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Alternative of alphaTest();


Thomas7520
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1 hour ago, Luis_ST said:

look into the RenderSystem class 

Already did and i didn't found about an alternative. However i checked PlayerRender class to see how nameTag render is used however i didn't found information about transparency of nametag. ( I mean we can see nametag throught blocks )

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8 hours ago, Luis_ST said:

the RenderSytem class has the method enableAlphaTest and disableAlphaTest use them. if this is not what you want, explain what exactly you are looking for

So I will explain what I am looking for. I would like to render a message above the head, like the nickname (i'm using RenderEntityEvent ). However when the player is in a cave as example, the player on the surface will not see his nickname. ( At a good distance of course ). In 1.12.2, I used the RenderSystem.enableAlphaTest() to see the text through blocks. I use the FontRenderer#drawInBatch() method to render my text however RenderSystem.enableAlphaTest() is deprecreated & seem doesn't work for FontRenderer#drawInBatch() method. So that's why i need help please !
 

 

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Edited by Thomas7520
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Customization] (Gun-Customization-Mod-1.7.10.jar)      UCHIJAAAA    howlingmoon{1.1.1} [Howling Moon] (Howling-Moon-Mod-1.7.10.jar)      UCHIJAAAA    iChunUtil{4.2.3} [iChunUtil] (iChun-Util-Mod-1.7.10.jar)      UCHIJAAAA    IronChest{6.0.60.741} [Iron Chest] (Iron-Chests-Mod-1.7.10.jar)      UCHIJAAAA    journeymap{5.1.4p2} [JourneyMap] (journeymap-1.7.10-5.1.4p2-unlimited.jar)      UCHIJAAAA    KeepingInventory{2.1} [Keeping Inventory] (Keeping-Inventory-Mod-1.7.10.jar)      UCHIJAAAA    levelup{0.10} [Level Up!] (Level-Up-Mod-1.7.10.jar)      UCHIJAAAA    lootplusplus{0.24_for_1.7} [Loot++] (Loot-Plus-Plus-Mod-1.7.10.jar)      UCHIJAAAA    ThinkBigCore{1.4} [§5§m===§r §e§lThink Big Core §5§m===§r] (Think-Big-Core-1.7.10.jar)      UCHIJAAAA    LOT{1.2} [§9§lLots of Things] (Lots-of-Things-Mod-1.7.10.jar)      UCHIJAAAA    lucky{5.1.0} [Lucky Block] (Lucky-Block-Mod-1.7.10.jar)      UCHIJAAAA    malisiscore{1.7.10-0.14.3} [MalisisCore] (MalisisCore-1.7.10.jar)      UCHIJAAAA    JoypadSplitscreenMod{1.7.10-0.22} [Joypad / SplitScreen Mod] (MCJoypad-Mod-1.7.10.jar)      UCHIJAAAA    mopickaxes{630} [Mo' Pickaxes] (Mo-Pickaxes-Mod-1.7.10.jar)      UCHIJAAAA    MobDismemberment{4.0.0} [MobDismemberment] (Mob-Dismemberment-Mod-1.7.10.jar)      UCHIJAAAA    mobopt{0.9} [Mob Options] (Mob-Options-Mod-1.7.10.jar)      UCHIJAAAA    MFQM{1.0.5.1} [More Fun Quicksand Mod] (More-Fun-Quicksand-Mod-1.7.10.jar)      UCHIJAAAA    MoreFurnaces{1.3.9} [More Furnaces] (More-Furnaces-Mod-1.7.10.jar)      UCHIJAAAA    MSM3{3.0.0d} [More Swords 3] (More-Swords-Mod-1.7.10.jar)      UCHIJAAAA    MoreWolvesMod{1.6.2} [MoreWolvesMod] (More-Wolves-Mod-1.7.10.jar)      UCHIJAAAA    Morpheus{1.7.10-1.6.21} [Morpheus] (Morpheus-Mod-1.7.10.jar)      UCHIJAAAA    AS_MultiMine{1.4.3} [Multi Mine] (Multi-Mine-Mod-1.7.10.jar)      UCHIJAAAA    mw{1.11.7.7} [Modern Warfare] (mw-1.11.7.7_mc1.7.10.jar)      UCHIJAAAA    Neat{GRADLE:VERSION-GRADLE:BUILD} [Neat] (Neat-Mod-1.7.10.jar)      UCHIJAAAA    oreexcavation{1.1.134} [OreExcavation] (Ore-Excavation-Mod-1.7.10.jar)      UCHIJAAAA    ProjectE{1.7.10-PE1.10.1} [ProjectE] (ProjectE-Mod-1.7.10.jar)      UCHIJAAAA    thercmod{3.1.0.0} [The RC Mod] (The-RC-Mod-1.7.10.jar)      UCHIJAAAA    TwoGraves{1710.1.0} [Graves] (TwoGraves-Mod-1.7.10.jar)      UCHIJAAAA    wallcraftmod{1.0} [wallcraftmod] (Wallcraft-Mod-1.7.10.jar)      UCHIJAAAA    waystones{1.0.12} [Waystones] (Waystones-Mod-1.7.10.jar)      UCHIJAAAA    ZAMod{v1.10} [Zombie Awareness] (Zombie-Awareness-Mod-1.7.10.jar)      UCHIJAAAA    ZombieInfection{@VERSION@} [Zombie Infection] (Zombie-Infection-Mod-1.7.10.jar)      UCHIJAAAA    denseores{1.0} [Dense Ores] (Dense-Ores-Mod-1.7.10.jar)      GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.     Profiler Position: N/A (disabled)     Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     Player Count: 1 / 8; [EntityPlayerMP['Fauxy20'/234, l='TTTTTTTTTTTTT MEU delete dps', x=11,50, y=89,00, z=25,50]]     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'fml,forge'     OptiFine Version: OptiFine_1.7.10_HD_U_E7     Render Distance Chunks: 2     Mipmaps: 0     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 2.1.0 - Build 8.15.10.2900     OpenGlRenderer: Intel(R) HD Graphics     OpenGlVendor: Intel     CpuCount: 4
    • Hello, i've had this happen today with the appleskin mod particularly, i had been able to play without any major issues, however when i attempted to launch today, i keep getting the following error: "AppleSkin (appleskin) has failed to load correctly java.lang.reflect.InvocationTargetException: null" Here's a paste of the crash report And here's a paste of the latest log to be noted, my game has been extremely laggy and crashing quite often (although i assume its because of the mods, which are many, despite them being mostly QoL stuff)  any help would be welcome, thank you very much!
    • https://www.oracle.com/java/technologies/javase/javase8-archive-downloads.html *Solved* download the java se environment : )
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