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Please help me my Server is crashing wen someone is dying.


Chris_Twitch
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    • public static void onPlayerCloned(PlayerEvent.Clone event) { if (!event.getOriginal().world.isRemote() && !event.getPlayer().world.isRemote() && event.getOriginal() != null && event.getPlayer() != null) { LazyOptional<IMindCapability> oldMindCap = event.getOriginal().getCapability(LibCapabilities.MIND_CAPABILITY); LazyOptional<IMindCapability> newMindCap = event.getPlayer().getCapability(LibCapabilities.MIND_CAPABILITY); if (oldMindCap.isPresent() && newMindCap.isPresent()) { newMindCap.ifPresent(capability -> { oldMindCap.ifPresent(capabilityOld -> { event.getPlayer().sendMessage(new StringTextComponent("Before: " + capability.getMindStrength()), CommonProxy.IN_GAME_UUID); capability.deserializeNBT(capabilityOld.serializeNBT()); event.getPlayer().sendMessage(new StringTextComponent("After: " + capability.getMindStrength()), CommonProxy.IN_GAME_UUID); }); // This don't work, the value on the client side is still the initial value SCPacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayerEntity) event.getPlayer()), new MSGMindCapabilitySync(capability.getMindStrength())); // It works,the value on the client side is correct, but I don't know why, I think it's just a coincidence. // SCPacketHandler.INSTANCE.sendToServer(new MSGMindCapabilitySync(capability.getMindStrength())); }); } } }   This is my message code. public class MSGMindCapabilitySync { private final int mindStrength; public MSGMindCapabilitySync(int mindStrength) { this.mindStrength = mindStrength; } public static void encodingMSG(MSGMindCapabilitySync msg, PacketBuffer buffer) { buffer.writeInt(msg.mindStrength); } public static MSGMindCapabilitySync decodingMSG(PacketBuffer buffer) { return new MSGMindCapabilitySync(buffer.readInt()); } public static void handle(MSGMindCapabilitySync msg, Supplier<NetworkEvent.Context> ctx) { ctx.get().enqueueWork(() -> { // Form client to server ServerPlayerEntity serverPlayer = ctx.get().getSender(); if (serverPlayer != null) { serverPlayer.getCapability(LibCapabilities.MIND_CAPABILITY).ifPresent((capability -> { capability.setMindStrength(msg.mindStrength); })); SaintChapter.LOGGER.info("Form client to server. Done"); } // From server to client DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () -> { if (Minecraft.getInstance().player == null) return; Minecraft.getInstance().player.getCapability(LibCapabilities.MIND_CAPABILITY).ifPresent((capability -> { capability.setMindStrength(msg.mindStrength); })); SaintChapter.LOGGER.info("From server to client. Done"); }); }); ctx.get().setPacketHandled(true); } }
    • I don't know what you used to post the log here, but next time please upload the log to a paste site, this is horrible to look at with all the formatting removed One of your server configs is failing to load properly, if you have not modified it delete ironfurnaces-server.toml
    • Did you download the server-specific files for the pack or did you copy the mods from the client and hope?
    • 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
    • [18:32:34] [Server thread/WARN] [ne.mi.co.ForgeConfigSpec/CORE]: Configuration file .\saves\New World (2)\serverconfig\forge-server.toml is not correct. Correcting [18:32:34] [Server thread/WARN] [ne.mi.co.ForgeConfigSpec/CORE]: Incorrect key server was corrected from null to its default, SimpleCommentedConfig:{   Using that code and before I get that. And my mob still don't work.
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