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Hello, I want to write a custom world generator, but I don't want to override default generator - user should be able to generate world with vanilla generator without disabling/deleting the mod from mods directory. I started researching where to start, but the information on the internet seems to be outdated. What is the best way to achieve it?
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Almost, you can not use the #getSender on the client, since there is only one sender on the client. You can get the Player and the Level from the Minecraft instance. You also need to move this into a client only class, and wrap the call via DistExecutor#unsafeRunWhenOn you can use this (the second code example) as an example. From LivingDeathEvent after you cancel the Event via your SimpleChannel (which you have hopefully already created).
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The server must be started with the .bat/.sh file. If your server host does not support the new system talk to them.
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Create your own thread and post installer log.
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You can find useful links for porting mods discussed on this thread: https://forums.minecraftforge.net/topic/115137-1192-translating-classesmethods-from-1165/ See also: https://forge.gemwire.uk/wiki/Main_Page
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