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YoWazzup

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I agree that there should be a 'help' thing for forge modders, the github help page is not helpful at all. I want to do my mod on github too, but there is just no way I can get it working, and yes, I tied. I tried a lot.

There is no documentation at all for this and I would love to share what I learned when I tried this, but this is what I found out....  :(

Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

width=700 height=100http://dries007.net/banner.png[/img]

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I agree that there should be a 'help' thing for forge modders, the github help page is not helpful at all. I want to do my mod on github too, but there is just no way I can get it working, and yes, I tied. I tried a lot.

There is no documentation at all for this and I would love to share what I learned when I tried this, but this is what I found out....  :(

 

Alright. This is a software GitHub recently developed. It makes Githubbing so much easier with GUI and all the good stuff. http://windows.github.com/ I hope this helps.

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I agree that there should be a 'help' thing for forge modders, the github help page is not helpful at all. I want to do my mod on github too, but there is just no way I can get it working, and yes, I tied. I tried a lot.

There is no documentation at all for this and I would love to share what I learned when I tried this, but this is what I found out....  :(

 

Alright. This is a software GitHub recently developed. It makes Githubbing so much easier with GUI and all the good stuff. http://windows.github.com/ I hope this helps.

 

Thanks, going to try this right now, see how it works out!.

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Me  ;D

The problem is that there is no documentation (that I know of) for a scenario like this. If I figure it out, I'm making a Wiki article.

What's the scenario?

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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With a scenario like this I mean a Forge mod.

The repo on github can't include MC or Forge code and should to sync up with Eclipse.

There is an Eclipse plugin that can interact with Git, but I haven't got that working.

A 2th option would be manually coping files from your Eclipse to GitHub and vice versa.

 

Then you got the source code covered. (And I assume you can link GitHub and Jenkins to make an automated build platform?)

Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

width=700 height=100http://dries007.net/banner.png[/img]

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LOL

That works too...

I just made a Powershell script that makes a zip for the build and throws that in my Google Drive and stuff like that, I could modify it to copy the source files to GitHub...

 

If you do, can you share it with me? I do it manually too.

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With a scenario like this I mean a Forge mod.

The repo on github can't include MC or Forge code and should to sync up with Eclipse.

There is an Eclipse plugin that can interact with Git, but I haven't got that working.

A 2th option would be manually coping files from your Eclipse to GitHub and vice versa.

 

Then you got the source code covered. (And I assume you can link GitHub and Jenkins to make an automated build platform?)

 

Recompile, the run "getchangedsrc.bat" and that will create a folder in MCP called modsrc containing all files for your mod.

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With a scenario like this I mean a Forge mod.

The repo on github can't include MC or Forge code and should to sync up with Eclipse.

There is an Eclipse plugin that can interact with Git, but I haven't got that working.

A 2th option would be manually coping files from your Eclipse to GitHub and vice versa.

 

Then you got the source code covered. (And I assume you can link GitHub and Jenkins to make an automated build platform?)

 

Recompile, the run "getchangedsrc.bat" and that will create a folder in MCP called modsrc containing all files for your mod.

 

o_o Are you serious? THAT'S what that .bat file does?

 

...

 

Well, I feel quote stupid now. But why do I have to recompile? And does using said .bat file give me the .java files, or the recompiled .class files?

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Just make a .bat with these commands:

 

runtime\bin\python\python_mcp runtime\recompile.py %*

runtime\bin\python\python_mcp runtime\getchangedsrc.py %*

runtime\bin\python\python_mcp runtime\reobfuscate.py %*

 

This will recompile, get the changed .java files (modsrc/) and the changed .class files (reobf/)

Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

width=700 height=100http://dries007.net/banner.png[/img]

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Just make a .bat with these commands:

 

runtime\bin\python\python_mcp runtime\recompile.py %*

runtime\bin\python\python_mcp runtime\getchangedsrc.py %*

runtime\bin\python\python_mcp runtime\reobfuscate.py %*

 

This will recompile, get the changed .java files (modsrc/) and the changed .class files (reobf/)

 

thanks! I'm no batch expert, so is there a way to also move/copy it to a folder?

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mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
    • Backup the world and make a test without storagenetwork
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