Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.17.1] Dimension is not in the game


steakmans
 Share

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Join the newly started Battle Vortex Lifesteal SMP. we need new players to participate in the upcoming base wars. Newbies are welcome Veterans are appreciated. No swearing..... or atleast censor it a little. you can apply to join through this discord link: https://discord.gg/r3DBuvwQ
    • BATTLE VORTEX is a new lifesteal SMP we need new players so join today and take part in the upcoming base wars. Newbies are welcome. Veterans are appreciated. NO SWEARING......or atleast censor it a little. You can apply to join through this discord link(its me): https://discord.gg/r3DBuvwQ
    • It doesn't work even if I remove every mod Please help
    • Hi, so I was making an item that sends info to the server to do some work, and I want the server to send the client back the results? How do I do that? Here is my code:   The snippet that sends the packet to the server SimpleChannelNetwork.CHANNEL.sendToServer(new CreateStructureCompass("fortress"));   The file that manage the traffic package io.github.bossmania.NetherandEndMaps.core.network; import io.github.bossmania.NetherandEndMaps.NetherandEndMaps; import io.github.bossmania.NetherandEndMaps.core.network.message.CreateStructureCompass; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.network.NetworkRegistry; import net.minecraftforge.fml.network.simple.SimpleChannel; public class SimpleChannelNetwork { public static final String NETWORK_VERSION = "0.1.0"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(NetherandEndMaps.MOD_ID, "network"), () -> NETWORK_VERSION, version -> version.equals(NETWORK_VERSION), version -> version.equals(NETWORK_VERSION)); public static void init() { CHANNEL.registerMessage(0, CreateStructureCompass.class ,CreateStructureCompass::encode, CreateStructureCompass::decode, CreateStructureCompass::handle); } }   the code that handle the packet receive and where I want the server to send back a packet to the client package io.github.bossmania.NetherandEndMaps.core.network.message; import java.util.function.Supplier; import io.github.bossmania.NetherandEndMaps.common.items.TemporaryItem; import net.minecraft.entity.player.ServerPlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.network.PacketBuffer; import net.minecraft.util.math.BlockPos; import net.minecraft.world.gen.feature.structure.Structure; import net.minecraft.world.server.ServerWorld; import net.minecraftforge.fml.network.NetworkEvent; import net.minecraft.item.Item; import net.minecraft.item.ItemGroup; public class CreateStructureCompass { public String structureType; public CreateStructureCompass() { } //create the constructor and store the structureType public CreateStructureCompass(String structureType) { this.structureType = structureType; } //encode the message public static void encode(CreateStructureCompass message, PacketBuffer buffer) { buffer.writeString(message.structureType); } //decode the message public static CreateStructureCompass decode(PacketBuffer buffer) { return new CreateStructureCompass(buffer.readString()); } //execute function when message is sent to server public static void handle(CreateStructureCompass message, Supplier<NetworkEvent.Context> contextSupplier) { NetworkEvent.Context context = contextSupplier.get(); context.enqueueWork(() -> { //get the player and the server ServerPlayerEntity player = context.getSender(); ServerWorld SEWorld = player.getServerWorld(); //get the location of the structure BlockPos structureLocation = SEWorld.func_241117_a_(Structure.FORTRESS, player.getPosition(),100, false); //this is where I want the server to send structureLocation back to the player }); context.setPacketHandled(true); } }  
    • I cannot get an instance of MC Forge to run with either the vanilla launcher or GDLauncher, yet vanilla MC and Fabric MC work fine in both.  I am running the latest versions of everything, and no 1.18-compatible version of Forge will launch even though they all install without fail. Using the vanilla launcher I get exit code 0 and the following logs: Debug log Latest log With GDLauncher I get the following console output:  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.