Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[SOLVED][1.16.5] Entity hitbox


Recommended Posts

Hi I have a little trouble, idk how can I set the hitbox/bounding box of a bipedModel, bipedrenderer entity. So when entity is created I can hit her on legs but not on arms or chest or even head, anyone know how to cconfig that? anhy help it's really apreciated. 


public class verructRenderer extends BipedRenderer<verructEntity, BipedModel<verructEntity>> {
    private static final ResourceLocation VERRUCT_LOCATION = new ResourceLocation("livinglife", "textures/entity/verructtexture.png");

    public verructRenderer(EntityRendererManager manager) {
        super(manager, new BipedModel<verructEntity>(RenderType::entityTranslucent, 1.0F, 1.0F, 64, 64), 0.3f);

    public ResourceLocation getTextureLocation(verructEntity p_110775_1_) {
        return VERRUCT_LOCATION;




Edited by TonyOneG112
Solved, close thread
Link to comment
Share on other sites

  • TonyOneG112 changed the title to [SOLVED][1.16.5] Entity hitbox

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.