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Attempting making a block with health/durability


FireTamer81
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As the name implies I am trying to make a block with a "condition" value. I am doing this because I will be adding future features where a very strong type of block would be useful.

I have started out with making a simple custom blockstate property (1-4) which determines the model (Polished, Un-polished, scuffed, cracked). However, I want those 4 states to then be determined by a larger number (more wiggle room with how much damage a certain event can do to this type of block). I was thinking 3000-5000, which I can then say "oh the block durability has to be at 200 to be cracked, but 750 for scuffed". I think the large health number think could be done with a tile entity

I also want certain states to be maintained even after it has been picked up such as the larger number (maybe not the 1-4 since I think I would have to do something funky with datagen for my 90 items to have 360 item models), so perhaps NBT (which I have never done before).

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I could probably figure this out on my own given a good bit of time, but dual-enrollment does not allow much time in a day. So, basically just looking either for a github repos that shows persistent data & some funky tile entities (if that is the best route for the block health thing), or suggestions.

 

 

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You probably want a TileEntity.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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Okay, that's what I thought. So now I just need to figure out how to do the health within the tile entity, and then make it persist even when broken using NBT.

I do have one question though:

          The idea is that this will be a general building block (semi-hard to craft though), so will each of the blocks having a tile entity and all of this stuff affect performance a notable amount, or not because it is fairly simple?

 

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Yes. There are functions for that. Look at the shulker box.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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