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Handle message data if channel was already registry


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There is a channel from which I need to receive incoming data, but as I noticed, Forge does not provide such an opportunity or am I missing something? It would be possible to register the desired channel and add a listener to it, but then the game will crash and give an error about an already existing channel.

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Yes, I know. There is a WorldEdit mod, I need to get data from its channel for my mod on the client. I can leave the mod only on the server and register the WorldEdit channel. But I am testing the mod in the ide and at startup the WorldEdit channel is registered on both sides, which prevents the mod from launching

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