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Dynamic hardness based on BlockState


Ofek
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3 minutes ago, Ofek said:

How can I override it? its inside BlockStateBase, not Block

you can't, but you can use PlayerEvent.BreakSpeed

3 minutes ago, Ofek said:

also, is there a list for all the functions that had changed name?

you can use forge bot on discord to convert from mcp to moj mappings

Edited by Luis_ST
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