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Hod do i call from the tileentity screen a class in the tileentity tile?


TheTrueSCP
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hi guys, i need help  with tileentitys. i have a button in my tileentity and i want if i press the butten, a function should be called up in the in the tileentityclass. 

More precisely said the brewBlackout() class


my Init in the Screen:

    @Override
    protected void init() {
        this.addButton(new ImageButton(this.guiLeft + 10, this.height + 30, 20, 18, 0, 0, 19, CONTINUE_BUTTON, (button) -> {

          
            ((ImageButton)button).setPosition(this.guiLeft + 20, this.height / 2 - 49);
        }));
    }

and my tileentity

package net.the_goldbeards.lootdebugs.tileentity;

import net.minecraft.block.BlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tileentity.*;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.ItemStackHandler;
import net.the_goldbeards.lootdebugs.init.ModBlocks;
import net.the_goldbeards.lootdebugs.init.ModItems;
import net.the_goldbeards.lootdebugs.init.ModTileEntities;

import javax.annotation.Nonnull;

public class PubTile extends TileEntity implements ITickableTileEntity {


    private final ItemStackHandler itemHandler = createHandler();


    private final LazyOptional<IItemHandler> handler = LazyOptional.of(() -> itemHandler);

    public PubTile(TileEntityType<?> tileEntityTypeIn) {
        super(tileEntityTypeIn);
    }

    public PubTile() {
        this(ModTileEntities.PUB_TILE.get());
    }


    @Override
    public void read(BlockState state, CompoundNBT nbt) {
        itemHandler.deserializeNBT(nbt.getCompound("pub"));
        super.read(state, nbt);
    }

    @Override
    public CompoundNBT write(CompoundNBT compound) {
        compound.put("pub", itemHandler.serializeNBT());
        return super.write(compound);
    }


    private ItemStackHandler createHandler() {
        return new ItemStackHandler(6) {
            @Override
            protected void onContentsChanged(int slot) {
                brewBlackout();
                markDirty();
            }


            @Override
            public boolean isItemValid(int slot, @Nonnull ItemStack stack) {
                switch (slot) {
                    case 0:
                        return stack.getItem() == Items.WATER_BUCKET || stack.getItem() == Items.BUCKET;//Water Insert
                    case 1:
                        return stack.getItem() == Items.REDSTONE;//Barley Bulb
                    case 2:
                        return stack.getItem() == Items.WARPED_DOOR;// Yeast Cone
                    case 3:
                        return stack.getItem() == Items.MAGENTA_BANNER;//Malz Stars
                    case 4:
                        return stack.getItem() == ModItems.BARLEY_BULB.get();//Starch Nut
                    case 5:
                        return stack.getItem() == ModItems.MUG.get() || stack.getItem() == ModItems.OILY_OAF.get() || stack.getItem() == ModItems.SKULL_CRUSHER.get() || stack.getItem() == ModItems.OILY_OAF.get();//Output -> Mug or Mug with Liquid

                    default:
                        return false;
                }
            }

            @Override
            protected int getStackLimit(int slot, @Nonnull ItemStack stack) {

                if (slot == 5) {
                    return 1;
                }

                if (slot == 0) {
                    return 5;
                } else {
                    return 64;
                }
            }

            @Nonnull
            @Override
            public ItemStack insertItem(int slot, @Nonnull ItemStack stack, boolean simulate) {
                if (!isItemValid(slot, stack)) {
                    return stack;

                }


                return super.insertItem(slot, stack, simulate);

            }
        };
    }

    @Nonnull
    @Override
    public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap) {
        if (cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) {
            return handler.cast();

        }
        return super.getCapability(cap);
    }


    public void brewBlackout() {
        boolean isWaterInSlot = this.itemHandler.getStackInSlot(0).getCount() == 1 && this.itemHandler.getStackInSlot(0).getItem() == Items.WATER_BUCKET;
        boolean isMugInSlot = this.itemHandler.getStackInSlot(5).getCount() == 1 && this.itemHandler.getStackInSlot(5).getItem() == ModItems.MUG.get();
        boolean isIngredients = this.itemHandler.getStackInSlot(4).getCount() >= 3 && this.itemHandler.getStackInSlot(4).getItem() == ModItems.BARLEY_BULB.get();

        if (isMugInSlot && isIngredients && isWaterInSlot) {
            this.itemHandler.getStackInSlot(0).shrink(1);
            this.itemHandler.insertItem(0, new ItemStack(Items.BUCKET, 1), false);


            this.itemHandler.getStackInSlot(4).shrink(3);

            this.itemHandler.getStackInSlot(5).shrink(1);
            this.itemHandler.insertItem(5, new ItemStack(ModBlocks.OILY_OAF.get(), 1), false);


        }
    }
    
   /* private void craft()
    {
        Inventory inv = new Inventory(itemHandler.getSlots());
        for (int i = 0; i < itemHandler.getSlots(); i++) {
            inv.setInventorySlotContents(i, itemHandler.getStackInSlot(i));
        }

        Optional<PubRecipe> recipe = world.getRecipeManager()
                .getRecipe(ModRecipeTypes.PUB_RECIPE, inv, world);

        recipe.ifPresent(iRecipe -> {
            ItemStack output = iRecipe.getRecipeOutput();



            craftTheItem(output);
            markDirty();
        });
    }

    private void craftTheItem(ItemStack output)
    {
        itemHandler.extractItem(0, 1,false);
        itemHandler.insertItem(0, new ItemStack(Items.BUCKET,1),false);
    }

*/

    @Override
    public void tick() {
       // if(world.isRemote)
       // {return;}
       // craft();
    }

 

Edited by TheTrueSCP
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Buttons are client side only, you must send a packet to the server saying "this button was pressed."

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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In this Class: 

package net.the_goldbeards.lootdebugs.Server;


import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.network.NetworkRegistry;
import net.the_goldbeards.lootdebugs.LootDebugsMain;

public  class SimpleChannel
{
    private static final String PROTICOL_VERSION = "1";
    public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel(
            new ResourceLocation("corruption","main")
            ,() -> PROTICOL_VERSION
            , PROTICOL_VERSION::equals
            , PROTICOL_VERSION::equals);


}

 

Edited by TheTrueSCP
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ok, i have writed the Button Method but i have no idea what to write in the .sendToServer Method 

 @Override
    protected void init() {
        super.init();
        this.addButton(new ImageButton(this.guiLeft + 20, this.height / 2 - 49, 20, 18, 0, 0, 19, CONTINUE_BUTTON, (button) -> {

            PacketHandler.CHANNEL.sendToServer(new PubTile());
            ((ImageButton)button).setPosition(this.guiLeft + 20, this.height / 2 - 49);
        }));
        this.titleX = (this.xSize - this.font.getStringPropertyWidth(this.title)) / 2;
    }

 

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your message class should have two fields: player uuid and button name (and two methods: encode and decode). make an instance of this message class and send it.

edit: also include block position in the message.

Edited by MFMods
added a few bits
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13 minutes ago, MFMods said:

our message class should have two fields: player uuid and button name (and two methods: encode and decode). make an instance of this message class and send it.

edit: also include block position in the message.

No, no and no.

The server knows the sending player, so the UUID is unnecessary. If you really needed to send a player (or any entity) across, you'd send the entity ID, not the UUID.

The button name is irrelevant, if anything you'd send an Enum that specifies the button (if multiple buttons needs to be sent).

The block position is also known on the server, sending it again only allows for cheats (if you don't validate it on the server, at which point you might as well just not send it at all).

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