the Forge server implements logins and that the discrepancy might be with how modified the handshake protocol is. This sounds like quite the challenge to me and I'm completely up for trying to accomplish it. So for the sake of planning ahead and having a rough idea of how I could accomplish that when the time comes to work on it, has anyone else had experience with trying to achieve this? I appreciate any help or direction offered! Thanks! 
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.