Jump to content

HELP! Block rotations are messing up, 1.6.2 specific.


kris91268

Recommended Posts

Hello to anyone reading this,

 

I am kris91268, the creator of Light bridges and doors, if you may know

 

On a previous version of Minecraft (1.5.2) My light door rotated correctly when you place it on the underside of a block.

 

But in the 1.6 versions, it doesn't do this anymore, and only can rotate in one way (I would of said one direction, but I don't want to).

I was wandering if anyone on the forums could help me with this dilemma. Below is the source code of the whole BlockLightDoorSource file, any help would be much appreciated.

 

BlockLightDoorSource.java

package kris91268.lbd.Blocks;

import java.util.Random;

import kris91268.lbd.ModLBD;
import kris91268.lbd.Tileentity.TileEntityLightDoorSource;
import cpw.mods.fml.common.registry.BlockProxy;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import static net.minecraftforge.common.ForgeDirection.*;

/**
* 
* @author Arbiter
*
*/
public class BlockLightDoorSource extends BlockContainer implements BlockProxy
{
public final boolean powered;

public BlockLightDoorSource(int par1, boolean par2)
{
	super(par1, Material.iron);
	powered = par2;
	setHardness(1.5F);
	setResistance(0.5F);
	setStepSound(Block.soundMetalFootstep);
	setUnlocalizedName("lightDoorSource");
	setCreativeTab(CreativeTabs.tabRedstone);
}
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    {
        return false;
    }
public int getRenderBlockPass()
{
	return 1;
}
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
	if (par1World.getBlockMetadata(par2, par3, par4) == 0)
	{
		if (par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
		{
			par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);
		}
		else if (par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
		{
			par1World.setBlockMetadataWithNotify(par2, par3, par4, 1, 2);
		}
		else if (par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
		{
			par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);
		}
		else if (par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
		{
			par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
		}
		else
		{
			this.dropLightDoorIfCantStay(par1World, par2, par3, par4);
		}
	}
	if (par1World.isRemote)
	{
		if (this.powered && !par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
		{
			par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 4);
		}
		else if (!this.powered && par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
		{
			int par5 = par1World.getBlockMetadata(par2, par3, par4);
			if (par5 == 5)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 5, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 0, 2);
					}
					else
					{
						break;
					}
				}
			}
			if (par5 == 1)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 1, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 1, 2);
					}
					else
					{
						break;
					}
				}
			}
			if (par5 == 2)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 2, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 2, 2);
					}
					else
					{
						break;
					}
				}
			}
			if (par5 == 3)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 3, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 3, 2);
					}
					else
					{
						break;
					}
				}
			}
		}
	}
}
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
	return par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true);
}
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
	int par10 = par9;
	if (par9 == 1 && par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
	{
		par10 = 1;
	}
	if (par9 == 3 && par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
	{
		par10 = 3;
	}
	if (par9 == 5 && par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
	{
		par10 = 5;
	}
	if (par9 == 2 && par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
	{
		par10 = 2;
	}
	return par10;
}
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
	int par5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
    float par6 = 0.625F;
    float par7 = 0.575F;
    if (par5 == 5)
    {
    	// Shorter side facing west
    	setBlockBounds(1.0F - par6, 1.0F, 0.0F, 0.55F, 0.8F, 1.0F);
    }
    if (par5 == 1)
    {
    	// Shorter side facing north
    	setBlockBounds(0.0F, 1.0F, 1.0F - par7, 1.0F, 0.8F, 0.625F);
    }
    if (par5 == 2)
    {
    	// Shorter side facing east
    	setBlockBounds(1.0F - par7, 1.0F, 0.0F, 0.625F, 0.8F, 1.0F);
    }
    if (par5 == 3)
    {
    	// Shorter side facing south
    	setBlockBounds(0.0F, 1.0F, 1.0F - par6, 1.0F, 0.8F, 0.55F);
    }
}
protected boolean dropLightDoorIfCantStay(World par1World, int par2, int par3, int par4)
{
	if (!this.canPlaceBlockAt(par1World, par2, par3, par4))
	{
		if (par1World.getBlockId(par2, par3, par4) == this.blockID)
		{
			this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
			par1World.setBlockToAir(par2, par3, par4);
		}
		return false;
	}
	else
	{
		return true;
	}
}
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
	if (this.dropLightDoorIfCantStay(par1World, par2, par3, par4))
	{
		int par6 = par1World.getBlockMetadata(par2, par3, par4);
		boolean flag = false;
		if (!par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true) && par6 == 5)
		{
			flag = true;
		}
		if (!par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true) && par6 == 2)
		{
			flag = true;
		}
		if (!par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true) && par6 == 3)
		{
			flag = true;
		}
		if (!par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true) && par6 == 1)
		{
			flag = true;
		}
		if (flag)
		{
			this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
			par1World.setBlockToAir(par2, par3, par4);
		}
	}
	if (!par1World.isRemote)
	{
		if (this.powered && !par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
		{
			par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 4);
		}
		else if (!this.powered && par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
		{
			int par6 = par1World.getBlockMetadata(par2, par3, par4);
			if (par6 == 5)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 5, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 0, 2);
					}
					else
					{
						break;
					}
				}
			}
			if (par6 == 1)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 1, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 1, 2);
					}
					else
					{
						break;
					}
				}
			}
			if (par6 == 2)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 2, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 2, 2);
					}
					else
					{
						break;
					}
				}
			}
			if (par6 == 3)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 3, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 3, 2);
					}
					else
					{
						break;
					}
				}
			}
		}
	}
}
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
	if (!par1World.isRemote && this.powered && !par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
	{
		int par6 = par1World.getBlockMetadata(par2, par3, par4);
		if (par6 == 5)
		{
			par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSource.blockID, 5, 2);
		}
		if (par6 == 1)
		{
			par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSource.blockID, 1, 2);
		}
		if (par6 == 2)
		{
			par1World.setBlock(par2, par3, par4, ModLBD.lightBridgeSource.blockID, 2, 2);
		}
		if (par6 == 3)
		{
			par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSource.blockID, 3, 2);
		}
	}
}
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
{
	int par7 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
	if (par7 == 0)
	{
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 1, 2);
	}
	if (par7 == 1)
	{
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);
	}
	if (par7 == 2)
	{
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
	}
	if (par7 == 3)
	{
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);
	}
	if (par6ItemStack.hasDisplayName())
	{
		((TileEntityLightDoorSource)par1World.getBlockTileEntity(par2, par3, par4)).func_91249_a(par6ItemStack.getDisplayName());
	}
}
public int quantityDropped(Random par1Random)
{
	return 1;
}
public boolean isOpaqueCube()
{
	return false;
}
public boolean renderAsNormalBlock()
{
	return false;
}
public int getRenderType()
{
	return -1;
}
public TileEntity getBlockEntity()
{
	return new TileEntityLightDoorSource();
}
public TileEntity createNewTileEntity(World par1World)
{
	return new TileEntityLightDoorSource();
}
}

 

Thanks

kris91268

Link to comment
Share on other sites

Change this Line:

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)

into this Line:

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLiving, ItemStack par6ItemStack)

Link to comment
Share on other sites

You could have figured this out much earlier (and on your own) if you had used @Override.

 

Sorry, but I am not that good with annotations, it never occurs to me to use the @Override annotation.

 

But I do feel stupid about myself because I didn't see this

Link to comment
Share on other sites

Change this Line:

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)

into this Line:

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLiving, ItemStack par6ItemStack)

 

Thank you so much, you are amazing.

I would of figured this out myself, but I did not see that the other method was a new one (notch changed the onBlockPlacedBy method), but anyway, thanks so much. +Thank you

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.