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Minecraft crashes when I try to summon my entity


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  • Don't do this: https://github.com/ArianKG/KGForge/blob/main/src/main/java/com/kg/kgforge/init/Init.java#L7. Do not store the event bus in a static field.
  • Do not put a DeferredRegister and its entries in separate classes. You will cause issues.
  • Do not create registry entries (PaintingType and EntityType in your case) in a static initializer. It must be done in a registry event, DeferredRegister is recommended.
  • You must register a renderer for your entities using RenderingRegistry.registerEntityRenderingHandler.
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  1. Use the ModEventBus direct and not the Field you create
  2. move the DeferredRegister into the same class where you use it (where you create the RegistryObjects, what you're not doing yet)
  3. use RegistryObjects instead of static initializer
    public static final Block EXAMPLE = new ExampleBlock();
    // should be:
    public static final RegistryObject<ExampleBlock> EXAMPLE = <DeferredRegister_Field>.register("example", new ExampleBlock());
  4. call RenderingRegistry#registerEntityRenderingHandler in FMLClientSetupEvent and register the Renderer
Edited by Luis_ST
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you haven't, you still store the ModEventBus in a static Field and you register the Renderer of your Entity in FMLCommonSetupEvent and not in FMLClientSetupEvent

Edit: you still use static initializer for your EntityTypes, I would recommend you to look again at the basics for the Registry System: FCW or the Forge doc

Edited by Luis_ST
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21 hours ago, diesieben07 said:

You have fixed none of these issues.

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