Jump to content

How to make entity look like item?


Fruitsalid

Recommended Posts

I've used that tutorial to make an item which shoots a custom entity. I'm not sure how to make the item shoot an entity which looks exactly like the item. That tutorial explains how to make an item, like a bow, which shoots a different projectile. I'm looking to make a snowball type item.

Link to comment
Share on other sites

place a delay in the nbt of the itemstack

 

then onItemUse check if it has been enough time since last shot

 

ps: people will still be able to switch between 2 itemstack and still sortof spam, but itll limit the spamming becuase it would be kinda annoying to 1, right-click, 2, right-click, 1, right-click, 2, right-click, 1, right-click, 2, right-click, 1, right-click, 2, right-click

 

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites

look on the wiki for nbt and possibly this post as it containt a valuable guide for everything in forge (specially first answer)

http://www.minecraftforum.net/topic/1892328-need-a-highly-detailed-152-guide/

 

as for shooting out of the hand instead of the head, you would have to make a class like EntityThrowable and change the spawn position to that its place at steve's hand position

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites

private long delay = 0L;
private long cooldown = 2000L; //2 seconds

public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
     if(delay > System.getCurrentTimeMillis())
     {
          //throw entity
          par1ItemStack.stackSize--;
          delay = System.getCurrentTimeMillis() + cooldown;
     }
     return par1ItemStack;
}

Link to comment
Share on other sites

guff in which class is this code located ? on    X entends Item?

 

then you realise that the timer will "on cooldown" for everyone in the server right ? as there is only 1 isntance per item but multiple itemstack

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites

Yes, I know this. I'm pretty adept with NBT. However, unless everyone on the server were to be using it at the same time, this wouldn't affect anything much. If it really is a problem:

 

private final int cooldown = 40; //2 second cooldown in ticks, this is the same for all items since it will never change.
@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
     NBTTagCompound nbt = par1ItemStack.getTagCompound();
     if(nbt == null)
     {
          nbt = new NBTTagCompound();
          par1ItemStack.setTagCompound(nbt);
     }
     int delay = nbt.getInteger("delay");
     if(delay == 0)
     {
          //throw entity
          par1ItemStack.stackSize--;
          delay = cooldown;
     }
     return par1ItemStack;
}
@Override
public void onUpdate(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5)
{
     NBTTagCompound nbt = par1ItemStack.getTagCompound();
     if(nbt == null)
     {
          nbt = new NBTTagCompound();
          par1ItemStack.setTagCompound();
     }
     int delay = nbt.getInteger("delay");
     if(delay > 0)
     {
          delay--;
          nbt.setInteger("delay", delay);
     }
}

Link to comment
Share on other sites

ok, I don't personally mind if its done that way because its actually a super easy solution, but it contains a mega annoying bug.

 

@Guff, as long as you know what are the implication of coding it this way :P

@op, guff  2nd code is the best way to go unless it looks too complicated and you don't mind the bug caused by his first implementation.

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites

I don't know what I'm doing wrong (Sorry if I'm being terribly ignorant or annoying) but it's not adding a delay and if I go into survival it uses 2 of the item when I click once.

public class ItemMagicPotato extends Item
{
private final int cooldown = 200;

public ItemMagicPotato(int par1)
{
	super(par1);
	this.maxStackSize = 8;
}

@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
	if(par3EntityPlayer.capabilities.isCreativeMode||par3EntityPlayer.inventory.consumeInventoryItem(MagicElementsMod.magicpotato.itemID))
	{
		NBTTagCompound nbt = par1ItemStack.getTagCompound();
		if(nbt == null)
		{
			nbt = new NBTTagCompound();
			par1ItemStack.setTagCompound(nbt);
		}
		int delay = nbt.getInteger("delay");
		if(delay == 0)
		{
			if (!par2World.isRemote)
	        {
	            par2World.spawnEntityInWorld(new EntityMagicPotato(par2World, par3EntityPlayer));
	        }
			par1ItemStack.stackSize--;
			delay = cooldown;
		}
	}
	return par1ItemStack;
}

@Override
public void onUpdate(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5)
{
	NBTTagCompound nbt = par1ItemStack.getTagCompound();
	if(nbt == null)
	{
		nbt = new NBTTagCompound();
		par1ItemStack.setTagCompound(nbt);
	}
	int delay = nbt.getInteger("delay");
	if(delay > 0)
	{
		delay--;
		nbt.setInteger("delay", delay);
	}
}

public boolean hasEffect(ItemStack par1ItemStack)
{
	return true;
}
}

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • OLXTOTO - Bandar Togel Online Dan Slot Terbesar Di Indonesia OLXTOTO telah lama dikenal sebagai salah satu bandar online terkemuka di Indonesia, terutama dalam pasar togel dan slot. Dengan reputasi yang solid dan pengalaman bertahun-tahun, OLXTOTO menawarkan platform yang aman dan andal bagi para penggemar perjudian daring. DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI Beragam Permainan Togel Sebagai bandar online terbesar di Indonesia, OLXTOTO menawarkan berbagai macam permainan togel. Mulai dari togel Singapura, togel Hongkong, hingga togel Sidney, pemain memiliki banyak pilihan untuk mencoba keberuntungan mereka. Dengan sistem yang transparan dan hasil yang adil, OLXTOTO memastikan bahwa setiap taruhan diproses dengan cepat dan tanpa keadaan. Slot Online Berkualitas Selain togel, OLXTOTO juga menawarkan berbagai permainan slot online yang menarik. Dari slot klasik hingga slot video modern, pemain dapat menemukan berbagai opsi permainan yang sesuai dengan preferensi mereka. Dengan grafis yang memukau dan fitur bonus yang menggiurkan, pengalaman bermain slot di OLXTOTO tidak akan pernah membosankan. Keamanan dan Kepuasan Pelanggan Terjamin Keamanan dan kepuasan pelanggan merupakan prioritas utama di OLXTOTO. Mereka menggunakan teknologi enkripsi terbaru untuk melindungi data pribadi dan keuangan para pemain. Tim dukungan pelanggan yang ramah dan responsif siap membantu pemain dengan setiap pertanyaan atau masalah yang mereka hadapi. Promosi dan Bonus Menarik OLXTOTO sering menawarkan promosi dan bonus menarik kepada para pemainnya. Mulai dari bonus selamat datang hingga bonus deposit, pemain memiliki kesempatan untuk meningkatkan kemenangan mereka dengan memanfaatkan berbagai penawaran yang tersedia. Penutup Dengan reputasi yang solid, beragam permainan berkualitas, dan komitmen terhadap keamanan dan kepuasan pelanggan, OLXTOTO tetap menjadi salah satu pilihan utama bagi para pecinta judi online di Indonesia. Jika Anda mencari pengalaman berjudi yang menyenangkan dan terpercaya, OLXTOTO layak dipertimbangkan.
    • I have been having a problem with minecraft forge. Any version. Everytime I try to launch it it always comes back with error code 1. I have tried launching from curseforge, from the minecraft launcher. I have also tried resetting my computer to see if that would help. It works on my other computer but that one is too old to run it properly. I have tried with and without mods aswell. Fabric works, optifine works, and MultiMC works aswell but i want to use forge. If you can help with this issue please DM on discord my # is Haole_Dawg#6676
    • Add the latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
    • I have no idea how a UI mod crashed a whole world but HUGE props to you man, just saved me +2 months of progress!  
    • So i know for a fact this has been asked before but Render stuff troubles me a little and i didnt find any answer for recent version. I have a custom nausea effect. Currently i add both my nausea effect and the vanilla one for the effect. But the problem is that when I open the inventory, both are listed, while I'd only want mine to show up (both in the inv and on the GUI)   I've arrived to the GameRender (on joined/net/minecraft/client) and also found shaders on client-extra/assets/minecraft/shaders/post and client-extra/assets/minecraft/shaders/program but I'm lost. I understand that its like a regular screen, where I'd render stuff "over" the game depending on data on the server, but If someone could point to the right client and server classes that i can read to see how i can manage this or any tip would be apreciated
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.