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Open a gui?


KeeganDeathman

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Hi im having trouble opening my gui. I have it set so that when the block is right clicked it calls this:

player.openGui(Lyoko.instance, 1, world, x, y, z);

and that leads to this i think in my main mod file:

NetworkRegistry.instance().registerGuiHandler(this, new GuiHandler());

and my guihandler looks like this

 

package codelyoko;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import cpw.mods.fml.common.network.IGuiHandler;

public class GuiHandler implements IGuiHandler {
//returns an instance of the Container you made earlier
@Override
public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z)
{
	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);

	if(tileEntity instanceof TileEntityTowerConsole)
	{
		return new ContainerTowerConsole(player.inventory, (TileEntityTowerConsole) tileEntity);
	}
	return null;
}

//returns an instance of the Gui you made earlier
@Override
public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z)
{
	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);

	if(tileEntity instanceof TileEntityTowerConsole)
	{
		return new GuiTowerConsole();
	}
	return null;
}
}

 

 

and my gui looks like this:

 

package codelyoko;

import org.lwjgl.input.Keyboard;

import net.minecraft.client.gui.*;
import net.minecraft.client.resources.I18n;

public class GuiTowerConsole extends GuiScreen {
private GuiTextField codeTextField;
private GuiButton doneBtn;

public void initGui()
    {
        Keyboard.enableRepeatEvents(true);
        this.buttonList.clear();
        this.buttonList.add(this.doneBtn = new GuiButton(1, this.width / 2 - 100, this.height / 4 + 96 + 12, I18n.func_135053_a("gui.done")));
        this.codeTextField = new GuiTextField(this.fontRenderer, this.width / 2 - 150, 60, 300, 20);
        this.codeTextField.setMaxStringLength(32767);
        this.codeTextField.setFocused(true);
    }
/**
 * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
 */
protected void actionPerformed(GuiButton par1GuiButton)
{
	switch (par1GuiButton.id)
	{
	case 1:
		this.mc.displayGuiScreen((GuiScreen)null);
		this.mc.setIngameFocus();
		this.mc.sndManager.resumeAllSounds();
		break;
	}
}

/**
 * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
 */
protected void keyTyped(char par1, int par2)
    {
        this.codeTextField.textboxKeyTyped(par1, par2);
        this.doneBtn.enabled = this.codeTextField.getText().trim().length() > 0;

        if (par2 == 28)
        {
            this.actionPerformed(this.doneBtn);
        }
    }
/**
 * Draws the screen and all the components in it.
 */
public void drawScreen(int par1, int par2, float par3)
{
	this.drawDefaultBackground();
	this.drawCenteredString(this.fontRenderer, "CODE:", this.width / 2, this.height / 4 - 60 + 20, 16777215);
	this.codeTextField.drawTextBox();
	super.drawScreen(par1, par2, par3);
}
}

 

and my Tile Entity looks like this:

 

package codelyoko;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;

public class TileEntityTowerConsole extends TileEntity implements IInventory{

protected String customName;

@Override
public void writeToNBT(NBTTagCompound par1)
{
	super.writeToNBT(par1);
}

@Override
public void readFromNBT(NBTTagCompound par1)
{
	super.readFromNBT(par1);
}

@Override
public int getSizeInventory() {
	// TODO Auto-generated method stub
	return 0;
}

@Override
public ItemStack getStackInSlot(int i) {
	// TODO Auto-generated method stub
	return null;
}

@Override
public ItemStack decrStackSize(int i, int j) {
	// TODO Auto-generated method stub
	return null;
}

@Override
public ItemStack getStackInSlotOnClosing(int i) {
	// TODO Auto-generated method stub
	return null;
}

@Override
public void setInventorySlotContents(int i, ItemStack itemstack) {
	// TODO Auto-generated method stub

}

@Override
public String getInvName()
    {
        return this.isInvNameLocalized() ? this.customName : "codelyoko:TowerConsoleTileEntity";
    }

    public void setCustomName(String par1Str)
    {
        this.customName = par1Str;
    }
@Override
public boolean isInvNameLocalized() {
	// TODO Auto-generated method stub
	return false;
}

@Override
public int getInventoryStackLimit() {
	// TODO Auto-generated method stub
	return 0;
}

@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer) {
	// TODO Auto-generated method stub
	return false;
}

@Override
public void openChest() {
	// TODO Auto-generated method stub

}

@Override
public void closeChest() {
	// TODO Auto-generated method stub

}

@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack) {
	// TODO Auto-generated method stub
	return false;
}

}

 

and my container looks like this:

 

package codelyoko;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;

public class ContainerTowerConsole extends Container {

        protected TileEntityTowerConsole tileEntity;

        public ContainerTowerConsole (InventoryPlayer inventoryPlayer, TileEntityTowerConsole te){
                tileEntity = te;

                //the Slot constructor takes the IInventory and the slot number in that it binds to
                //and the x-y coordinates it resides on-screen
                for (int i = 0; i < 3; i++) {
                        for (int j = 0; j < 3; j++) {
                                addSlotToContainer(new Slot(tileEntity, j + i * 3, 62 + j * 18, 17 + i * 18));
                        }
                }

                //commonly used vanilla code that adds the player's inventory
                bindPlayerInventory(inventoryPlayer);
        }

        @Override
        public boolean canInteractWith(EntityPlayer player) {
                return tileEntity.isUseableByPlayer(player);
        }


        protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) {
                for (int i = 0; i < 3; i++) {
                        for (int j = 0; j < 9; j++) {
                                addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9,
                                                8 + j * 18, 84 + i * 18));
                        }
                }

                for (int i = 0; i < 9; i++) {
                        addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142));
                }
        }

        @Override
        public ItemStack transferStackInSlot(EntityPlayer player, int slot) {
                ItemStack stack = null;
                Slot slotObject = (Slot) inventorySlots.get(slot);

                //null checks and checks if the item can be stacked (maxStackSize > 1)
                if (slotObject != null && slotObject.getHasStack()) {
                        ItemStack stackInSlot = slotObject.getStack();
                        stack = stackInSlot.copy();

                        //merges the item into player inventory since its in the tileEntity
                        if (slot < 9) {
                                if (!this.mergeItemStack(stackInSlot, 0, 35, true)) {
                                        return null;
                                }
                        }
                        //places it into the tileEntity is possible since its in the player inventory
                        else if (!this.mergeItemStack(stackInSlot, 0, 9, false)) {
                                return null;
                        }

                        if (stackInSlot.stackSize == 0) {
                                slotObject.putStack(null);
                        } else {
                                slotObject.onSlotChanged();
                        }

                        if (stackInSlot.stackSize == stack.stackSize) {
                                return null;
                        }
                        slotObject.onPickupFromSlot(player, stackInSlot);
                }
                return stack;
        }
}

 

but when i right click the block, absolutley nothing happens.

Help?

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

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Okay...

 

package codelyoko;

import net.minecraft.block.*;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockTowerConsole extends BlockContainer
implements ITileEntityProvider{

public BlockTowerConsole(int par1, Material par2Material) {
	super(par1, par2Material);
}

@Override
public TileEntity createNewTileEntity(World world) {
	return new TileEntityTowerConsoleBlock();
}

public boolean shouldSideBeRendered(IBlockAccess iblockaccess, int i, int j, int k, int l)
{
	return false;
}

//And this tell it that you can see through this block, and neighbor blocks should be rendered.
public boolean isOpaqueCube()
{
	return false;
}

 @Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9)
    {
        TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
        if (tileEntity == null || player.isSneaking())
        {
            return false;
        }
        else
        {
            player.openGui(Lyoko.instance, 1, world, x, y, z);
            return true;
        }
    }
}

 

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

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okay here it is, I've gotten rid off the stuff that has almost nothing to do with the gui.

 

package codelyoko;

import codelyoko.Client.ItemRenderWilliamSword;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.gui.Gui;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.*;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.common.EnumHelper;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid= "codelyoko", name="Code: CRAFT", version="1.2")
@NetworkMod(clientSideRequired=true, serverSideRequired=false)
public class Lyoko {


@Instance("codelyoko")
public static Lyoko instance;

//Blocks
public static Block TowerConsoleBlock;

public static Gui GUITowerConsole;


public static final String modID = "codelyoko";
public static final String TC = "codelyoko:TowerConsole";



@EventHandler
public void PreInit(FMLPreInitializationEvent event){
	//Blocks    
	TowerConsoleBlock = new BlockTowerConsole(506, Material.glass).setUnlocalizedName(TC).setBlockUnbreakable().setResistance(600000000.0F).setStepSound(Block.soundGlassFootstep);
	//Items

		}

@EventHandler
public void load(FMLInitializationEvent event) {


	//GameRegisteryS
	GameRegistry.registerTileEntity(TileEntityTowerConsole.class, "TileEntityTowerConsole");
	//Names   
	LanguageRegistry.addName(itemTowerConsole, "Tower Interface");

	//Other
	NetworkRegistry.instance().registerGuiHandler(this, new GuiHandler());


}

}

 

 

need anything else?

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

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