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[1.17.1] Creating a self-reseting Dungeon-Dimension


Skyriis
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Hey Guys,

i would love to create a dimension which generates a structure (which is kinda large) for a each player which joins that dimension and teleports the player to the start if that structure.

If the player has left the structure it'll be deleted so another player will be able to generate a new structure there.

 

Now my Questions:

How do i create a void dimention?

How do i generate a large structure?

How do i generate that large structure to a position where no other structure is?

How do i delete that structure if no player is on it (with a 5 min delay)?

Edited by Skyriis
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  • Skyriis changed the title to [1.17.1] Creating a self-reseting Dungeon-Dimension
2 hours ago, Skyriis said:

How do i create a void dimention?

take a look at this thread:

and then do not place Blocks in the Chunk (= Empty/Void Chunk)

 

2 hours ago, Skyriis said:

How do i generate a large structure?

via NBT Files (Note: one nbt file can store a Area of 45*48*48 Blocks, if the Structure is larger you need to divide into several NBT Files),
you can take a look at the vanilla Structures like the Nether Bastions
if the Structure is fixed you can place the Structure in the ChunkGenerator (but then you need a bit more logic, since with Strucure Generation distance)

2 hours ago, Skyriis said:

How do i generate that large structure to a position where no other structure is?

when you register the Structure you need set the min and max distance between two Structures, you can Simply set the min and max to a large value

 

2 hours ago, Skyriis said:

How do i delete that structure if no player is on it (with a 5 min delay)?

not sure if this possible but you can try to remove the Chunks in which the structure was generated,
since as you said it is a void dimension, then you could simply generate a new chunk at this point

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