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[1.16.5] Animated block with several models


bibouche_

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Hi, I would like to create a two-part block, like a fixed base and an upper part which is moving up and down.

So I looked how vanilla does for the bell and other blocks like this, however I am struggling, I know I should do it in TileEntityRenderer, but should I use IForgeBakedModel or anything else ?

I also read the doc in Advanced Block Models but I think I need some more infos :$

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51 minutes ago, bibouche_ said:

So I looked how vanilla does for the bell and other blocks like this, however I am struggling, I know I should do it in TileEntityRenderer, but should I use IForgeBakedModel or anything else ?

I also read the doc in Advanced Block Models but I think I need some more infos

you will need a custom model, take a look at the Book model for the EnchantingTable

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Okayy so I have my model, and got it to render, however the only issue I have is that it doesn't display the texture, and I really don't know where it could come from.

 

Model :

public class CelestialWorkbenchLevitatingPartModel extends Model {
	
	private final ModelRenderer model;
	
	public CelestialWorkbenchLevitatingPartModel() {
		super(RenderType::getEntitySolid);
		textureWidth = 64;
		textureHeight = 32;
		
		model = new ModelRenderer(this);
		model.setRotationPoint(0.0F, 24.0F, 0.0F);
		model.setTextureOffset(0, 0).addBox(-7.0F, -6.0F, -7.0F, 14.0F, 1.0F, 14.0F, 0.0F, false);
		model.setTextureOffset(0, 23).addBox(7.0F, -7.0F, -8.0F, 1.0F, 5.0F, 1.0F, 0.0F, true);
		model.setTextureOffset(0, 23).addBox(-8.0F, -7.0F, -8.0F, 1.0F, 5.0F, 1.0F, 0.0F, true);
		model.setTextureOffset(0, 23).addBox(-8.0F, -7.0F, 7.0F, 1.0F, 5.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(0, 23).addBox(7.0F, -7.0F, 7.0F, 1.0F, 5.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(13, 15).addBox(-7.0F, -7.0F, -8.0F, 14.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(13, 15).addBox(-7.0F, -7.0F, 7.0F, 14.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(6, 17).addBox(7.0F, -7.0F, -7.0F, 1.0F, 1.0F, 14.0F, 0.0F, false);
		model.setTextureOffset(6, 17).addBox(-8.0F, -7.0F, -7.0F, 1.0F, 1.0F, 14.0F, 0.0F, true);
		model.setTextureOffset(0, 20).addBox(6.0F, -10.0F, -7.0F, 1.0F, 2.0F, 1.0F, 0.0F, true);
		model.setTextureOffset(0, 20).addBox(-7.0F, -10.0F, -7.0F, 1.0F, 2.0F, 1.0F, 0.0F, true);
		model.setTextureOffset(0, 20).addBox(-7.0F, -10.0F, 6.0F, 1.0F, 2.0F, 1.0F, 0.0F, true);
		model.setTextureOffset(0, 20).addBox(6.0F, -10.0F, 6.0F, 1.0F, 2.0F, 1.0F, 0.0F, true);
		model.setTextureOffset(0, 15).addBox(4.0F, -10.0F, -8.0F, 2.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(0, 15).addBox(-6.0F, -10.0F, -8.0F, 2.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(0, 15).addBox(-6.0F, -10.0F, 7.0F, 2.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(0, 15).addBox(4.0F, -10.0F, 7.0F, 2.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(0, 17).addBox(7.0F, -10.0F, -6.0F, 1.0F, 1.0F, 2.0F, 0.0F, true);
		model.setTextureOffset(0, 17).addBox(7.0F, -10.0F, 4.0F, 1.0F, 1.0F, 2.0F, 0.0F, true);
		model.setTextureOffset(0, 17).addBox(-8.0F, -10.0F, 4.0F, 1.0F, 1.0F, 2.0F, 0.0F, true);
		model.setTextureOffset(0, 17).addBox(-8.0F, -10.0F, -6.0F, 1.0F, 1.0F, 2.0F, 0.0F, true);
		model.setTextureOffset(35, 8).addBox(6.0F, -8.0F, -8.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(31, 4).addBox(-7.0F, -8.0F, -8.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(35, 8).addBox(-7.0F, -8.0F, 7.0F, 1.0F, 1.0F, 1.0F, 0.0F, true);
		model.setTextureOffset(29, 12).addBox(6.0F, -8.0F, 7.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(30, 10).addBox(7.0F, -8.0F, -7.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(28, 0).addBox(7.0F, -8.0F, 6.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(37, 1).addBox(-8.0F, -8.0F, 6.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(38, 12).addBox(-8.0F, -8.0F, -7.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(0, 0).addBox(6.0F, -2.0F, -9.0F, 3.0F, 1.0F, 3.0F, 0.0F, true);
		model.setTextureOffset(0, 0).addBox(6.0F, -2.0F, 6.0F, 3.0F, 1.0F, 3.0F, 0.0F, true);
		model.setTextureOffset(0, 0).addBox(-9.0F, -2.0F, 6.0F, 3.0F, 1.0F, 3.0F, 0.0F, true);
		model.setTextureOffset(0, 0).addBox(-9.0F, -2.0F, -9.0F, 3.0F, 1.0F, 3.0F, 0.0F, true);
		model.setTextureOffset(37, 6).addBox(6.0F, -6.0F, -8.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(32, 2).addBox(-7.0F, -6.0F, -8.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(29, 0).addBox(-8.0F, -6.0F, -7.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(36, 11).addBox(-8.0F, -6.0F, 6.0F, 1.0F, 1.0F, 1.0F, 0.0F, true);
		model.setTextureOffset(33, 3).addBox(-7.0F, -6.0F, 7.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(31, 13).addBox(6.0F, -6.0F, 7.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(29, 0).addBox(7.0F, -6.0F, 6.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(37, 5).addBox(7.0F, -6.0F, -7.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(0, 1).addBox(6.0F, -6.0F, -8.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(35, 4).addBox(5.0F, -7.0F, -7.0F, 2.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(36, 0).addBox(-7.0F, -7.0F, -7.0F, 2.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(33, 4).addBox(-7.0F, -7.0F, 6.0F, 2.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(30, 6).addBox(5.0F, -7.0F, 6.0F, 2.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(32, 12).addBox(6.0F, -7.0F, -6.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(33, 7).addBox(-7.0F, -7.0F, -6.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(37, 7).addBox(-7.0F, -7.0F, 5.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(33, 7).addBox(6.0F, -7.0F, 5.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(30, 2).addBox(-1.0F, -7.0F, -7.0F, 2.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(30, 5).addBox(-1.0F, -7.0F, 6.0F, 2.0F, 1.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(35, 9).addBox(6.0F, -7.0F, -1.0F, 1.0F, 1.0F, 2.0F, 0.0F, false);
		model.setTextureOffset(31, 2).addBox(-7.0F, -7.0F, -1.0F, 1.0F, 1.0F, 2.0F, 0.0F, false);
		model.setTextureOffset(26, 12).addBox(-2.0F, -5.0F, -2.0F, 4.0F, 1.0F, 4.0F, 0.0F, true);
		model.setTextureOffset(34, 1).addBox(-1.0F, -5.0F, -4.0F, 2.0F, 1.0F, 2.0F, 0.0F, false);
		model.setTextureOffset(33, 8).addBox(-1.0F, -5.0F, 2.0F, 2.0F, 1.0F, 2.0F, 0.0F, true);
		model.setTextureOffset(29, 11).addBox(2.0F, -5.0F, -1.0F, 2.0F, 1.0F, 2.0F, 0.0F, false);
		model.setTextureOffset(32, 7).addBox(-4.0F, -5.0F, -1.0F, 2.0F, 1.0F, 2.0F, 0.0F, false);
		model.setTextureOffset(29, 1).addBox(-1.0F, -4.0F, -2.0F, 2.0F, 1.0F, 4.0F, 0.0F, false);
		model.setTextureOffset(30, 1).addBox(1.0F, -4.0F, -1.0F, 1.0F, 1.0F, 2.0F, 0.0F, true);
		model.setTextureOffset(34, 13).addBox(-2.0F, -4.0F, -1.0F, 1.0F, 1.0F, 2.0F, 0.0F, false);
		model.setTextureOffset(31, 2).addBox(0.0F, -3.0F, -1.0F, 1.0F, 3.0F, 1.0F, 0.0F, true);
		model.setTextureOffset(38, 10).addBox(-1.0F, -3.0F, -1.0F, 1.0F, 2.0F, 1.0F, 0.0F, false);
		model.setTextureOffset(30, 5).addBox(0.0F, -3.0F, 0.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
	}
	
	@Override public void render(MatrixStack matrixStackIn, IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn, float red, float green, float blue, float alpha) {
		model.render(matrixStackIn, bufferIn, packedLightIn, packedOverlayIn, red, green, blue, alpha);
	}
	
}

 

Renderer:

public class CelestialWorkbenchTileEntityRenderer extends TileEntityRenderer<CelestialWorkbenchTileEntity> {
	
	public static final RenderMaterial TOP_TEXTURE = new RenderMaterial(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation(Alcamod.ModID, "entity/celestial_workbench_top"));
	private final CelestialWorkbenchLevitatingPartModel model_top = new CelestialWorkbenchLevitatingPartModel();
	
	public CelestialWorkbenchTileEntityRenderer(TileEntityRendererDispatcher rendererDispatcher) { super(rendererDispatcher); }
	
	@Override public void render(CelestialWorkbenchTileEntity tileEntityIn, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn) {
		matrixStackIn.push();
		matrixStackIn.translate(0.0d, 1.0d, 0.0);
		matrixStackIn.rotate(Vector3f.XP.rotationDegrees(180.0F));
		IVertexBuilder iVertexBuilder = TOP_TEXTURE.getBuffer(bufferIn, RenderType::getEntitySolid);
		this.model_top.render(matrixStackIn, iVertexBuilder, combinedLightIn, combinedOverlayIn, 1.0F, 1.0F, 1.0F, 1.0F);
		matrixStackIn.pop();
	}
	
}

 

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