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[1.16.5] Storing Damage Value of Ingredient from Recipe


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I am making a modded armor item that replaces itself with another tier of armor on break. The replacement tier is used to craft the modded armor. I want the replacement armor to have the same durability as the ingredient did when it was used in crafting the modded armor. Is there a way to get the damage value in the json? Do I have to mod my own recipe class? Where would I store this damage value, in preparation for break, a modded itemstack class?


In addition, I want the durability of the armor on crafting to be proportional to that of the durability of of the ingredient. Currently, the modded armor has less durability, but is stronger than the ingredient. So, crafting with an almost-broken ingredient gives negative durability to the modded armor.


Not sure the best way to approach this, thanks!

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