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How do make my GUI function ?


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This my GUI for reference, the players inventory is on the right, if there's no hot bar on display that's  intentional, the container inventory window is on the left, on the bottom left there's a large black screen wich is supposed to be a typewriter.


How do I make it function like intended ?

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54 minutes ago, diesieben07 said:

Show your code.

package com.undeadmonkey.residentevilmod.client.screen;

import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.undeadmonkey.residentevilmod.ResidentevilMod;
import com.undeadmonkey.residentevilmod.common.container.ItemBoxContainer;

import net.minecraft.client.gui.screen.inventory.ContainerScreen;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

public class ItemBoxScreen extends ContainerScreen<ItemBoxContainer> {

    private static final ResourceLocation ITEM_BOX_GUI = new ResourceLocation(ResidentevilMod.MOD_ID,

    public ItemBoxScreen(ItemBoxContainer screenContainer, PlayerInventory inv, ITextComponent titleIn) {
        super(screenContainer, inv, titleIn);

        this.guiLeft = 0;
        this.guiTop = 0;
        this.xSize = 176;
        this.ySize = 176;

    public void render(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) {
        super.render(matrixStack, mouseX, mouseY, partialTicks);
        this.renderHoveredTooltip(matrixStack, mouseX, mouseY);

    protected void drawGuiContainerForegroundLayer(MatrixStack matrixStack, int x, int y) {
        this.font.func_243248_b(matrixStack, this.playerInventory.getDisplayName(), (float) this.playerInventoryTitleX,
                (float) this.playerInventoryTitleX, 4210752);

    protected void drawGuiContainerBackgroundLayer(MatrixStack matrixStack, float partialTicks, int mouseX, int mouseY) {
        RenderSystem.color4f(1f, 1f, 1f, 1f);
        int x = (this.width - this.xSize) / 2;
        int y = (this.height - this.ySize) / 2;
        this.blit(matrixStack, x, y, 0, 0, this.xSize, this.ySize);



Edited by diesieben07
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