Jump to content

[1.16.5] Custom entity is invisible (render not being called)


theishiopian

Recommended Posts

I have been attempting to make a spear for my mod, and up until now everything had been going fairly well by using the trident as a guide. The problem is that I absolutely cannot get the entity to render. As in, at all. 
I am registering the renderer, and I've confirmed the event is being called for it.
 

@OnlyIn(Dist.CLIENT)
public void ClientSetup(FMLClientSetupEvent event)
{
  if(Config.flailEnabled.get())ModItems.RegisterFlailOverrides();

  MinecraftForge.EVENT_BUS.addListener(ClientEvents::OnClick);
  MinecraftForge.EVENT_BUS.addListener(ClientEvents::OnKeyPressed);

  RenderingRegistry.registerEntityRenderingHandler(ModEntities.SPEAR.get(), RenderSpear::new);
}

The other 3 lines here work perfectly.

Here is the renderer:

public class RenderSpear extends EntityRenderer<SpearEntity>
{
    public RenderSpear(EntityRendererManager manager)
    {
        super(manager);
    }

    @Override
    public void render(SpearEntity spearEntity, float yaw, float partialTicks, MatrixStack matrix, @NotNull IRenderTypeBuffer buffer, int light)
    {
        System.out.println("the funny");
        matrix.pushPose();
        //todo: translate/rotate/scale matrix
        Minecraft mc = Minecraft.getInstance();

        mc.getItemRenderer().render(spearEntity.spearItem, ItemCameraTransforms.TransformType.FIXED, false, matrix, buffer, light, OverlayTexture.NO_OVERLAY, mc.getItemRenderer().getModel(spearEntity.spearItem, spearEntity.level, null));
        matrix.popPose();
    }

    @Override
    public ResourceLocation getTextureLocation(@NotNull SpearEntity entity)
    {
        return null;
    }
}

The println at the top does not print, proving this method is not being called. 

The entity itself works fine, I can throw it and deal damage just like a trident. It just won't render.

Link to comment
Share on other sites

For those that might stumble upon this post with the same problem in the future: The solution in this case was to add this to the entity class:

@Override
public IPacket<?> getAddEntityPacket()
{
    return NetworkHooks.getEntitySpawningPacket(this);
}

A rule of thumb: If you custom entity is not a LivingEntity, then you need to override getAddEntityPacket(). This is due to the fact that vanilla handles non-living entity spawn packets in a hard coded way.

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I'm creating a custom staff, that can be used like a bow, meaning i can use it and it should "load" the staff.   As far as i can see the interaction is pretty simple: activate the "draw" stage via overriding use and then when the mouse is released the "releaseUsing" and "useOnRelease" methods are called.    What i want to achieve is between the activation and the release: I want to do stuff while it is drawn. For example i want to create particles and i want to stop the "drawn" stage in certain conditions. Is something like this possible and if so, where can i look? I'm also happy with examples from other mods. (For example i think that mana and artifice has something like that with the beam spells, but that mod is not open source).
    • Minecraft Version: 1.8-1.20.X Forge Version: All (Tested on 49.0.27, 11.14.4.1577 and some others) Steps to Reproduce: Setup a server with IPV6 only Setup a docker container with forge Try to connect to the Forge Server Description of issue: Hello, I am reaching out to seek your expertise within this forum to clarify a technical situation I am encountering, suspecting a potential issue related to Forge in a Docker environment, specifically in an IPv6 context. Initial Configuration: Debian 12 server, configured exclusively for IPv6, with Docker installed. Using the Docker image ghcr.io/pterodactyl/yolks:java_17, launching a Minecraft Vanilla server version 1.20.4 proceeds without any issues. Problem: The issue arises when deploying a Minecraft Forge server version 1.20.4 with the same Docker image (ghcr.io/pterodactyl/yolks:java_17), where connecting to the server becomes impossible. Notably, this issue does not occur when launching outside of Docker, where the server functions as expected. Hypothesis: This situation leads me to question the interaction between Forge and Docker, particularly in an IPv6-only configuration, despite several resolution attempts (testing with different versions of Forge, adjusting container network configurations (0.0.0.0, ::/0, and the server's ipv6), trials with various network settings, and modifications of Java options). Further testing was conducted with and without the use of the Pterodactyl game panel, unsuccessfully. The parameter -Djava.net.preferIPv4Stack=false also did not provide a solution. I tried to do the same things on multiple Minecraft server (include vanilla,spigot,fabric,sponge) and this work fine. The problem only happend with Forge. This issue seem to happend on all forge versions.   I appreciate your time and assistance in advance.
    • The game crashed whilst exception ticking world Error: java.lang.NullPointerException: Cannot invoke "net.minecraft.resources.ResourceLocation.equals(Object)" because "this.lootTableId" is null Error given is above. I was already playing for around 15 minutes and wasn't doing anything specific or even breaking anything when the crashed happened. This is update 1.19.2 forge: 43.2.23 Mod list: ESSENTIAL Mod (by SparkUniverse_) Traveler's Titles (Forge) (by YUNGNICKYOUNG) Resourceful Config (by ThatGravyBoat) Dynamic Lights (by atomicstrykergrumpy) TenzinLib (by CommodoreThrawn) Nature's Compass (by Chaosyr) Library Ferret - Forge (by jtl_elisa) Cold Sweat (by Mikul) Simple Voice Chat (by henkelmax) Waystones (by BlayTheNinth) Carry On (by Tschipp) [Let's Do] Meadow (by satisfy) Creeper Overhaul (by joosh_7889) AutoRegLib (by Vazkii) Moonlight Lib (by MehVahdJukaar) AppleSkin (by squeek502) Xaero's World Map (by xaero96) Rotten Creatures (by fusionstudiomc) YUNG's API (Forge) (by YUNGNICKYOUNG) Village Artifacts (by Lothrazar) Right Click, Get Crops (by TeamCoFH) Supplementaries (by MehVahdJukaar) Automatic Tool Swap (by MelanX) Better Third Person (by Socolio) Supplementaries Squared (by plantspookable) Traveler's Backpack (by Tiviacz1337) Caelus API (Forge/NeoForge) (by TheIllusiveC4) Creatures and Beasts (by joosh_7889) Architectury API (Fabric/Forge/NeoForge) (by shedaniel) Quark Oddities (by Vazkii) Origins (Forge) (by EdwinMindcraft) Villager Names (by Serilum) GeckoLib (by Gecko) Realistic Bees (by Serilum) Illuminations Forge 🔥 (by dimadencep) Serene Seasons (by TheAdubbz) Critters and Companions (by joosh_7889) [Let's Do] Bakery (by satisfy) Falling Leaves (Forge) (by Cheaterpaul) Jade 🔍 (by Snownee) Collective (by Serilum) TerraBlender (Forge) (by TheAdubbz) [Let's Do] API (by Cristelknight) Towns and Towers (by Biban_Auriu) More Villagers (by SameDifferent) Biomes O' Plenty (by Forstride) Goblin Traders (by MrCrayfish) Corpse (by henkelmax) Tree Harvester (by Serilum) Balm (Forge Edition) (by BlayTheNinth) Mouse Tweaks (by YaLTeR) Sound Physics Remastered (by henkelmax) Xaero's Minimap (by xaero96) Just Enough Items (JEI) (by mezz) Terralith (by Starmute) Quark (by Vazkii) [Let's Do] Vinery (by satisfy) [Let's Do] Candlelight (by satisfy) Repurposed Structures (Neoforge/Forge) (by telepathicgrunt) Dusty Decorations (by flint_mischiff) Immersive Armors [Fabric/Forge] (by Conczin) Serene Seasons Fix (by Or_OS) Shutup Experimental Settings! (by Corgi_Taco) Skin Layers 3D (Fabric/Forge) (by tr7zw)
    • Make sure Java is running via Nvidia GPU https://windowsreport.com/minecraft-not-using-gpu/  
    • Also make a test with other Custom Launchers like AT Launcher, MultiMC or Technic Launcher
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.