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kenoba10

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Block brokenBlock = Block.blocksList[world.getBlockId(x, y, z)];
int meta = world.getBlockMetadata(x, y, z);
ItemStack result = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(brokenBlock, 1, meta));

Ok does this just check if it is a smelting recipe or should this be all the code I need for it to work?

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Yes.

For the auto-smelting pickaxe this is my code but how do I drop the item I've messed around and whenever I try something it crashes when i break the block and doesnt work

public boolean onBlockDestroyed(ItemStack itemStack, World world, int par1, int par2, int par3, int par4, EntityLivingBase entityLivingBase) {

	Block brokenBlock = Block.blocksList[world.getBlockId(par1, par1, par3)];
	int meta = world.getBlockMetadata(par1, par2, par3);
	ItemStack result = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(brokenBlock, 1, meta));

	if(result != null) {

		//How do I drop the item?

	}

	return true;

}

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EntityItem item = new EntityItem(world, i, j, k, result);
world.spawnEntityInWorld(item);

When i login and break a block I crash and when i log back in theres  the ingot and the ore on the ground if it was an ore block i broke

public boolean onBlockDestroyed(ItemStack itemStack, World world, int par1, int par2, int par3, int par4, EntityLivingBase entityLivingBase) {

	Block brokenBlock = Block.blocksList[world.getBlockId(par2, par3, par4)];
	int meta = world.getBlockMetadata(par2, par3, par4);
	ItemStack result = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(brokenBlock, 1, meta));

	if(result != null) {

		EntityItem drop = new EntityItem(world, par2, par3, par4, result);
		world.spawnEntityInWorld(drop);

	}

	return false;

}

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Okay, well I kind of need a crash log for that.

Ok here

---- Minecraft Crash Report ----

// I feel sad now :(

 

Time: 7/21/13 4:09 PM

Description: Unexpected error

 

java.lang.NullPointerException

at net.minecraft.item.ItemStack.<init>(ItemStack.java:71)

at Kenoba10.Too_Much_Tools.NetherStar.ItemNetherStarPickaxe.onBlockDestroyed(ItemNetherStarPickaxe.java:33)

at net.minecraft.item.ItemStack.onBlockDestroyed(ItemStack.java:402)

at net.minecraft.client.multiplayer.PlayerControllerMP.onPlayerDestroyBlock(PlayerControllerMP.java:174)

at net.minecraft.client.multiplayer.PlayerControllerMP.onPlayerDamageBlock(PlayerControllerMP.java:293)

at net.minecraft.client.Minecraft.sendClickBlockToController(Minecraft.java:1307)

at net.minecraft.client.Minecraft.runTick(Minecraft.java:1868)

at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:898)

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)

at net.minecraft.client.main.Main.main(Main.java:93)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:606)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)

at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- Head --

Stacktrace:

at net.minecraft.item.ItemStack.<init>(ItemStack.java:71)

at Kenoba10.Too_Much_Tools.NetherStar.ItemNetherStarPickaxe.onBlockDestroyed(ItemNetherStarPickaxe.java:33)

at net.minecraft.item.ItemStack.onBlockDestroyed(ItemStack.java:402)

at net.minecraft.client.multiplayer.PlayerControllerMP.onPlayerDestroyBlock(PlayerControllerMP.java:174)

at net.minecraft.client.multiplayer.PlayerControllerMP.onPlayerDamageBlock(PlayerControllerMP.java:293)

at net.minecraft.client.Minecraft.sendClickBlockToController(Minecraft.java:1307)

 

-- Affected level --

Details:

Level name: MpServer

All players: 1 total; [EntityClientPlayerMP['Player747'/302, l='MpServer', x=204.59, y=62.62, z=251.30]]

Chunk stats: MultiplayerChunkCache: 441

Level seed: 0

Level generator: ID 00 - default, ver 1. Features enabled: false

Level generator options:

Level spawn location: World: (232,64,256), Chunk: (at 8,4,0 in 14,16; contains blocks 224,0,256 to 239,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)

Level time: 29596 game time, 1312 day time

Level dimension: 0

Level storage version: 0x00000 - Unknown?

Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)

Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false

Forced entities: 70 total; [EntityZombie['Zombie'/137, l='MpServer', x=243.69, y=27.00, z=275.47], EntityBat['Bat'/136, l='MpServer', x=248.75, y=32.10, z=243.50], EntityCow['Cow'/142, l='MpServer', x=264.59, y=69.00, z=237.47], EntitySkeleton['Skeleton'/128, l='MpServer', x=239.50, y=30.00, z=273.50], EntityZombie['Zombie'/133, l='MpServer', x=247.34, y=27.00, z=211.94], EntityZombie['Zombie'/132, l='MpServer', x=243.30, y=11.00, z=208.70], EntityBat['Bat'/135, l='MpServer', x=248.41, y=32.10, z=243.47], EntitySkeleton['Skeleton'/134, l='MpServer', x=245.09, y=24.00, z=218.47], EntityCow['Cow'/152, l='MpServer', x=283.31, y=65.00, z=254.47], EntityZombie['Zombie'/153, l='MpServer', x=276.50, y=21.00, z=273.50], EntitySkeleton['Skeleton'/42, l='MpServer', x=133.59, y=42.00, z=213.94], EntitySkeleton['Skeleton'/43, l='MpServer', x=132.50, y=41.00, z=222.50], EntityZombie['Zombie'/41, l='MpServer', x=127.97, y=53.00, z=326.47], EntityZombie['Zombie'/46, l='MpServer', x=142.31, y=38.00, z=274.56], EntityCreeper['Creeper'/47, l='MpServer', x=140.94, y=30.00, z=291.59], EntityBat['Bat'/44, l='MpServer', x=132.00, y=27.10, z=241.56], EntityZombie['Zombie'/45, l='MpServer', x=134.72, y=24.00, z=258.50], EntitySquid['Squid'/51, l='MpServer', x=157.50, y=56.38, z=223.13], EntityMinecartChest['entity.MinecartChest.name'/49, l='MpServer', x=139.50, y=32.50, z=330.50], EntityOcelot['Ocelot'/48, l='MpServer', x=138.06, y=65.00, z=318.56], EntityBat['Bat'/55, l='MpServer', x=156.53, y=36.10, z=296.75], EntityZombie['Zombie'/54, l='MpServer', x=146.31, y=26.00, z=250.88], EntityZombie['Zombie'/53, l='MpServer', x=146.50, y=26.00, z=252.50], EntityBat['Bat'/52, l='MpServer', x=146.59, y=18.10, z=247.75], EntityCreeper['Creeper'/58, l='MpServer', x=145.50, y=51.00, z=323.50], EntityMinecartChest['entity.MinecartChest.name'/57, l='MpServer', x=147.50, y=36.50, z=318.50], EntityCreeper['Creeper'/56, l='MpServer', x=145.00, y=31.00, z=310.41], EntityZombie['Zombie'/63, l='MpServer', x=175.03, y=54.00, z=249.47], EntityCow['Cow'/62, l='MpServer', x=171.50, y=67.00, z=225.50], EntitySquid['Squid'/61, l='MpServer', x=172.50, y=56.38, z=213.50], EntityClientPlayerMP['Player747'/302, l='MpServer', x=204.59, y=62.62, z=251.30], EntityItem['item.item.dyePowder.black'/64, l='MpServer', x=161.38, y=18.13, z=256.84], EntityBat['Bat'/65, l='MpServer', x=174.72, y=33.10, z=292.53], EntityCreeper['Creeper'/66, l='MpServer', x=160.50, y=31.00, z=314.50], EntityCow['Cow'/77, l='MpServer', x=187.88, y=63.00, z=175.91], EntityCow['Cow'/78, l='MpServer', x=188.78, y=63.00, z=208.75], EntitySkeleton['Skeleton'/79, l='MpServer', x=183.53, y=28.00, z=235.88], EntityMinecartChest['entity.MinecartChest.name'/85, l='MpServer', x=182.50, y=28.50, z=329.50], EntityCow['Cow'/84, l='MpServer', x=186.47, y=67.00, z=312.63], EntityCow['Cow'/86, l='MpServer', x=191.03, y=64.00, z=330.13], EntitySkeleton['Skeleton'/81, l='MpServer', x=190.50, y=21.00, z=269.50], EntityCow['Cow'/80, l='MpServer', x=183.06, y=63.00, z=251.91], EntityCow['Cow'/83, l='MpServer', x=189.97, y=63.00, z=308.88], EntityCreeper['Creeper'/82, l='MpServer', x=188.50, y=33.00, z=265.53], EntityCow['Cow'/93, l='MpServer', x=204.50, y=71.00, z=175.50], EntityCow['Cow'/95, l='MpServer', x=201.13, y=65.00, z=180.13], EntityCow['Cow'/94, l='MpServer', x=206.44, y=65.00, z=191.25], EntityBat['Bat'/102, l='MpServer', x=201.13, y=28.02, z=285.50], EntityCow['Cow'/103, l='MpServer', x=201.69, y=64.00, z=284.72], EntitySkeleton['Skeleton'/100, l='MpServer', x=195.59, y=17.21, z=283.30], EntityCreeper['Creeper'/101, l='MpServer', x=200.69, y=26.36, z=277.69], EntityCreeper['Creeper'/98, l='MpServer', x=194.09, y=21.00, z=268.97], EntitySpider['Spider'/99, l='MpServer', x=191.50, y=22.00, z=272.75], EntityCow['Cow'/96, l='MpServer', x=196.81, y=64.00, z=188.88], EntitySkeleton['Skeleton'/97, l='MpServer', x=196.50, y=21.00, z=267.50], EntityCreeper['Creeper'/110, l='MpServer', x=208.50, y=26.00, z=269.50], EntityCreeper['Creeper'/111, l='MpServer', x=213.00, y=28.00, z=270.63], EntityBat['Bat'/108, l='MpServer', x=227.88, y=13.01, z=239.03], EntitySpider['Spider'/109, l='MpServer', x=208.72, y=58.77, z=250.94], EntityCow['Cow'/104, l='MpServer', x=192.44, y=63.00, z=316.09], EntityEnderman['Enderman'/117, l='MpServer', x=211.22, y=39.00, z=324.34], EntityCow['Cow'/116, l='MpServer', x=223.31, y=64.00, z=316.22], EntitySpider['Spider'/115, l='MpServer', x=211.28, y=48.00, z=305.47], EntityCreeper['Creeper'/114, l='MpServer', x=221.63, y=53.00, z=307.03], EntitySpider['Spider'/113, l='MpServer', x=212.53, y=40.00, z=319.25], EntityCreeper['Creeper'/112, l='MpServer', x=208.28, y=26.00, z=272.97], EntityCreeper['Creeper'/127, l='MpServer', x=225.69, y=17.00, z=250.44], EntityBat['Bat'/126, l='MpServer', x=230.25, y=32.10, z=230.38], EntityCreeper['Creeper'/125, l='MpServer', x=227.31, y=11.00, z=234.63], EntityCreeper['Creeper'/124, l='MpServer', x=232.50, y=32.00, z=207.00]]

Retry entities: 0 total; []

Server brand: fml,forge

Server type: Integrated singleplayer server

Stacktrace:

at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:440)

at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2298)

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:851)

at net.minecraft.client.main.Main.main(Main.java:93)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:606)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)

at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

 

-- System Details --

Details:

Minecraft Version: 1.6.2

Operating System: Windows 7 (amd64) version 6.1

Java Version: 1.7.0_25, Oracle Corporation

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 810777376 bytes (773 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)

JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M

AABB Pool Size: 7171 (401576 bytes; 0 MB) allocated, 1027 (57512 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63

FML: MCP v8.04 FML v6.2.19.787 Minecraft Forge 9.10.0.787 4 mods loaded, 4 mods active

mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

FML{6.2.19.787} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

Forge{9.10.0.787} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

TooMuchTools{1.0} [Too Much Tools] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

Launched Version: 1.6

LWJGL: 2.9.0

OpenGL: Intel® HD Graphics Family GL version 3.1.0 - Build 8.15.10.2430, Intel

Is Modded: Definitely; Client brand changed to 'fml,forge'

Type: Client (map_client.txt)

Resource Pack: Default

Current Language: English (US)

Profiler Position: N/A (disabled)

Vec3 Pool Size: 1971 (110376 bytes; 0 MB) allocated, 223 (12488 bytes; 0 MB) used

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if(brokenBlock != null)
{
	ItemStack result = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(brokenBlock, 1, meta));

	if(result != null)
	{
		EntityItem drop = new EntityItem(world, par2, par3, par4, result);
		world.spawnEntityInWorld(drop);
		return false;
	}
}

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if(brokenBlock != null)
{
	ItemStack result = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(brokenBlock, 1, meta));

	if(result != null)
	{
		EntityItem drop = new EntityItem(world, par2, par3, par4, result);
		world.spawnEntityInWorld(drop);
		return false;
	}
}

Thanks but when I break it with the pick the first time i break that ore type I get an ingot and the ore, the rest of the then I just get the ore back

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if(world.getBlockId(i, j, k) == Block.wood.blockID)
	{
		for(int x = -1; x <= 1; x++)
		{
			for(int y = 0; y <= 15; y++)
			{
				for(int z = -1; z <= 1; z++)
				{
					if(world.getBlockId(i + x, j + y, k + z) == Block.wood.blockID)
					{
						int meta = world.getBlockMetadata(i + x, j + y, k + z);
						ItemStack drop = new ItemStack(Block.wood, 1, meta);
						EntityItem item = new EntityItem(world, i + x, j + y, k + z, drop);
						world.setBlock(i + x, j + y, k + z, 0);
						world.spawnEntityInWorld(item);
					}
				}
			}
		}
	}

 

That first if statement seems EXTREMELY redundant... But oh well :P

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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if(brokenBlock != null)
{
	ItemStack result = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(brokenBlock, 1, meta));

	if(result != null)
	{
		EntityItem drop = new EntityItem(world, par2, par3, par4, result);
		world.spawnEntityInWorld(drop);
		return false;
	}
}

Thanks but when I break it with the pick the first time i break that ore type I get an ingot and the ore, the rest of the then I just get the ore back

 

That makes sense. The problem with the ore is the fact that what a block drops is set inside the block's class. And to my knowledge, there is no way to void that block drop. But I guess you could do a hackish type job by using gamerules... By that I mean set block drops to false and then back to true again once it dropped the item.

 

As to it only working once... I am not sure :/

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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That first if statement seems EXTREMELY redundant... But oh well :P

It's to tell it that breaking a block beneath a wood block won't have the "timber" effect. If that weren't there it could work by breaking it otherwise. Thanks for the concern, though.

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That first if statement seems EXTREMELY redundant... But oh well :P

It's to tell it that breaking a block beneath a wood block won't have the "timber" effect. If that weren't there it could work by breaking it otherwise. Thanks for the concern, though.

 

That still doesn't quite work out logically in my mind... Why check the block you are breaking is wood, if you are wanting to check the block under it? That is what caused my confusion in the first place.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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That still doesn't quite work out logically in my mind... Why check the block you are breaking is wood, if you are wanting to check the block under it? That is what caused my confusion in the first place.

So for example, you are using the axe to break a dirt block. Above the dirt block is a tree. The timber effect should not take place since you are breaking dirt. That is why it checks for logs first, so that "hey, you're breaking a wood block now, let's know out the rest of 'em" will happen.

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That still doesn't quite work out logically in my mind... Why check the block you are breaking is wood, if you are wanting to check the block under it? That is what caused my confusion in the first place.

So for example, you are using the axe to break a dirt block. Above the dirt block is a tree. The timber effect should not take place since you are breaking dirt. That is why it checks for logs first, so that "hey, you're breaking a wood block now, let's know out the rest of 'em" will happen.

 

That makes sense now :P I didn't think of that... Good job mate! Glad someone has common sense :P

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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if(brokenBlock != null)
{
	ItemStack result = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(brokenBlock, 1, meta));

	if(result != null)
	{
		EntityItem drop = new EntityItem(world, par2, par3, par4, result);
		world.spawnEntityInWorld(drop);
		return false;
	}
}

For the pickaxe do you know of any way to prevent the default block drop and when I break the ore for the first time it gives me an ingot and the ore. The rest of the time i only get the ore.

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if(brokenBlock != null)
{
	ItemStack result = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(brokenBlock, 1, meta));

	if(result != null)
	{
		EntityItem drop = new EntityItem(world, par2, par3, par4, result);
		world.spawnEntityInWorld(drop);
		return false;
	}
}

Thanks but when I break it with the pick the first time i break that ore type I get an ingot and the ore, the rest of the then I just get the ore back

 

That makes sense. The problem with the ore is the fact that what a block drops is set inside the block's class. And to my knowledge, there is no way to void that block drop. But I guess you could do a hackish type job by using gamerules... By that I mean set block drops to false and then back to true again once it dropped the item.

 

As to it only working once... I am not sure :/

Ok how could I do that gamerule thing? Also when I overrided canHarvestBlock when I broke a block I got the ingot back and niot the ore but it took a super long time to mine and then for all blocks mined with the pick this happened

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    • This honestly might just work for you @SubscribeEvent public static void onScreenRender(ScreenEvent.Render.Post event) { final var player = Minecraft.getInstance().player; if(!hasMyEffect(player)) return; // TODO: You provide hasMyEffect float f = Mth.lerp(p_109094_, this.minecraft.player.oSpinningEffectIntensity, this.minecraft.player.spinningEffectIntensity); float f1 = ((Double)this.minecraft.options.screenEffectScale().get()).floatValue(); if(f <= 0F || f1 >= 1F) return; float p_282656_ = ?; final var p_282460_ = event.getGuiGraphics(); int i = p_282460_.guiWidth(); int j = p_282460_.guiHeight(); p_282460_.pose().pushPose(); float f = Mth.lerp(p_282656_, 2.0F, 1.0F); p_282460_.pose().translate((float)i / 2.0F, (float)j / 2.0F, 0.0F); p_282460_.pose().scale(f, f, f); p_282460_.pose().translate((float)(-i) / 2.0F, (float)(-j) / 2.0F, 0.0F); float f1 = 0.2F * p_282656_; float f2 = 0.4F * p_282656_; float f3 = 0.2F * p_282656_; RenderSystem.disableDepthTest(); RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate(SourceFactor.ONE, DestFactor.ONE, SourceFactor.ONE, DestFactor.ONE); p_282460_.setColor(f1, f2, f3, 1.0F); p_282460_.blit(NAUSEA_LOCATION, 0, 0, -90, 0.0F, 0.0F, i, j, i, j); p_282460_.setColor(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.defaultBlendFunc(); RenderSystem.disableBlend(); RenderSystem.depthMask(true); RenderSystem.enableDepthTest(); p_282460_.pose().popPose(); }   Note: Most of this is directly copied from GameRenderer as you pointed out you found. The only thing you'll have to likely do is update the `oSpinningEffectIntensity` + `spinningEffectIntensity` variables on the player when your effect is applied. Which values should be there? Not 100% sure, might be a game of guess and check, but `handleNetherPortalClient` in LocalPlayer has some hard coded you might be able to start with.
    • Dalam dunia perjudian online yang berkembang pesat, mencari platform yang dapat memberikan kemenangan maksimal dan hasil terbaik adalah impian setiap penjudi. OLXTOTO, dengan bangga, mempersembahkan dirinya sebagai jawaban atas pencarian itu. Sebagai platform terbesar untuk kemenangan maksimal dan hasil optimal, OLXTOTO telah menciptakan gelombang besar di komunitas perjudian online. Satu dari banyak keunggulan yang dimiliki OLXTOTO adalah koleksi permainan yang luas dan beragam. Dari togel hingga slot online, dari live casino hingga permainan kartu klasik, OLXTOTO memiliki sesuatu untuk setiap pemain. Dibangun dengan teknologi terkini dan dikembangkan oleh para ahli industri, setiap permainan di platform ini dirancang untuk memberikan pengalaman yang tak tertandingi bagi para penjudi. Namun, keunggulan OLXTOTO tidak hanya terletak pada variasi permainan yang mereka tawarkan. Mereka juga menonjol karena komitmen mereka terhadap keamanan dan keadilan. Dengan sistem keamanan tingkat tinggi dan proses audit yang ketat, OLXTOTO memastikan bahwa setiap putaran permainan berjalan dengan adil dan transparan. Para pemain dapat merasa aman dan yakin bahwa pengalaman berjudi mereka di OLXTOTO tidak akan terganggu oleh masalah keamanan atau keadilan. Tak hanya itu, OLXTOTO juga terkenal karena layanan pelanggan yang luar biasa. Tim dukungan mereka selalu siap sedia untuk membantu para pemain dengan segala pertanyaan atau masalah yang mereka hadapi. Dengan respon cepat dan solusi yang efisien, OLXTOTO memastikan bahwa pengalaman berjudi para pemain tetap mulus dan menyenangkan. Dengan semua fitur dan keunggulan yang ditawarkannya, tidak mengherankan bahwa OLXTOTO telah menjadi pilihan utama bagi jutaan penjudi online di seluruh dunia. Jika Anda mencari platform yang dapat memberikan kemenangan maksimal dan hasil optimal, tidak perlu mencari lebih jauh dari OLXTOTO. Bergabunglah dengan OLXTOTO hari ini dan mulailah petualangan Anda menuju kemenangan besar dan hasil terbaik!
    • Selamat datang di OLXTOTO, situs slot gacor terpanas yang sedang booming di industri perjudian online. Jika Anda mencari pengalaman bermain yang luar biasa, maka OLXTOTO adalah tempat yang tepat untuk Anda. Dapatkan sensasi tidak biasa dengan variasi slot online terlengkap dan peluang memenangkan jackpot slot maxwin yang sering. Di sini, Anda akan merasakan keseruan yang luar biasa dalam bermain judi slot. DAFTAR OLXTOTO DISINI LOGIN OLXTOTO DISINI AKUN PRO OLXTOTO DISINI   Jackpot Slot Maxwin Sering Untuk Peluang Besar Di OLXTOTO, kami tidak hanya memberikan hadiah slot biasa, tapi juga memberikan kesempatan kepada pemain untuk memenangkan jackpot slot maxwin yang sering. Dengan demikian, Anda dapat meraih keberuntungan besar dan memenangkan ribuan rupiah sebagai hadiah jackpot slot maxwin kami. Jackpot slot maxwin merupakan peluang besar bagi para pemain judi slot untuk meraih keuntungan yang lebih besar. Dalam permainan kami, Anda tidak harus terpaku pada kemenangan biasa saja. Kami hadir dengan jackpot slot maxwin yang sering, sehingga Anda memiliki peluang yang lebih besar untuk meraih kemenangan besar dengan hadiah yang menggiurkan. Dalam permainan judi slot, pengalaman bermain bukan hanya tentang keseruan dan hiburan semata. Kami memahami bahwa para pemain juga menginginkan kesempatan untuk meraih keberuntungan besar. Oleh karena itu, OLXTOTO hadir dengan jackpot slot maxwin yang sering untuk memberikan peluang besar kepada para pemain kami. Peluang Besar Menang Jackpot Slot Maxwin Peluang menang jackpot slot maxwin di OLXTOTO sangatlah besar. Anda tidak perlu khawatir tentang batasan atau pembatasan dalam meraih jackpot tersebut. Kami ingin memberikan kesempatan kepada semua pemain kami untuk merasakan sensasi menang dalam jumlah yang luar biasa. Jackpot slot maxwin kami dibuka untuk semua pemain judi slot di OLXTOTO. Anda memiliki peluang yang sama dengan pemain lainnya untuk memenangkan hadiah jackpot yang besar. Kami percaya bahwa semua orang memiliki kesempatan untuk meraih keberuntungan besar, dan itulah mengapa kami menyediakan jackpot slot maxwin yang sering untuk memenuhi harapan dan keinginan Anda.   Kesimpulan OLXTOTO adalah situs slot gacor terbaik yang memberikan pengalaman bermain judi slot online yang tak terlupakan. Dengan variasi slot online terlengkap dan peluang memenangkan jackpot slot maxwin yang sering, OLXTOTO menjadi pilihan terbaik bagi para pemain yang mencari kesenangan dan kemenangan besar dalam perjudian online. Di samping itu, OLXTOTO juga menawarkan layanan pelanggan yang ramah dan responsif, siap membantu setiap pemain dalam mengatasi masalah teknis atau pertanyaan seputar perjudian online. Kami menjaga integritas game dan memberikan lingkungan bermain yang adil serta menjalankan kebijakan perlindungan pelanggan yang cermat. Bergabunglah dengan OLXTOTO sekarang dan nikmati pengalaman bermain slot online yang luar biasa. Jadilah bagian dari komunitas perjudian yang mengagumkan ini dan raih kesempatan untuk meraih kemenangan besar. Dapatkan akses mudah dan praktis ke situs OLXTOTO dan rasakan sensasi bermain judi slot yang tak terlupakan.  
    • OLXTOTO: Platform Maxwin dan Gacor Terbesar Sepanjang Masa Di dunia perjudian online yang begitu kompetitif, mencari platform yang dapat memberikan kemenangan maksimal (Maxwin) dan hasil terbaik (Gacor) adalah prioritas bagi para penjudi yang cerdas. Dalam upaya ini, OLXTOTO telah muncul sebagai pemain kunci yang mengubah lanskap perjudian online dengan menawarkan pengalaman tanpa tandingan.     Sejak diluncurkan, OLXTOTO telah menjadi sorotan industri perjudian online. Dikenal sebagai "Platform Maxwin dan Gacor Terbesar Sepanjang Masa", OLXTOTO telah menarik perhatian pemain dari seluruh dunia dengan reputasinya yang solid dan kinerja yang luar biasa. Salah satu fitur utama yang membedakan OLXTOTO dari pesaingnya adalah komitmen mereka untuk memberikan pengalaman berjudi yang unik dan memuaskan. Dengan koleksi game yang luas dan beragam, termasuk togel, slot online, live casino, dan banyak lagi, OLXTOTO menawarkan sesuatu untuk semua orang. Dibangun dengan teknologi terkini dan didukung oleh tim ahli yang berdedikasi, platform ini memastikan bahwa setiap pengalaman berjudi di OLXTOTO tidak hanya menghibur, tetapi juga menguntungkan. Namun, keunggulan OLXTOTO tidak hanya terletak pada permainan yang mereka tawarkan. Mereka juga terkenal karena keamanan dan keadilan yang mereka berikan kepada para pemain mereka. Dengan sistem keamanan tingkat tinggi dan audit rutin yang dilakukan oleh otoritas regulasi independen, para pemain dapat yakin bahwa setiap putaran permainan di OLXTOTO adalah adil dan transparan. Tidak hanya itu, OLXTOTO juga dikenal karena layanan pelanggan yang luar biasa. Dengan tim dukungan yang ramah dan responsif, para pemain dapat yakin bahwa setiap pertanyaan atau masalah mereka akan ditangani dengan cepat dan efisien. Dengan semua fitur dan keunggulan yang ditawarkannya, tidak mengherankan bahwa OLXTOTO telah menjadi platform pilihan bagi para penjudi online yang mencari kemenangan maksimal dan hasil terbaik. Jadi, jika Anda ingin bergabung dengan jutaan pemain yang telah merasakan keajaiban OLXTOTO, jangan ragu untuk mendaftar dan mulai bermain hari ini!  
    • OLXTOTO adalah bandar slot yang terkenal dan terpercaya di Indonesia. Mereka menawarkan berbagai jenis permainan slot yang menarik dan menghibur. Dengan tampilan yang menarik dan grafis yang berkualitas tinggi, pemain akan merasa seperti berada di kasino sungguhan. OLXTOTO juga menyediakan layanan pelanggan yang ramah dan responsif, siap membantu pemain dengan segala pertanyaan atau masalah yang mereka hadapi. Daftar =  https://surkale.me/Olxtotodotcom1
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